
Yareli — Merulina Guardian
Endgame build. Merulina Guardian lets you keep the K-Drive DR while using your full kit more freely, and buffs companion / secondary play. Gloom or Roar over Riptide is the usual Helminth.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Secondary platforms, Incarnon pistols, people who want Merulina without the awkward animation
Wrong drop or mechanic?
Don’t build this yet
First Surf first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First SurfWhy this build?
Endgame for Secondary platforms, Incarnon pistols, people who want Merulina without the awkward animation
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Merulina Guardian is the 2026 quality-of-life that made pistol Yareli comfortable.
- Riptide is the Helminth slot on gun Yareli. Blades can stay for extra Slash.
- The passive is movement crit. A parked Yareli is a fake Yareli.
Don’t use this for: ability-nuke as the damage · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Secondary (Incarnon pistol) — Laetum, Dual Toxocyst, Kompressa, any Incarnon secondary. Passive crit while moving. Guardian plus Haste-less fire. Arcane Precision / Secondary Enervate.
Alternative if…
- You don’t have Helminth yet → First Surf
- Star Chart only → First Surf
- New account or low investment → First Surf
- This is too much Forma / cost → Surging Blades — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Roar (Rhino) or Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Roar (Rhino) or Gloom (Sevagoth)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First SurfThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Pistol AmpThe Index / Nightwave
- After that5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterViolet · Secondary critHelminth and shards are the last rungs. They are not the Starter.
- FinalMerulina GuardianEndgame · Endgame · 5 Forma
Farm the gap
- Yareli augments — Merulina Guardian · Surging Blades · Riptide Vortex
Helminth & shards
What to put on the body
Roar (Rhino) or Gloom (Sevagoth) over Riptide (4)
You will not press 4. Roar multiplies the secondary. Gloom slows the room you are circling. Keep Merulina. The augment is the quality of life.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Violet · Secondary crit — The pistol is the nuke.Archon locked
- 2 Crimson · Strength — Roar / Gloom / absorb.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Pistol Amp
One named gap. The Index / Nightwave
60 minutes
Pistol Amp, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Roar (Rhino) or Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Pistol Amp
The Index / Nightwave
Who this is for
Play this build from zero
You brought an Incarnon pistol and Merulina Guardian. Riptide is now Roar or Gloom.
- Time to a playable copy
- After the augment, the subsume, and a real secondary.
- First mission to practice in
- SP Exterminate. Ride, Roar, Snare, shoot.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Guardian loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Merulina (2) with Guardian on. You ride, you shoot, the board eats hits.
- 2Roar or Gloom (4).
- 3Sea Snares (1) so the pistol amp has stuck targets.
- 4Keep moving. Passive crit dies if you sit still on the board — circle, don't park.
First mission — press these buttons
- 1
Ride, buff, lock, shoot
22, 4, 1, fire. Circle so passive crit stays on.
- 2
If Merulina dies, recast immediately
You are 105 armor in a gunfight. 2 is the revive.
Common mistakes
Sitting still to ADS
Passive off. Circle-strafe on the board.
When this feels easy
- 1Violet secondary shardsThe pistol, not a sixth Strength.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
19 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●yareliframe
- 2○Pistol Ampmod
- 3○Power Driftmod
- 4○Merulina Guardianaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Primed Continuitymod
- 8○Stretchmod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Secondary Enervatearcane
- 12○Arcane Precisionarcane
- 13○Violet · Secondary critshard
- 14○Crimson · Strengthshard
- 15○Roar (Rhino)helminth
- 16○Gloomhelminth
- 17○Helminth · Roar (Rhino) or Gloom (Sevagoth)unlock
- 18○Steel Pathunlock
- 19○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Pistol Amp
missing · The Index / Nightwave
Power Driftmissing · Unlock Lua
- Merulina Guardian
missing · New Loka / The Perrin Sequence · 25,000 standing
The ride augment. DR / companion synergy and less clunky boarding. The reason this config exists.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Roar (Rhino)missing · Own Rhino
You will not press 4. Roar multiplies the secondary. Gloom slows the room you are circling. Keep Merulina. The augment is the quality of life.
- Gloom
missing · Helminth
You will not press 4. Roar multiplies the secondary. Gloom slows the room you are circling. Keep Merulina. The augment is the quality of life.
Recommended
- Secondary Enervate
missing · 1999 / trade
Crit chance on the pistol as you hit. Passive already wanted crit.

Optional
Helminth
Subsume Roar (Rhino) or Gloom (Sevagoth) over Riptide (4)
You will not press 4. Roar multiplies the secondary. Gloom slows the room you are circling. Keep Merulina. The augment is the quality of life.
Strength
~220% for Roar / Gloom and Merulina absorb
Duration
155%+
Range
145%
You are a moving pistol with a K-Drive health pool. Duration keeps Gloom / Roar / Snares.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 51 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Yareli mods
- AuraPistol AmpNightwave / Invasion
- Exilus
Power DriftVaults / Lua - 1Merulina GuardianThe ride augment. DR / companion synergy and less clunky boarding. The reason this config exists.New Loka / Perrin Sequence · 25k
- 2
Blind RageOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
Primed ContinuityBaro - 5
StretchDrops - 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Pistol Amp | Nightwave / Invasion | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Merulina Guardian The ride augment. DR / companion synergy and less clunky boarding. The reason this config exists. | New Loka / Perrin Sequence · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Primed Continuity | Baro | |
| 5 | Stretch | Drops | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
Secondary (Incarnon pistol)
Laetum, Dual Toxocyst, Kompressa, any Incarnon secondary. Passive crit while moving. Guardian plus Haste-less fire. Arcane Precision / Secondary Enervate.
Arcanes
Secondary Enervate
Crit chance on the pistol as you hit. Passive already wanted crit.
Duviri / trade
Arcane Precision
Secondary damage on headshot if Enervate is not the plan.
Eidolon / trade
Archon shards
- 1
Violet · Secondary critThe pistol is the nuke.2 · Elite Temporal Archimedea - 2
Crimson · StrengthRoar / Gloom / absorb.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Violet · Secondary critThe pistol is the nuke. | 2 | Elite Temporal Archimedea | |
| 2 | Crimson · StrengthRoar / Gloom / absorb. | 2 | Netracells |