
Rhino — Stomp Lock
Steel Path build. Rhino Stomp freezes a tile in the air. Reinforcing Stomp feeds Iron Skin while they hang. Objectives stop dying.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Defense, Mobile Defense, Interception, people who need the room to shut up
Wrong drop or mechanic?
Why this build?
Steel Path for Defense, Mobile Defense, Interception, people who need the room to shut up
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Stomp is not a 2013 nuke. It is a pause button with a Skin refund if you bought the augment.
- Overextended looks ugly on the Strength bar. Range is the CC.
- Bring this to Defense. Take Roar to Exterminate.
Don’t use this for: Exterminate speedruns · open-world / Eidolons
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: AoE primary — They are floating. A punch-through rifle or a glue weapon farms the statue pile. You are not the DPS.
Alternative if…
- Star Chart only → First Skin
- This is too much Forma / cost → First Skin — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/3 · required — 3 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 3 Forma · Reactor · 2 shards · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Squad Roar — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Squad Roar — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Corrosive ProjectionOpen Nightwave
- After that3 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalStomp LockSteel Path · Advanced · 3 Forma
Upgrade from here
Squad Roar — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Squad Roar — OptimisedFarm the gap
- Rhino augments — Ironclad Charge · Iron Shrapnel · Piercing Roar · Reinforcing Stomp
Helminth & shards
What to put on the body
- 2 Amber · Casting Speed — Stomp is your fire rate.Archon locked
- 2 Azure · Duration — Hang time.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
A Defense pod is dying and you are tired of explaining cover.
- Time to a playable copy
- After Reinforcing Stomp and a duration stack.
- First mission to practice in
- Earth or Mars Defense first, then SP Defense.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Hang loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Iron Skin (2) so a stray bomb does not cancel the cast.
- 2Stomp (4) the objective tile. Bodies leave the floor.
- 3Roar (3) if the squad is actually shooting the statues.
- 4Recast Stomp before they drop. Charge is a panic gap-closer, not the plan.
First mission — press these buttons
- 1
Stand on the objective, Stomp
4They leave the floor. Skin ticks up if the augment is on.
You will know it worked when: Floating statues, not ragdolls.
- 2
Recast before they drop
Duration is the whole build.
Common mistakes
Building 300% Strength and 80% Range
You lifted two Bombards. Overextended is the CC mod.
When this feels easy
- 1Casting speed shardsStomp animation is your downtime.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●rhinoframe
- 2○Corrosive Projectionmod
- 3○Cunning Driftmod
- 4○Reinforcing Stompaugment
- 5○Primed Continuitymod
- 6○Narrow Mindedmod
- 7○Stretchmod
- 8○Overextendedmod
- 9○Primed Flowmod
- 10○Streamlinemod
- 11○Molt Efficiencyarcane
- 12○Arcane Energizearcane
- 13○Amber · Casting Speedshard
- 14○Azure · Durationshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Cunning Driftmissing · Lua Halls of Ascension
- Reinforcing Stomp
missing · Steel Meridian / Perrin · 25,000
Stomp hits add Iron Skin. CC that heals the wall.
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Overextendedmissing · Orokin Vaults
Primed Flowmissing · Baro Ki'Teer
Streamlinemissing · Enemy drops and early missions
Recommended
Optional
Strength
~180% (Stomp damage is not the point)
Duration
200%+ so they stay in the air
Range
175–220% with Overextended / Stretch
Duration is CC uptime. Range is how many bodies leave the floor. Strength is a luxury.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 40%
- Duration
- 254%
- Range
- 184%
- Efficiency
- 130%
- Energy
- +275%
- Capacity
- 48 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Rhino mods
- Aura
Corrosive ProjectionNightwave - Exilus
Cunning DriftLua Halls - 1Reinforcing StompStomp hits add Iron Skin. CC that heals the wall.Steel Meridian / Perrin · 25k
- 2
Primed ContinuityBaro Ki'Teer - 3Narrow MindedThey hang longer. Stretch + Cunning Drift pay the range back.Orokin Vaults
- 4
StretchEnemy drops - 5
OverextendedOrokin Vaults - 6
Primed FlowBaro / relics - 7
StreamlineEnemy drops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Reinforcing Stomp Stomp hits add Iron Skin. CC that heals the wall. | Steel Meridian / Perrin · 25k | |
| 2 | Primed Continuity | Baro Ki'Teer | |
| 3 | Narrow Minded They hang longer. Stretch + Cunning Drift pay the range back. | Orokin Vaults | |
| 4 | Stretch | Enemy drops | |
| 5 | Overextended | Orokin Vaults | |
| 6 | Primed Flow | Baro / relics | |
| 7 | Streamline | Enemy drops |
AoE primary
They are floating. A punch-through rifle or a glue weapon farms the statue pile. You are not the DPS.
Arcanes
Molt Efficiency
Duration while Skin / shields hold.
Zariman
Arcane Energize
100-energy stomps add up.
Eidolon
Archon shards
- 1
Amber · Casting SpeedStomp is your fire rate.2 · EDA - 2
Azure · DurationHang time.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedStomp is your fire rate. | 2 | EDA | |
| 2 | Azure · DurationHang time. | 2 | Netracells |