Protea
Protea builds
Rewind Run
Endgame4 FormaEndgameMedium confidenceFarmingCaptureHelminthShards optional

ProteaRewind Run

Endgame build. Temporal Anchor stores damage, refunds energy and ammo, and undoes death. Temporal Erosion strips armor while it is up. Speedrun and nuke in one button.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Capture, fast Exterminates, armor strip without a Helminth, people who like a rewind

Wrong drop or mechanic?

Don’t build this yet

First Gadgets first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Gadgets

Why this build?

Endgame for Capture, fast Exterminates, armor strip without a Helminth, people who like a rewind

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in FarmingPlay this in Capture
  • Temporal Anchor is a speedrun tool, a nuke, a strip enabler, and a death save. People skip it. Do not.
  • Temporal Erosion is how Protea strips without Pillage.
  • Rewinding refunds what you spent. Reckless dumping is correct inside the window.

Don’t use this for: players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: High fire-rate gunAnchor stores a portion of damage you deal, then implodes it on rewind. A fast gun plus Artillery fills the bank. Dying during Anchor rewinds you instead.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar (Rhino)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Roar (Rhino)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First GadgetsThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalRewind RunEndgame · Endgame · 4 Forma

Farm the gap

  • Gadget augmentsTemporal Artillery · Temporal Erosion · Repair Dispensary

Helminth & shards

What to put on the body

Roar (Rhino) over Dispensary (3)

Only if Arcane Sculptor or Energize solved energy. Roar multiplies Artillery and the Anchor implosion. Keep Dispensary if you are still hungry.

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Crimson · StrengthErosion strip speed.Archon locked
  • 2 Amber · Casting SpeedAnchor, turrets, rewind.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar (Rhino)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You bought Temporal Erosion and you want armor gone without Pillage.

Time to a playable copy
After Erosion and a Strength stack. Optional Roar over Dispensary if Sculptor is on.
First mission to practice in
A Grineer hallway. Anchor, turret, watch armor pips fall, rewind boom.

3 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Rewind loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Anchor (4) as you enter a tile. A ghost marks the rewind point.
  2. 2Hold 1, spam 2. Erosion peels armor. Artillery ramps. Your gun fills the implosion bank.
  3. 3Rewind when the timer is low, or die on purpose to undo a mistake. Energy, ammo, and position snap back. The implosion lands.
  4. 4Do not pick up Dispensary orbs during Anchor if you still run 3 — they rewind away. Place the pad after the rewind, or off to the side.

First mission — press these buttons

  1. 1

    Anchor at the doorway

    4

    A ghost of you stays behind.

  2. 2

    Dump turrets and grenades

    2

    Erosion strips per hit. The bank fills. Energy spent will come back.

  3. 3

    Rewind

    4

    You snap back. Implosion. Armor already gone on whatever stood in the lane.

Common mistakes

  • Rewinding before anything ramped

    The bank is empty. Spend the window.

When this feels easy

  1. 1Roar subsumeOnly after energy is solved. Artillery and the implosion both multiply.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Growing Power

    missing · The Silver Grove quest

  • Cunning Drift

    missing · Lua Halls of Ascension

  • Temporal Erosion

    missing · Perrin Sequence / Cephalon Suda · 25,000

    Anchor becomes a strip aura on 1 and 2 hits. Full strip in a few turret ticks.

  • Blind Rage

    missing · Run Orokin Vaults

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Stretch

    missing · Enemy drops

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Primed Flow

    missing · Baro Ki'Teer

  • Rolling Guard

    missing · Arbitrations

  • Roar (Rhino)

    missing · Own Rhino

    Only if Arcane Sculptor or Energize solved energy. Roar multiplies Artillery and the Anchor implosion. Keep Dispensary if you are still hungry.

Recommended

  • Arcane Sculptor

    missing · 1999 / trade

    Cast 1/2, get a fat efficiency window. Makes dumping Dispensary legal.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for strip per tick and the implosion.

Optional

Helminth

Subsume Roar (Rhino) over Dispensary (3)

Only if Arcane Sculptor or Energize solved energy. Roar multiplies Artillery and the Anchor implosion. Keep Dispensary if you are still hungry.

Strength

~200% (Erosion strip per hit, Artillery, Roar)

Duration

130% — you want to rewind on purpose, not wait forever

Range

175% implosion radius

Temporal Erosion: each Grenade Fan or Artillery hit strips 10% armor (Strength-scaled) while Anchor is active.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
243%
Duration
155%
Range
160%
Efficiency
45%
Energy
+275%
Capacity
51 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Protea mods

  • AuraGrowing PowerSilver Grove
  • ExilusCunning DriftLua
  • 1Temporal ErosionAnchor becomes a strip aura on 1 and 2 hits. Full strip in a few turret ticks.Perrin Sequence / Cephalon Suda · 25k
  • 2Blind RageVaults
  • 3Umbral IntensifyThe Sacrifice
  • 4StretchDrops
  • 5Primed ContinuityBaro
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

High fire-rate gun

Anchor stores a portion of damage you deal, then implodes it on rewind. A fast gun plus Artillery fills the bank. Dying during Anchor rewinds you instead.

Arcanes

Arcane Sculptor

Cast 1/2, get a fat efficiency window. Makes dumping Dispensary legal.

1999 / trade

Molt Augmented

Strength for strip per tick and the implosion.

Zariman

Archon shards

  • 1Crimson · StrengthErosion strip speed.2 · Netracells
  • 2Amber · Casting SpeedAnchor, turrets, rewind.2 · EDA
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