Zephyr Prime · The kit
Hover, pull, umbrella, weather
Zephyr is an airborne caster. Turbulence is survival. Tornado is grouping. Airburst is the optional nuke. Tail Wind is how you stay in the crit window.
Health
455 → 555
Shields
455 → 555
Armor
105 → 105
Energy
100 → 150

Lightweight
Faster and slower-falling while airborne. Weapon critical chance while airborne. Hover is not a joke — it is a crit station. Feet on the floor turns the gift off.
Tail Wind
25The movement kit. From the ground, tap to launch up. In the air, tap to dash forward or aim down to slam. Hold in the air to hover with reduced movement — this is the gun platform. Dive-bomb hits a radius. Do not Helminth 1 unless you hate flying.
- Hold (air)
- Hover
- Tap (air)
- Dash / dive-bomb
Airburst
50A dense-air bomb. Tap to pull enemies toward the burst, hold to throw them away. Damage increases per enemy hit. Target Fixation (augment) stacks a multiplier as you keep hitting people. Helminth slot on gun configs that do not want the nuke.
- Tap
- Pull
- Hold
- Push
- Fixation
- Per-hit damage stacks
Turbulence
75The identity. Projectiles curve around Zephyr. Melee and some AoE still connect — it is not Revenant Mesmer. Duration is uptime. Range is bubble size. Jet Stream (augment) adds movement and projectile speed. Recast before it dies.
- Blocks
- Projectiles
- Does not block
- Melee / some AoE
- Jet Stream
- Move + projectile speed
Tornado
100Tap for wandering tornadoes, hold for stationary. They pick enemies up. Shoot an element into a funnel and it becomes that damage type. Engulfed enemies take extra damage from guns. Funnel Clouds (augment) splits them into many small funnels for coverage. Grouping tool first, nuke second.
- Tap
- Wandering
- Hold
- Stationary
- Inherit
- Most-shot element
The Zephyr loop
01
Turbulence on.
02
Hover and shoot, or dive-bomb a pack.
03
Tornado to group, shoot an element into the weather.
04
Airburst if you stacked Target Fixation.
Augments
Airburst
Target Fixation
Airburst damage increases for each enemy hit.
Red Veil / The Perrin Sequence · 25,000 standing
Turbulence
Jet Stream
Turbulence grants movement speed and projectile speed.
Red Veil / The Perrin Sequence · 25,000 standing
Tornado
Funnel Clouds
Creates many smaller tornadoes instead of a few large ones.
Red Veil / The Perrin Sequence · 25,000 standing
YouTube
Watch the kit
Zephyr is the ULTIMATE CRIT WARFRAME... (real numbers!)
Airborne crit passive, Tornado, Turbulence. 2025 numbers.