
Yareli — Snare Garden
Steel Path build. Sea Snares are five seeking globes that lock and amplify damage. Range so they find people. You are a CC caster who also rides.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Defense, Interception, people who want the room stuck
Wrong drop or mechanic?
Why this build?
Steel Path for Defense, Interception, people who want the room stuck
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Snares are a damage amp, not just CC. The squad's Torid loves you.
- Range is how they find people. Tiny Snares are five puddles at your feet.
- This is the support CC config. Take blades or riptide to actually kill.
Don’t use this for: Capture / short missions · Exterminate speedruns
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Damage amp — Snares make victims take more damage from everything — your secondary, your blades, your squad. A primer is optional. The amp is the point.
Alternative if…
- Star Chart only → First Surf
- This is too much Forma / cost → First Surf — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/3 · required — 3 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 3 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Surging Blades — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Surging Blades — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Energy SiphonNightwave / alerts
- After that3 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalSnare GardenSteel Path · Advanced · 3 Forma
Upgrade from here
Surging Blades — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Surging Blades — OptimisedHelminth & shards
What to put on the body
- 2 Amber · Casting Speed — Five globes on cooldown.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Energy Siphon
One named gap. Nightwave / alerts
60 minutes
Energy Siphon, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Energy Siphon
Nightwave / alerts
Who this is for
Play this build from zero
The squad brought DPS. You brought locks.
- Time to a playable copy
- After Stretch and Overextended.
- First mission to practice in
- Interception. Snare every capture point pack.
2 button drills · 11 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Snare loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Sea Snares (1) every pack. Five globes, five locks. Recast before they expire.
- 2Merulina (2) so you can sit in the garden without dying.
- 3Shoot the locked ones — they take extra. Blades and Riptide optional.
- 4Passive crit is on because you are circling on a board. Keep moving.
First mission — press these buttons
- 1
Five globes, every pack
11. They seek. Recast before locks drop.
- 2
Circle on the board
Passive crit on the pistol. Do not stand still 'to aim better.'
Common mistakes
Tiny Range Snares
They spawn at your feet and miss the lane. Overextended.
When this feels easy
- 1Casting speed shardsSnares are fire rate.
Parts checklist
0 of 11 owned. Tap How on anything you still need.
Dependencies
14 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●yareliframe
- 2○Energy Siphonmod
- 3○Cunning Driftmod
- 4○Stretchmod
- 5○Overextendedmod
- 6○Primed Continuitymod
- 7○Intensifymod
- 8○Primed Flowmod
- 9○Streamlinemod
- 10○Rolling Guardmod
- 11○Molt Efficiencyarcane
- 12○Amber · Casting Speedshard
- 13○Steel Pathunlock
- 14○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Energy Siphon
missing · Nightwave / alerts
Cunning Driftmissing · Lua Halls of Ascension
Stretchmissing · Enemy drops
Overextendedmissing · Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Intensifymissing · Fight Lieutenant Lech Kril
Primed Flowmissing · Baro Ki'Teer
Streamlinemissing · Enemy drops and early missions
- Rolling Guard
missing · Arbitrations
Recommended
Optional
Strength
~180%
Duration
180%+
Range
175%+
Range is seek distance. Duration is lock time. Strength is damage and the amp.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 70%
- Duration
- 155%
- Range
- 250%
- Efficiency
- 130%
- Energy
- +281%
- Capacity
- 47 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Yareli mods
- AuraEnergy SiphonNightwave
- Exilus
Cunning DriftLua - 1
StretchDrops - 2
OverextendedOrokin Vaults - 3
Primed ContinuityBaro - 4
IntensifyMercury / Venus - 5
Primed FlowBaro - 6
StreamlineDrops - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Energy Siphon | Nightwave | |
| Exilus | Cunning Drift | Lua | |
| 1 | Stretch | Drops | |
| 2 | Overextended | Orokin Vaults | |
| 3 | Primed Continuity | Baro | |
| 4 | Intensify | Mercury / Venus | |
| 5 | Primed Flow | Baro | |
| 6 | Streamline | Drops | |
| 7 | Rolling Guard | Arbitrations |
Damage amp
Snares make victims take more damage from everything — your secondary, your blades, your squad. A primer is optional. The amp is the point.
Arcanes
Molt Efficiency
Duration on locks.
Zariman
Archon shards
- 1
Amber · Casting SpeedFive globes on cooldown.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedFive globes on cooldown. | 2 | EDA |