
Sirius & Orion — Jade Glare
Steel Path build. Stay Sirius. Jade Stars cloak you in heat-glare until you fire them. Coronal Ejection is the scythe. Sanctuary is the well. Orion is a hold you almost never use.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Stealth-adjacent heat, people who like Jade Light, spy-adjacent tiles, solo
Wrong drop or mechanic?
Why this build?
Steel Path for Stealth-adjacent heat, people who like Jade Light, spy-adjacent tiles, solo
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Sirius is the heat/invis brother. Orion is the shell brother. This config picks a side.
- Clash still exists but you will starve it of mixed colors if you never swap. That is fine — you came to vanish and burn.
- Duration is the cloak window. Strength-only Sirius dumps motes and stands there.
Don’t use this for: open combat endurance · open-world / Eidolons
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Heat weapons — Sirius is Heat and Jade Light. A heat primary inherits the fantasy. Stars launch when you attack — they are extra projectiles, not a fashion trail.
Alternative if…
- Star Chart only → First Swap
- This is too much Forma / cost → First Swap — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Celestial Clash — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Celestial Clash — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · Ability Strength / HeatHelminth and shards are the last rungs. They are not the Starter.
- FinalJade GlareSteel Path · Advanced · 3–4 Forma
Upgrade from here
Celestial Clash — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Celestial Clash — OptimisedHelminth & shards
What to put on the body
- 3 Crimson · Ability Strength / Heat — Scythe and stars.Archon locked
- 1 Amber · Casting Speed — Motes out, scythe out.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You came for Jade Light and the glare cloak, not the gravity tank.
- Time to a playable copy
- After Duration is stacked and you can tap 2 without swapping.
- First mission to practice in
- A Spy or a quiet Exterminate so you can see the cloak.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Glare loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Stay Sirius. Tap 2 so Jade Stars orbit. You fade in the glare. Guns still work until you commit the launch.
- 2Shoot or melee to launch the motes (Heat + status). You pop visible. Rolling Guard or Sanctuary covers the reload of the orbit.
- 3Coronal Ejection (1) for the scythe line and loot vacuum. Light's Sanctuary (3) on the objective — it grows.
- 4Hold-swap to Orion only to print a different-color star or to grab Astral Shell if the glare failed you. Then swap back.
First mission — press these buttons
- 1
Motes up, walk past a camera
2Glare cloak. You are Sirius the assassin.
- 2
Launch, then hide
Stars fly, you pop visible. Wait the regen or Rolling Guard.
Common mistakes
Holding 2 'to recast motes'
You just became Orion. Tap.
When this feels easy
- 1CrepuscularIf the cloak counts as invis, this is free damage.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●sirius-and-orionframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Primed Continuitymod
- 7○Narrow Mindedmod
- 8○Primed Flowmod
- 9○Rolling Guardmod
- 10○Stretchmod
- 11○Arcane Crepusculararcane
- 12○Molt Augmentedarcane
- 13○Crimson · Ability Strength / Heatshard
- 14○Amber · Casting Speedshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
Stretchmissing · Enemy drops
Recommended
- Arcane Crepuscular
missing · Duviri / trade
Damage and crit while the glare cloak is up. If your instance treats Jade Stars as invis, this is free.

Optional
Strength
~200%
Duration
180%+ so Stars and Sanctuary last
Range
145%
Jade Stars regenerate over time. Attacking launches them (Heat + status) and breaks the glare cloak. Recast / wait the regen. You are an assassin between volleys.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 254%
- Range
- 79%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Sirius & Orion mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults - 1
Blind RageOrokin Vaults - 2
Umbral IntensifyThe Sacrifice - 3
Primed ContinuityBaro - 4Narrow MindedStars, Sanctuary, and the glare window all like Duration.Orokin Vaults
- 5
Primed FlowBaro - 6Rolling GuardWhen the motes fly you are visible. This covers the volley.Arbitrations
- 7
StretchDrops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Primed Continuity | Baro | |
| 4 | Narrow Minded Stars, Sanctuary, and the glare window all like Duration. | Orokin Vaults | |
| 5 | Primed Flow | Baro | |
| 6 | Rolling Guard When the motes fly you are visible. This covers the volley. | Arbitrations | |
| 7 | Stretch | Drops |
Heat weapons
Sirius is Heat and Jade Light. A heat primary inherits the fantasy. Stars launch when you attack — they are extra projectiles, not a fashion trail.
Arcanes
Arcane Crepuscular
Damage and crit while the glare cloak is up. If your instance treats Jade Stars as invis, this is free.
Duviri / trade
Molt Augmented
Strength into Heat.
Zariman
Archon shards
- 1
Crimson · Ability Strength / HeatScythe and stars.3 · Netracells - 2
Amber · Casting SpeedMotes out, scythe out.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · Ability Strength / HeatScythe and stars. | 3 | Netracells | |
| 2 | Amber · Casting SpeedMotes out, scythe out. | 1 | EDA |