Rhino

Rhino Prime · The kit

Skin, roar, optionally freeze

Rhino is a beginner tank whose 2 is Overguard and whose 3 is still the best generic squad buff in the game. Learn Iron Skin first. Roar is the 2026 reason to keep playing him. Charge is either Ironclad math or Helminth bait.

Health

270370

Shields

455555

Armor

240240

Energy

100150

Rhino
Passive

Heavy Landing

Landing from a height sends a shockwave that damages and staggers nearby enemies. Bullet-jump up, drop in, then Skin. It is flavor, not a build.

Rhino Charge
1

Rhino Charge

25

Rhino rushes a target, hitting everything on the path. Combos if you recast quickly. Ironclad Charge (augment) grants a huge armor buff per enemy hit — snapshot that with Iron Skin immediately after. Without the augment, 1 is a gap-closer and the first ability most people Helminth (Nourish is the usual replacement).

Cost
25 energy
Ironclad
Armor per body hit, then Skin
Helminth
Common dump slot if you are not tanking
Iron Skin
2

Iron Skin

50

Hardens Rhino in Overguard. It scales with Ability Strength and with armor, including Ironclad Charge and Umbral Fiber. You cannot be staggered through it the way old health-tank Rhino was. Iron Shrapnel lets you detonate the shell. Recast when it is low — do not wait for the pop in a level-cap hallway.

Cost
50 energy
Type
Overguard
Scales with
Strength + armor
Roar
3

Roar

75

Buffs Rhino and nearby Warframes. The bonus behaves like a faction damage multiplier, so status weapons and ability damage both eat it. Duration is uptime, Strength is the number, Range is whether the Volt on the other side of the tile is included. Piercing Roar adds a pulse stagger. Do not Helminth this off Rhino.

Cost
75 energy
Buff
Strength-scaled damage
Helminth
Rhino's subsume — keep it here
Rhino Stomp
4

Rhino Stomp

100

A radial stomp that suspends enemies in the air. Damage exists; the point is the freeze. Duration is hang time, Range is the tile. Reinforcing Stomp refunds Iron Skin per target. Use it on objectives, not as your Exterminate plan.

Cost
100 energy
Role
CC / objective pause
Augment
Reinforcing Stomp → Skin

The Rhino loop

    01

    Skin before the room sees you.

    02

    Roar as you walk in.

    03

    Charge-then-Skin if you brought Ironclad.

    04

    Stomp only when something must stop.

Augments

Rhino Charge

Ironclad Charge

Each enemy hit grants bonus armor, consumed by the next Iron Skin.

Steel Meridian / The Perrin Sequence · 25,000 standing

Iron Skin

Iron Shrapnel

Recast detonates Iron Skin and lets you refresh on command.

Steel Meridian / Perrin · 25,000

Roar

Piercing Roar

Roar pulses, staggers, and adds punch through.

Steel Meridian / Perrin · 25,000

Rhino Stomp

Reinforcing Stomp

Enemies hit by Stomp restore Iron Skin.

Steel Meridian / Perrin · 25,000

YouTube

Watch the kit

All videos
The kitCephalon Jizo · Apr 2021

HOW TO RHINO

Iron Skin Overguard, Roar double-dip, Stomp. The first tank everyone should actually learn.

The kitMHBlacky · Nov 2025

Warframe BUFFED Rhino... So I BROKE him!

Iron Skin Overguard and Roar after the buff. The first tank that still carries 2026.

BuildsAmolistic. · May 2026

Rhino is the strongest Arcane Persistence user, and nobody knows why...

Level-cap test: Iron Skin plus Persistence. Why Rhino needs almost no extra investment to hit 700 armor.

Lotus emblemWARFRAMEWarframeGodBuilds

Not affiliated with Digital Extremes Ltd.

No login required to use the Codex. Collection, bookmarks and tests stay in this browser. Connecting a public Warframe profile is optional and never takes a Warframe password.

Press ? for shortcuts. · Sitemap · Security · Privacy · Connector · XML · robots.txt