Yareli
Yareli builds
Merulina Guardian
Endgame5 FormaEndgameMedium confidenceSteel PathHelminthShards optional

YareliMerulina Guardian

Endgame build. Merulina Guardian lets you keep the K-Drive DR while using your full kit more freely, and buffs companion / secondary play. Gloom or Roar over Riptide is the usual Helminth.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Secondary platforms, Incarnon pistols, people who want Merulina without the awkward animation

Wrong drop or mechanic?

Don’t build this yet

First Surf first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Surf

Why this build?

Endgame for Secondary platforms, Incarnon pistols, people who want Merulina without the awkward animation

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Merulina Guardian is the 2026 quality-of-life that made pistol Yareli comfortable.
  • Riptide is the Helminth slot on gun Yareli. Blades can stay for extra Slash.
  • The passive is movement crit. A parked Yareli is a fake Yareli.

Don’t use this for: ability-nuke as the damage · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Secondary (Incarnon pistol)Laetum, Dual Toxocyst, Kompressa, any Incarnon secondary. Passive crit while moving. Guardian plus Haste-less fire. Arcane Precision / Secondary Enervate.

Alternative if…

My test

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar (Rhino) or Gloom (Sevagoth)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Roar (Rhino) or Gloom (Sevagoth)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First SurfThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Pistol AmpThe Index / Nightwave
  3. After that5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterViolet · Secondary critHelminth and shards are the last rungs. They are not the Starter.
  5. FinalMerulina GuardianEndgame · Endgame · 5 Forma

Farm the gap

Helminth & shards

What to put on the body

Roar (Rhino) or Gloom (Sevagoth) over Riptide (4)

You will not press 4. Roar multiplies the secondary. Gloom slows the room you are circling. Keep Merulina. The augment is the quality of life.

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Violet · Secondary critThe pistol is the nuke.Archon locked
  • 2 Crimson · StrengthRoar / Gloom / absorb.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Pistol Amp

    One named gap. The Index / Nightwave

  2. 60 minutes

    Pistol Amp, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar (Rhino) or Gloom (Sevagoth)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You brought an Incarnon pistol and Merulina Guardian. Riptide is now Roar or Gloom.

Time to a playable copy
After the augment, the subsume, and a real secondary.
First mission to practice in
SP Exterminate. Ride, Roar, Snare, shoot.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Guardian loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Merulina (2) with Guardian on. You ride, you shoot, the board eats hits.
  2. 2Roar or Gloom (4).
  3. 3Sea Snares (1) so the pistol amp has stuck targets.
  4. 4Keep moving. Passive crit dies if you sit still on the board — circle, don't park.

First mission — press these buttons

  1. 1

    Ride, buff, lock, shoot

    2

    2, 4, 1, fire. Circle so passive crit stays on.

  2. 2

    If Merulina dies, recast immediately

    You are 105 armor in a gunfight. 2 is the revive.

Common mistakes

  • Sitting still to ADS

    Passive off. Circle-strafe on the board.

When this feels easy

  1. 1Violet secondary shardsThe pistol, not a sixth Strength.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Pistol Amp

    missing · The Index / Nightwave

  • Power Drift

    missing · Unlock Lua

  • Merulina Guardian

    missing · New Loka / The Perrin Sequence · 25,000 standing

    The ride augment. DR / companion synergy and less clunky boarding. The reason this config exists.

  • Blind Rage

    missing · Run Orokin Vaults

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Stretch

    missing · Enemy drops

  • Primed Flow

    missing · Baro Ki'Teer

  • Rolling Guard

    missing · Arbitrations

  • Roar (Rhino)

    missing · Own Rhino

    You will not press 4. Roar multiplies the secondary. Gloom slows the room you are circling. Keep Merulina. The augment is the quality of life.

  • Gloom

    missing · Helminth

    You will not press 4. Roar multiplies the secondary. Gloom slows the room you are circling. Keep Merulina. The augment is the quality of life.

Recommended

  • Secondary Enervate

    missing · 1999 / trade

    Crit chance on the pistol as you hit. Passive already wanted crit.

  • Arcane Precision

    missing · Buy it

    Secondary damage on headshot if Enervate is not the plan.

Optional

Helminth

Subsume Roar (Rhino) or Gloom (Sevagoth) over Riptide (4)

You will not press 4. Roar multiplies the secondary. Gloom slows the room you are circling. Keep Merulina. The augment is the quality of life.

Strength

~220% for Roar / Gloom and Merulina absorb

Duration

155%+

Range

145%

You are a moving pistol with a K-Drive health pool. Duration keeps Gloom / Roar / Snares.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
155%
Range
145%
Efficiency
45%
Energy
+275%
Capacity
51 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Yareli mods

  • AuraPistol AmpNightwave / Invasion
  • ExilusPower DriftVaults / Lua
  • 1Merulina GuardianThe ride augment. DR / companion synergy and less clunky boarding. The reason this config exists.New Loka / Perrin Sequence · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Primed ContinuityBaro
  • 5StretchDrops
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

Secondary (Incarnon pistol)

Laetum, Dual Toxocyst, Kompressa, any Incarnon secondary. Passive crit while moving. Guardian plus Haste-less fire. Arcane Precision / Secondary Enervate.

Arcanes

Secondary Enervate

Crit chance on the pistol as you hit. Passive already wanted crit.

Duviri / trade

Arcane Precision

Secondary damage on headshot if Enervate is not the plan.

Eidolon / trade

Archon shards

  • 1Violet · Secondary critThe pistol is the nuke.2 · Elite Temporal Archimedea
  • 2Crimson · StrengthRoar / Gloom / absorb.2 · Netracells
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