Rhino
Rhino builds
Stomp Lock
Steel Path3 FormaAdvancedMedium confidenceDefenseShards optional

RhinoStomp Lock

Steel Path build. Rhino Stomp freezes a tile in the air. Reinforcing Stomp feeds Iron Skin while they hang. Objectives stop dying.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Defense, Mobile Defense, Interception, people who need the room to shut up

Wrong drop or mechanic?

Why this build?

Steel Path for Defense, Mobile Defense, Interception, people who need the room to shut up

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Defense
  • Stomp is not a 2013 nuke. It is a pause button with a Skin refund if you bought the augment.
  • Overextended looks ugly on the Strength bar. Range is the CC.
  • Bring this to Defense. Take Roar to Exterminate.

Don’t use this for: Exterminate speedruns · open-world / Eidolons

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: AoE primaryThey are floating. A punch-through rifle or a glue weapon farms the statue pile. You are not the DPS.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/3 · required3 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 3 Forma · Reactor · 2 shards · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Squad Roar — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Squad Roar — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Corrosive ProjectionOpen Nightwave
  2. After that3 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalStomp LockSteel Path · Advanced · 3 Forma

Upgrade from here

Squad Roar — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Squad Roar — Optimised

Farm the gap

  • Rhino augmentsIronclad Charge · Iron Shrapnel · Piercing Roar · Reinforcing Stomp

Helminth & shards

What to put on the body

  • 2 Amber · Casting SpeedStomp is your fire rate.Archon locked
  • 2 Azure · DurationHang time.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

A Defense pod is dying and you are tired of explaining cover.

Time to a playable copy
After Reinforcing Stomp and a duration stack.
First mission to practice in
Earth or Mars Defense first, then SP Defense.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Hang loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Iron Skin (2) so a stray bomb does not cancel the cast.
  2. 2Stomp (4) the objective tile. Bodies leave the floor.
  3. 3Roar (3) if the squad is actually shooting the statues.
  4. 4Recast Stomp before they drop. Charge is a panic gap-closer, not the plan.

First mission — press these buttons

  1. 1

    Stand on the objective, Stomp

    4

    They leave the floor. Skin ticks up if the augment is on.

    You will know it worked when: Floating statues, not ragdolls.

  2. 2

    Recast before they drop

    Duration is the whole build.

Common mistakes

  • Building 300% Strength and 80% Range

    You lifted two Bombards. Overextended is the CC mod.

When this feels easy

  1. 1Casting speed shardsStomp animation is your downtime.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1rhinoframe
  2. 2Corrosive Projectionmod
  3. 3Cunning Driftmod
  4. 4Reinforcing Stompaugment
  5. 5Primed Continuitymod
  6. 6Narrow Mindedmod
  7. 7Stretchmod
  8. 8Overextendedmod
  9. 9Primed Flowmod
  10. 10Streamlinemod
  11. 11Molt Efficiencyarcane
  12. 12Arcane Energizearcane
  13. 13Amber · Casting Speedshard
  14. 14Azure · Durationshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Molt Efficiency

    missing · Zariman

    Duration while Skin / shields hold.

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    100-energy stomps add up.

Optional

Strength

~180% (Stomp damage is not the point)

Duration

200%+ so they stay in the air

Range

175–220% with Overextended / Stretch

Duration is CC uptime. Range is how many bodies leave the floor. Strength is a luxury.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
40%
Duration
254%
Range
184%
Efficiency
130%
Energy
+275%
Capacity
48 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Rhino mods

  • AuraCorrosive ProjectionNightwave
  • ExilusCunning DriftLua Halls
  • 1Reinforcing StompStomp hits add Iron Skin. CC that heals the wall.Steel Meridian / Perrin · 25k
  • 2Primed ContinuityBaro Ki'Teer
  • 3Narrow MindedThey hang longer. Stretch + Cunning Drift pay the range back.Orokin Vaults
  • 4StretchEnemy drops
  • 5OverextendedOrokin Vaults
  • 6Primed FlowBaro / relics
  • 7StreamlineEnemy drops

AoE primary

They are floating. A punch-through rifle or a glue weapon farms the statue pile. You are not the DPS.

Arcanes

Molt Efficiency

Duration while Skin / shields hold.

Zariman

Arcane Energize

100-energy stomps add up.

Eidolon

Archon shards

  • 1Amber · Casting SpeedStomp is your fire rate.2 · EDA
  • 2Azure · DurationHang time.2 · Netracells
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