Sirius & Orion
Sirius & Orion builds
Jade Glare
Steel Path3–4 FormaAdvancedMedium confidenceFarmingSpyShards optional

Sirius & OrionJade Glare

Steel Path build. Stay Sirius. Jade Stars cloak you in heat-glare until you fire them. Coronal Ejection is the scythe. Sanctuary is the well. Orion is a hold you almost never use.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Stealth-adjacent heat, people who like Jade Light, spy-adjacent tiles, solo

Wrong drop or mechanic?

Why this build?

Steel Path for Stealth-adjacent heat, people who like Jade Light, spy-adjacent tiles, solo

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in FarmingPlay this in Spy
  • Sirius is the heat/invis brother. Orion is the shell brother. This config picks a side.
  • Clash still exists but you will starve it of mixed colors if you never swap. That is fine — you came to vanish and burn.
  • Duration is the cloak window. Strength-only Sirius dumps motes and stands there.

Don’t use this for: open combat endurance · open-world / Eidolons

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Heat weaponsSirius is Heat and Jade Light. A heat primary inherits the fantasy. Stars launch when you attack — they are extra projectiles, not a fashion trail.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Celestial Clash — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Celestial Clash — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterCrimson · Ability Strength / HeatHelminth and shards are the last rungs. They are not the Starter.
  4. FinalJade GlareSteel Path · Advanced · 3–4 Forma

Upgrade from here

Celestial Clash — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Celestial Clash — Optimised

Helminth & shards

What to put on the body

  • 3 Crimson · Ability Strength / HeatScythe and stars.Archon locked
  • 1 Amber · Casting SpeedMotes out, scythe out.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You came for Jade Light and the glare cloak, not the gravity tank.

Time to a playable copy
After Duration is stacked and you can tap 2 without swapping.
First mission to practice in
A Spy or a quiet Exterminate so you can see the cloak.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Glare loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Stay Sirius. Tap 2 so Jade Stars orbit. You fade in the glare. Guns still work until you commit the launch.
  2. 2Shoot or melee to launch the motes (Heat + status). You pop visible. Rolling Guard or Sanctuary covers the reload of the orbit.
  3. 3Coronal Ejection (1) for the scythe line and loot vacuum. Light's Sanctuary (3) on the objective — it grows.
  4. 4Hold-swap to Orion only to print a different-color star or to grab Astral Shell if the glare failed you. Then swap back.

First mission — press these buttons

  1. 1

    Motes up, walk past a camera

    2

    Glare cloak. You are Sirius the assassin.

  2. 2

    Launch, then hide

    Stars fly, you pop visible. Wait the regen or Rolling Guard.

Common mistakes

  • Holding 2 'to recast motes'

    You just became Orion. Tap.

When this feels easy

  1. 1CrepuscularIf the cloak counts as invis, this is free damage.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Crepuscular

    missing · Duviri / trade

    Damage and crit while the glare cloak is up. If your instance treats Jade Stars as invis, this is free.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength into Heat.

Optional

Strength

~200%

Duration

180%+ so Stars and Sanctuary last

Range

145%

Jade Stars regenerate over time. Attacking launches them (Heat + status) and breaks the glare cloak. Recast / wait the regen. You are an assassin between volleys.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
254%
Range
79%
Efficiency
45%
Energy
+275%
Capacity
54 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Sirius & Orion mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults
  • 1Blind RageOrokin Vaults
  • 2Umbral IntensifyThe Sacrifice
  • 3Primed ContinuityBaro
  • 4Narrow MindedStars, Sanctuary, and the glare window all like Duration.Orokin Vaults
  • 5Primed FlowBaro
  • 6Rolling GuardWhen the motes fly you are visible. This covers the volley.Arbitrations
  • 7StretchDrops

Heat weapons

Sirius is Heat and Jade Light. A heat primary inherits the fantasy. Stars launch when you attack — they are extra projectiles, not a fashion trail.

Arcanes

Arcane Crepuscular

Damage and crit while the glare cloak is up. If your instance treats Jade Stars as invis, this is free.

Duviri / trade

Molt Augmented

Strength into Heat.

Zariman

Archon shards

  • 1Crimson · Ability Strength / HeatScythe and stars.3 · Netracells
  • 2Amber · Casting SpeedMotes out, scythe out.1 · EDA
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