
Protea — Rewind Run
Endgame build. Temporal Anchor stores damage, refunds energy and ammo, and undoes death. Temporal Erosion strips armor while it is up. Speedrun and nuke in one button.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Capture, fast Exterminates, armor strip without a Helminth, people who like a rewind
Wrong drop or mechanic?
Don’t build this yet
First Gadgets first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First GadgetsWhy this build?
Endgame for Capture, fast Exterminates, armor strip without a Helminth, people who like a rewind
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Temporal Anchor is a speedrun tool, a nuke, a strip enabler, and a death save. People skip it. Do not.
- Temporal Erosion is how Protea strips without Pillage.
- Rewinding refunds what you spent. Reckless dumping is correct inside the window.
Don’t use this for: players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: High fire-rate gun — Anchor stores a portion of damage you deal, then implodes it on rewind. A fast gun plus Artillery fills the bank. Dying during Anchor rewinds you instead.
Alternative if…
- You don’t have Helminth yet → First Gadgets
- Star Chart only → First Gadgets
- New account or low investment → First Gadgets
- This is too much Forma / cost → Siege Cannons — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Roar (Rhino)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Roar (Rhino)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First GadgetsThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalRewind RunEndgame · Endgame · 4 Forma
Farm the gap
- Gadget augments — Temporal Artillery · Temporal Erosion · Repair Dispensary
Helminth & shards
What to put on the body
Roar (Rhino) over Dispensary (3)
Only if Arcane Sculptor or Energize solved energy. Roar multiplies Artillery and the Anchor implosion. Keep Dispensary if you are still hungry.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Crimson · Strength — Erosion strip speed.Archon locked
- 2 Amber · Casting Speed — Anchor, turrets, rewind.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Roar (Rhino)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You bought Temporal Erosion and you want armor gone without Pillage.
- Time to a playable copy
- After Erosion and a Strength stack. Optional Roar over Dispensary if Sculptor is on.
- First mission to practice in
- A Grineer hallway. Anchor, turret, watch armor pips fall, rewind boom.
3 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Rewind loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Anchor (4) as you enter a tile. A ghost marks the rewind point.
- 2Hold 1, spam 2. Erosion peels armor. Artillery ramps. Your gun fills the implosion bank.
- 3Rewind when the timer is low, or die on purpose to undo a mistake. Energy, ammo, and position snap back. The implosion lands.
- 4Do not pick up Dispensary orbs during Anchor if you still run 3 — they rewind away. Place the pad after the rewind, or off to the side.
First mission — press these buttons
- 1
Anchor at the doorway
4A ghost of you stays behind.
- 2
Dump turrets and grenades
2Erosion strips per hit. The bank fills. Energy spent will come back.
- 3
Rewind
4You snap back. Implosion. Armor already gone on whatever stood in the lane.
Common mistakes
Rewinding before anything ramped
The bank is empty. Spend the window.
When this feels easy
- 1Roar subsumeOnly after energy is solved. Artillery and the implosion both multiply.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●proteaframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Temporal Erosionaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Stretchmod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Arcane Sculptorarcane
- 12○Molt Augmentedarcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Roar (Rhino)helminth
- 16○Helminth · Roar (Rhino)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
- Temporal Erosion
missing · Perrin Sequence / Cephalon Suda · 25,000
Anchor becomes a strip aura on 1 and 2 hits. Full strip in a few turret ticks.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Stretchmissing · Enemy drops
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Roar (Rhino)missing · Own Rhino
Only if Arcane Sculptor or Energize solved energy. Roar multiplies Artillery and the Anchor implosion. Keep Dispensary if you are still hungry.
Recommended
- Arcane Sculptor
missing · 1999 / trade
Cast 1/2, get a fat efficiency window. Makes dumping Dispensary legal.

Optional
Helminth
Subsume Roar (Rhino) over Dispensary (3)
Only if Arcane Sculptor or Energize solved energy. Roar multiplies Artillery and the Anchor implosion. Keep Dispensary if you are still hungry.
Strength
~200% (Erosion strip per hit, Artillery, Roar)
Duration
130% — you want to rewind on purpose, not wait forever
Range
175% implosion radius
Temporal Erosion: each Grenade Fan or Artillery hit strips 10% armor (Strength-scaled) while Anchor is active.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 243%
- Duration
- 155%
- Range
- 160%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 51 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Protea mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua - 1Temporal ErosionAnchor becomes a strip aura on 1 and 2 hits. Full strip in a few turret ticks.Perrin Sequence / Cephalon Suda · 25k
- 2
Blind RageVaults - 3
Umbral IntensifyThe Sacrifice - 4
StretchDrops - 5
Primed ContinuityBaro - 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua | |
| 1 | Temporal Erosion Anchor becomes a strip aura on 1 and 2 hits. Full strip in a few turret ticks. | Perrin Sequence / Cephalon Suda · 25k | |
| 2 | Blind Rage | Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Stretch | Drops | |
| 5 | Primed Continuity | Baro | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
High fire-rate gun
Anchor stores a portion of damage you deal, then implodes it on rewind. A fast gun plus Artillery fills the bank. Dying during Anchor rewinds you instead.
Arcanes
Arcane Sculptor
Cast 1/2, get a fat efficiency window. Makes dumping Dispensary legal.
1999 / trade
Molt Augmented
Strength for strip per tick and the implosion.
Zariman
Archon shards
- 1
Crimson · StrengthErosion strip speed.2 · Netracells - 2
Amber · Casting SpeedAnchor, turrets, rewind.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthErosion strip speed. | 2 | Netracells | |
| 2 | Amber · Casting SpeedAnchor, turrets, rewind. | 2 | EDA |