Sevagoth
Sevagoth builds
Gloom Babysitter
Steel Path3–4 FormaAdvancedMedium confidenceDisruptionDefenseShards optional

SevagothGloom Babysitter

Steel Path build. Max Range, Strength to the slow cap, Efficiency so the drain does not grief you. The squad heals inside your circle.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Defense, Disruption, friends who keep going down, the 'I subsumed Gloom onto everyone else so I might as well use the original' crowd

Wrong drop or mechanic?

Why this build?

Steel Path for Defense, Disruption, friends who keep going down, the 'I subsumed Gloom onto everyone else so I might as well use the original' crowd

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in DisruptionPlay this in Defense
  • Native Gloom is still the best version. Helminth Gloom on a teammate is a copy; this is the original with Sow/Reap attached.
  • Overextended is the support mod. A tiny Gloom is a self-heal, not a squad aura.
  • This is the Defense config. Take the nuke config to Exterminate.

Don’t use this for: Capture / short missions · Exterminate speedruns · solo level-cap · players without Helminth

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Crowd-control gunsYou are not the DPS. A primer or a glue weapon farms the statues. Allies lifesteal inside the wave.

Alternative if…

My test

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Sow and Reap — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Sow and Reap — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Brief RespiteThe Index / Nightwave
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  4. FinalGloom BabysitterSteel Path · Advanced · 3–4 Forma

Upgrade from here

Sow and Reap — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Sow and Reap — Optimised

Helminth & shards

What to put on the body

  • 2 Crimson · StrengthSlow cap after Overextended.Archon locked
  • 1 Amber · Energy max / castingPool for the channel.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Brief Respite

    One named gap. The Index / Nightwave

  2. 60 minutes

    Brief Respite, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

A Defense pod and a squad that keeps wandering out of your heal.

Time to a playable copy
After Overextended and enough Strength that they actually slow.
First mission to practice in
Any Defense. Stand on the pod.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Circle loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Stand on the objective. Gloom (3). The circle is the content.
  2. 2Sow / Reap if something needs to die faster. You are allowed to kill — you are not required to.
  3. 3Toggle Gloom off for a beat if a full tile is eating the pool, then back on.
  4. 4Do not chase. If they left the circle, they left the heal.

First mission — press these buttons

  1. 1

    Plant the circle on the objective

    3

    You are a lamp. The lamp does not chase.

  2. 2

    Shoot inside it

    Lifesteal is the point. Allies get it too.

Common mistakes

  • Building Duration

    Gloom is a toggle. Efficiency, not Narrow Minded.

When this feels easy

  1. 1EnergizeThe drain is the only fight this config has.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1sevagothframe
  2. 2Brief Respitemod
  3. 3Cunning Driftmod
  4. 4Overextendedmod
  5. 5Stretchmod
  6. 6Umbral Intensifymod
  7. 7Streamlinemod
  8. 8Fleeting Expertisemod
  9. 9Primed Flowmod
  10. 10Equilibriummod
  11. 11Arcane Energizearcane
  12. 12Arcane Blessingarcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Energy max / castingshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    The drain is the fight.

  • Arcane Blessing

    missing · Orphix / trade

    Health floor if someone stands outside the circle.

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Apr 2021

Sevagoth triple build guide - Main, Shadow, and Claws

Gloom, Sow/Reap, Exalted Shadow. Three grids.

BuildsTheKengineer · Sep 2024

Boom and Gloom with Sevagoth Prime!

Sevagoth Prime Gloom numbers.

Strength

~200% to approach the slow cap

Duration

100% (channel)

Range

200%+ (Overextended + Stretch + Cunning Drift)

Gloom is a toggle. Duration does almost nothing. Range is the babysit radius. Efficiency and Flow fight the per-enemy drain.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
84%
Duration
40%
Range
250%
Efficiency
175%
Energy
+275%
Capacity
49 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Sevagoth mods

  • AuraBrief RespiteThe Index / Nightwave
  • ExilusCunning DriftLua Halls
  • 1OverextendedOrokin Vaults
  • 2StretchEnemy drops
  • 3Umbral IntensifyPay the slow back after Overextended.The Sacrifice
  • 4StreamlineEnemy drops
  • 5Fleeting ExpertiseChannel drain. Duration does not matter here.Orokin Vaults
  • 6Primed FlowBaro
  • 7EquilibriumThe New Strange

Crowd-control guns

You are not the DPS. A primer or a glue weapon farms the statues. Allies lifesteal inside the wave.

Arcanes

Arcane Energize

The drain is the fight.

Eidolon

Arcane Blessing

Health floor if someone stands outside the circle.

Cavia

Archon shards

  • 1Crimson · StrengthSlow cap after Overextended.2 · Netracells
  • 2Amber · Energy max / castingPool for the channel.1 · EDA
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