Sevagoth
Sevagoth builds
Sow and Reap — Endgame
Endgame5 FormaEndgameMedium confidenceSteel PathShards optional

SevagothSow and Reap

Endgame build. Dark Propagation plants Sow on Reap and spreads it on death. Gloom holds them still. Rooms fold.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

endgame / endurance, the 2026 caster Sevagoth, any tile with more than three bodies

Wrong drop or mechanic?

Don’t build this yet

First Gloom first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Gloom

Why this build?

Endgame for endgame / endurance, the 2026 caster Sevagoth, any tile with more than three bodies

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Dark Propagation is why Sow/Reap beat 'just Gloom and a gun' in 2026.
  • Gloom is still the crowd control. Do not Helminth 3 on this config.
  • You can skip 4 entirely. The Death Well filling is a side effect, not the goal.

Don’t use this for: Star Chart only · new accounts · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Primer optionalSow is percent-health. A Viral primer (Epitaph) is comfort, not required once Strength and the augment are real.

Alternative if…

My test

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First GloomThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalSow and Reap — EndgameEndgame · Endgame · 5 Forma

Farm the gap

  • Sevagoth augmentsDark Propagation · Shadow Haze · Precarious Nightfall · Shadow Flare

Helminth & shards

What to put on the body

  • 3 Tauforged Crimson · StrengthGloom slow toward cap, fatter detonates.Archon locked
  • 1–2 Tauforged Amber · Casting SpeedReap is fire rate.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. Dark Propagation is bought. You want hallways to fuse.

Time to a playable copy
After the augment and a Strength stack.
First mission to practice in
SP Exterminate. If kills do not infect the next room, Range is too small.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Harvest loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Gloom (3) so they cannot leave the garden.
  2. 2Sow (2) a clump, or just Reap (1) if Dark Propagation is on — Reap plants the seed now.
  3. 3Reap again through the ripe pack. Detonate. Deaths spread Sow into the next hallway.
  4. 4Shadow (4) only if you want the melee form for a heavy. The caster config does not need it.

First mission — press these buttons

  1. 1

    Gloom

    3

    They stay in the garden.

  2. 2

    Reap the clump

    1

    With the augment, Reap plants Sow and detonates. Deaths spread.

    You will know it worked when: A fuse of corpses into the hallway.

Common mistakes

  • Reaping empty air

    The Shadow flies a line. Aim at bodies.

When this feels easy

  1. 1Casting speed shardsReap is fire rate.
  2. 2Strength shardsPay Overextended back.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1sevagothframe
  2. 2Growing Powermod
  3. 3Cunning Driftmod
  4. 4Dark Propagationaugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Stretchmod
  8. 8Overextendedmod
  9. 9Primed Continuitymod
  10. 10Primed Flowmod
  11. 11Arcane Energizearcane
  12. 12Molt Augmentedarcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Gloom drain plus Reap spam.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength as you kill. Feeds slow cap and detonate.

Optional

Strength

~200–250% (slow cap and Sow/Reap numbers)

Duration

155% for Sow cook time

Range

175%+ so Sow, Reap, and Gloom share a tile

Dark Propagation is the engine. Reap applies Sow. Deaths spread Sow. You are a gardener with a scythe.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
183%
Duration
155%
Range
250%
Efficiency
45%
Energy
+275%
Capacity
51 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Sevagoth mods

  • AuraGrowing PowerSilver Grove specters
  • ExilusCunning DriftLua Halls
  • 1Dark PropagationReap inflicts Sow. Sow spreads on kill. The 2025–2026 augment.The Perrin Sequence / Red Veil · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4StretchEnemy drops
  • 5OverextendedSow and Gloom radius. Pay Strength back with shards.Orokin Vaults
  • 6Primed ContinuityBaro Ki'Teer
  • 7Primed FlowBaro / relics

Primer optional

Sow is percent-health. A Viral primer (Epitaph) is comfort, not required once Strength and the augment are real.

Arcanes

Arcane Energize

Gloom drain plus Reap spam.

Eidolon

Molt Augmented

Strength as you kill. Feeds slow cap and detonate.

Zariman

Archon shards

  • 1Tauforged Crimson · StrengthGloom slow toward cap, fatter detonates.3 · Netracells
  • 2Tauforged Amber · Casting SpeedReap is fire rate.1–2 · EDA
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