Yareli
Yareli builds
First Surf
Starter0–2 FormaStarterHigh confidenceStar ChartShards optional

YareliFirst Surf

Starter build. Merulina is a K-Drive you summon in missions. Ride it. Damage dumps into the board. Sea Snares hold still. Learn to steer before you press 4.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Star Chart, first Yareli, anyone who has never touched a K-Drive

Wrong drop or mechanic?

Why this build?

Starter for Star Chart, first Yareli, anyone who has never touched a K-Drive

Health: Inventory unknownMark what you own. Until then this is a recommendation, not a test you failed.

Play this in Star Chart
  • Yareli is Merulina. If you refuse to ride, you are a squishy with 105 armor and a sad passive.
  • The Waverider quest already taught you K-Drive. This is that, with guns.
  • Do not Helminth 2.

Don’t use this for: Steel Path endurance · level-cap content

0 Forma, basic mods, no Helminth or shards required

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Secondary (Merulina likes pistols)You can shoot while riding. A decent secondary is more important than a rifle on day one. Passive wants you moving for crit.

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/2 · required2 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/1 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 2 Forma · Reactor · 1 shard. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.

Your next step

Open First Surf — Star Chart

The next rung on this frame is unlocked. Mark I run this, then step up.

First Surf — Star Chart

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Pistol AmpThe Index / Nightwave
  2. After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalFirst SurfStarter · Starter · 0–2 Forma

Upgrade from here

First Surf — Star Chart

Merulina is a K-Drive you summon in missions. Ride it. Damage dumps into the board. Sea Snares hold still. Learn to steer before you press 4. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.

Open First Surf — Star Chart

Helminth & shards

What to put on the body

  • 1 Amber · Casting SpeedSnares, then board, then blades.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Pistol Amp

    One named gap. The Index / Nightwave

  2. 60 minutes

    Pistol Amp, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You finished Waverider and now have a surfboard in the Arsenal.

Time to a playable copy
Same day. Intensify, Continuity, Stretch, Streamline, Flow, Redirection.
First mission to practice in
A flat Exterminate (Earth / Venus). You want to learn steering, not a tight Corpus ship yet.

2 button drills · 11 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Surf loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Merulina (2). You are on a K-Drive. Incoming damage mostly hits the board, not you. Jump tricks still work.
  2. 2Sea Snares (1) a pack so they cannot walk off. They also take more damage.
  3. 3Aquablades (3) once you can recast without falling off. Orbiting blades.
  4. 4Riptide (4) later. Starter can live on 1-2-3. Keep moving — passive crit needs motion.

First mission — press these buttons

  1. 1

    Press 2 and ride

    2

    You are on Merulina. Damage should hit the board. Trick jumps still work. Shoot.

    You will know it worked when: A water K-Drive. A health bar for the board.

  2. 2

    Snare a pack, keep moving

    1

    1. They lock. Circle them — passive crit wants motion.

Common mistakes

  • Dismounting the second you get shot

    The board is the health bar. Stay on it.

When this feels easy

  1. 1Merulina GuardianGun config.
  2. 2Surging BladesBlade config.

Parts checklist

0 of 11 owned. Tap How on anything you still need.

Dependencies

13 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1yareliframe
  2. 2Pistol Ampmod
  3. 3Power Driftmod
  4. 4Intensifymod
  5. 5Continuitymod
  6. 6Stretchmod
  7. 7Streamlinemod
  8. 8Flowmod
  9. 9Redirectionmod
  10. 10Vitalitymod
  11. 11Arcane Accelerationarcane
  12. 12Amber · Casting Speedshard
  13. 13Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Pistol Amp

    missing · The Index / Nightwave

  • Power Drift

    missing · Unlock Lua

  • Intensify

    missing · Fight Lieutenant Lech Kril

  • Continuity

    missing · Run low-level Defense or Survival

  • Stretch

    missing · Enemy drops

  • Streamline

    missing · Enemy drops and early missions

  • Flow

    missing · Enemy drops

  • Redirection

    missing · Drops

    Yareli has 455 shields. Use them off-board too.

  • Vitality

    missing · Jackal

Recommended

Optional

Watch it played

YouTube for this loadout

All videos
BuildsTheKengineer · Apr 2023

Yareli full guide

Older full kit if you want extra Merulina context.

Strength

~145%

Duration

155%

Range

145%

Duration is Merulina health-window and Snare lifetime. Strength is absorb and later blade / riptide damage. Keep moving for the crit passive.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
145%
Duration
130%
Range
145%
Efficiency
130%
Energy
+150%
Capacity
42 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Yareli mods

  • AuraPistol AmpNightwave / Invasion
  • ExilusPower DriftOrokin Vaults / Lua
  • 1IntensifyMercury / Venus
  • 2ContinuityEnemy drops
  • 3StretchEnemy drops
  • 4StreamlineEnemy drops
  • 5FlowEnemy drops
  • 6RedirectionYareli has 455 shields. Use them off-board too.Enemy drops
  • 7VitalityEarth / drops

Secondary (Merulina likes pistols)

You can shoot while riding. A decent secondary is more important than a rifle on day one. Passive wants you moving for crit.

Arcanes

Arcane Acceleration

Secondary fire rate. Optional.

Grineer / trade

Archon shards

  • 1Amber · Casting SpeedSnares, then board, then blades.1 · Archon Hunt
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