Rhino Prime · The kit
Skin, roar, optionally freeze
Rhino is a beginner tank whose 2 is Overguard and whose 3 is still the best generic squad buff in the game. Learn Iron Skin first. Roar is the 2026 reason to keep playing him. Charge is either Ironclad math or Helminth bait.
Health
270 → 370
Shields
455 → 555
Armor
240 → 240
Energy
100 → 150

Heavy Landing
Landing from a height sends a shockwave that damages and staggers nearby enemies. Bullet-jump up, drop in, then Skin. It is flavor, not a build.
Rhino Charge
25Rhino rushes a target, hitting everything on the path. Combos if you recast quickly. Ironclad Charge (augment) grants a huge armor buff per enemy hit — snapshot that with Iron Skin immediately after. Without the augment, 1 is a gap-closer and the first ability most people Helminth (Nourish is the usual replacement).
- Cost
- 25 energy
- Ironclad
- Armor per body hit, then Skin
- Helminth
- Common dump slot if you are not tanking
Iron Skin
50Hardens Rhino in Overguard. It scales with Ability Strength and with armor, including Ironclad Charge and Umbral Fiber. You cannot be staggered through it the way old health-tank Rhino was. Iron Shrapnel lets you detonate the shell. Recast when it is low — do not wait for the pop in a level-cap hallway.
- Cost
- 50 energy
- Type
- Overguard
- Scales with
- Strength + armor

Roar
75Buffs Rhino and nearby Warframes. The bonus behaves like a faction damage multiplier, so status weapons and ability damage both eat it. Duration is uptime, Strength is the number, Range is whether the Volt on the other side of the tile is included. Piercing Roar adds a pulse stagger. Do not Helminth this off Rhino.
- Cost
- 75 energy
- Buff
- Strength-scaled damage
- Helminth
- Rhino's subsume — keep it here
Rhino Stomp
100A radial stomp that suspends enemies in the air. Damage exists; the point is the freeze. Duration is hang time, Range is the tile. Reinforcing Stomp refunds Iron Skin per target. Use it on objectives, not as your Exterminate plan.
- Cost
- 100 energy
- Role
- CC / objective pause
- Augment
- Reinforcing Stomp → Skin
The Rhino loop
01
Skin before the room sees you.
02
Roar as you walk in.
03
Charge-then-Skin if you brought Ironclad.
04
Stomp only when something must stop.
Augments
Rhino Charge
Ironclad Charge
Each enemy hit grants bonus armor, consumed by the next Iron Skin.
Steel Meridian / The Perrin Sequence · 25,000 standing
Iron Skin
Iron Shrapnel
Recast detonates Iron Skin and lets you refresh on command.
Steel Meridian / Perrin · 25,000
Roar
Piercing Roar
Roar pulses, staggers, and adds punch through.
Steel Meridian / Perrin · 25,000
Rhino Stomp
Reinforcing Stomp
Enemies hit by Stomp restore Iron Skin.
Steel Meridian / Perrin · 25,000
YouTube
Watch the kit
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