
Yareli — Riptide Breaker
Endgame build. Riptide vacuums, then bursts. Each trapped enemy raises the burst. Snare first so they cannot walk out. Strength and Range.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Grouped tiles, the press-4 Yareli, people who like water tornados
Wrong drop or mechanic?
Don’t build this yet
First Surf first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First SurfWhy this build?
Endgame for Grouped tiles, the press-4 Yareli, people who like water tornados
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Riptide without Snares is a polite breeze. Snare first.
- The burst scales with trapped count. One lonely enemy is a wet slap.
- This is the nuke identity. Blades is the other. Pick based on whether you like 3 or 4.
Don’t use this for: Steel Path endurance · level-cap content
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Vacuum then guns — Riptide is the nuke. A secondary still finishes stragglers. Merulina keeps you alive in the swirl.
Alternative if…
- Star Chart only → First Surf
- New account or low investment → First Surf
- This is too much Forma / cost → Surging Blades — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First SurfThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalRiptide BreakerEndgame · Endgame · 4–5 Forma
Helminth & shards
What to put on the body
- 3 Tauforged Crimson · Strength — Burst numbers.Archon locked
- 2 Amber · Casting Speed — Snare, then 4.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You want the water tornado to actually kill.
- Time to a playable copy
- After Overextended and a Snare-then-4 habit.
- First mission to practice in
- Defense. Snare the wave, 4 the pod.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Tide loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Merulina (2).
- 2Sea Snares (1) the pack — they take extra damage and cannot leave.
- 3Riptide (4) the middle. They swirl, then pop. More bodies, more pop.
- 4Aquablades (3) on whatever crawled out.
First mission — press these buttons
- 1
Lock, then vacuum
41 then 4. They swirl. Burst scales with how many you trapped.
You will know it worked when: A water tornado. A pop. Bodies.
- 2
Do not 4 a lone Eximus
One body = small burst. Snare a pack.
Common mistakes
Riptide with no Snares
They walk out. Wet slap.
When this feels easy
- 1Casting speedSnare into 4 is the combo.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●yareliframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Blind Ragemod
- 5○Transient Fortitudemod
- 6○Umbral Intensifymod
- 7○Stretchmod
- 8○Overextendedmod
- 9○Primed Continuitymod
- 10○Primed Flowmod
- 11○Molt Augmentedarcane
- 12○Arcane Energizearcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults
Transient Fortitudemissing · Same vaults as Blind Rage
Umbral Intensifymissing · Finish The Sacrifice
Stretchmissing · Enemy drops
Overextendedmissing · Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
Recommended
Optional
Watch it played
YouTube for this loadout
4 ways Yareli gets work done!
Merulina, Aquablades, Riptide. Four configs.
Strength
~250–300%
Duration
130%
Range
175%+
Range is vacuum size. Strength is burst. More bodies in the swirl = more burst. Snare them first.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 238%
- Duration
- 128%
- Range
- 250%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Yareli mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua - 1
Blind RageOrokin Vaults - 2
Transient FortitudeOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
StretchDrops - 5
OverextendedOrokin Vaults - 6
Primed ContinuityBaro - 7
Primed FlowBaro
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Transient Fortitude | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Stretch | Drops | |
| 5 | Overextended | Orokin Vaults | |
| 6 | Primed Continuity | Baro | |
| 7 | Primed Flow | Baro |
Vacuum then guns
Riptide is the nuke. A secondary still finishes stragglers. Merulina keeps you alive in the swirl.
Arcanes
Molt Augmented
Strength for the burst.
Zariman
Arcane Energize
4 is 100 energy if you spam it.
Eidolon / trade
Archon shards
- 1
Crimson · StrengthBurst numbers.3 Tauforged · Netracells - 2
Amber · Casting SpeedSnare, then 4.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthBurst numbers. | 3 Tauforged | Netracells | |
| 2 | Amber · Casting SpeedSnare, then 4. | 2 | EDA |