
Sevagoth — Gloom Babysitter
Steel Path build. Max Range, Strength to the slow cap, Efficiency so the drain does not grief you. The squad heals inside your circle.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Defense, Disruption, friends who keep going down, the 'I subsumed Gloom onto everyone else so I might as well use the original' crowd
Wrong drop or mechanic?
Why this build?
Steel Path for Defense, Disruption, friends who keep going down, the 'I subsumed Gloom onto everyone else so I might as well use the original' crowd
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Native Gloom is still the best version. Helminth Gloom on a teammate is a copy; this is the original with Sow/Reap attached.
- Overextended is the support mod. A tiny Gloom is a self-heal, not a squad aura.
- This is the Defense config. Take the nuke config to Exterminate.
Don’t use this for: Capture / short missions · Exterminate speedruns · solo level-cap · players without Helminth
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Crowd-control guns — You are not the DPS. A primer or a glue weapon farms the statues. Allies lifesteal inside the wave.
Alternative if…
- Star Chart only → First Gloom
- This is too much Forma / cost → First Gloom — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Sow and Reap — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Sow and Reap — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Brief RespiteThe Index / Nightwave
- After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalGloom BabysitterSteel Path · Advanced · 3–4 Forma
Upgrade from here
Sow and Reap — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Sow and Reap — OptimisedHelminth & shards
What to put on the body
- 2 Crimson · Strength — Slow cap after Overextended.Archon locked
- 1 Amber · Energy max / casting — Pool for the channel.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Brief Respite
One named gap. The Index / Nightwave
60 minutes
Brief Respite, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Brief Respite
The Index / Nightwave
Who this is for
Play this build from zero
A Defense pod and a squad that keeps wandering out of your heal.
- Time to a playable copy
- After Overextended and enough Strength that they actually slow.
- First mission to practice in
- Any Defense. Stand on the pod.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Circle loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Stand on the objective. Gloom (3). The circle is the content.
- 2Sow / Reap if something needs to die faster. You are allowed to kill — you are not required to.
- 3Toggle Gloom off for a beat if a full tile is eating the pool, then back on.
- 4Do not chase. If they left the circle, they left the heal.
First mission — press these buttons
- 1
Plant the circle on the objective
3You are a lamp. The lamp does not chase.
- 2
Shoot inside it
Lifesteal is the point. Allies get it too.
Common mistakes
Building Duration
Gloom is a toggle. Efficiency, not Narrow Minded.
When this feels easy
- 1EnergizeThe drain is the only fight this config has.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●sevagothframe
- 2○Brief Respitemod
- 3○Cunning Driftmod
- 4○Overextendedmod
- 5○Stretchmod
- 6○Umbral Intensifymod
- 7○Streamlinemod
- 8○Fleeting Expertisemod
- 9○Primed Flowmod
- 10○Equilibriummod
- 11○Arcane Energizearcane
- 12○Arcane Blessingarcane
- 13○Crimson · Strengthshard
- 14○Amber · Energy max / castingshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Brief Respite
missing · The Index / Nightwave
Cunning Driftmissing · Lua Halls of Ascension
Overextendedmissing · Orokin Vaults
Stretchmissing · Enemy drops

Streamlinemissing · Enemy drops and early missions
Primed Flowmissing · Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
Recommended
Optional
Watch it played
YouTube for this loadout
Sevagoth triple build guide - Main, Shadow, and Claws
Gloom, Sow/Reap, Exalted Shadow. Three grids.
Boom and Gloom with Sevagoth Prime!
Sevagoth Prime Gloom numbers.
Strength
~200% to approach the slow cap
Duration
100% (channel)
Range
200%+ (Overextended + Stretch + Cunning Drift)
Gloom is a toggle. Duration does almost nothing. Range is the babysit radius. Efficiency and Flow fight the per-enemy drain.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 84%
- Duration
- 40%
- Range
- 250%
- Efficiency
- 175%
- Energy
- +275%
- Capacity
- 49 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Sevagoth mods
- AuraBrief RespiteThe Index / Nightwave
- Exilus
Cunning DriftLua Halls - 1
OverextendedOrokin Vaults - 2
StretchEnemy drops - 3
Umbral IntensifyPay the slow back after Overextended.The Sacrifice - 4
StreamlineEnemy drops - 5Fleeting ExpertiseChannel drain. Duration does not matter here.Orokin Vaults
- 6
Primed FlowBaro - 7EquilibriumThe New Strange
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Brief Respite | The Index / Nightwave | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Overextended | Orokin Vaults | |
| 2 | Stretch | Enemy drops | |
| 3 | Umbral IntensifyPay the slow back after Overextended. | The Sacrifice | |
| 4 | Streamline | Enemy drops | |
| 5 | Fleeting Expertise Channel drain. Duration does not matter here. | Orokin Vaults | |
| 6 | Primed Flow | Baro | |
| 7 | Equilibrium | The New Strange |
Crowd-control guns
You are not the DPS. A primer or a glue weapon farms the statues. Allies lifesteal inside the wave.
Arcanes
Arcane Energize
The drain is the fight.
Eidolon
Arcane Blessing
Health floor if someone stands outside the circle.
Cavia
Archon shards
- 1
Crimson · StrengthSlow cap after Overextended.2 · Netracells - 2
Amber · Energy max / castingPool for the channel.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthSlow cap after Overextended. | 2 | Netracells | |
| 2 | Amber · Energy max / castingPool for the channel. | 1 | EDA |