Protea
Protea builds
Siege Cannons — Steel Path
Steel Path3–4 FormaAdvancedMedium confidenceStar ChartSteel PathShards optional

ProteaSiege Cannons

Steel Path build. Blaze Artillery ramps forever if you recast into the same lane. Temporal Artillery parks one on your shoulder. This is 2026 Protea. This is the peak you can run the day Steel Path unlocks — galvanized / arcanes, no Helminth.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Wrong drop or mechanic?

Why this build?

Steel Path for Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Star ChartPlay this in Steel PathPlay this in CircuitPlay this in ArbitrationsPlay this in Archon Hunts
  • Blaze Artillery is Protea. If the barrels are not ramping, you are playing Grenade Fan with extra steps.
  • Temporal Artillery is the 2024–2026 quality-of-life that lets the ramp walk with you.
  • Archon Vitality is not optional on a Heat turret. Double tick.

Don’t use this for: Star Chart only · loadouts that need Helminth · solo level-cap

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Let the turret workA Heat primer (Epitaph, Torid) plus Archon Vitality doubles Heat status. Artillery is the nuke. You are the tripod.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 1 shard · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Siege Cannons — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Siege Cannons — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  4. FinalSiege Cannons — Steel PathSteel Path · Advanced · 3–4 Forma

Upgrade from here

Siege Cannons — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Siege Cannons — Optimised

Farm the gap

  • Gadget augmentsTemporal Artillery · Temporal Erosion · Repair Dispensary

Helminth & shards

What to put on the body

  • 1 Crimson · StrengthTurret damage.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. You want barrels that ramp.

Time to a playable copy
After Temporal Artillery and Archon Vitality.
First mission to practice in
A Defense lane. Overlapping turrets. Shoulder-barrel after Anchor.

2 button drills · 12 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Siege loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Hold 1 for Satellites. You are gated.
  2. 2Artillery (2) down the lane. Recast overlapping turrets. They ramp independently — more barrels is more ramp-starts.
  3. 3Temporal Anchor (4), then Temporal Artillery grabs a barrel onto your shoulder. Walk it.
  4. 4Dispensary (3) off to the side so rewind does not un-pick the orbs you needed.

First mission — press these buttons

  1. 1

    Turret the lane

    2

    Look at the door. 2. Recast before it dies.

  2. 2

    Anchor to pick one up

    4

    4 with Temporal Artillery. A barrel sits on you, timer paused, ramp kept.

Common mistakes

  • One turret, AFK

    Duration is short. Recast. Overlap. Ramp is per barrel.

When this feels easy

  1. 1Arcane SculptorCast 1 or 2, efficiency goes stupid. Energy stops being a conversation.

Parts checklist

0 of 12 owned. Tap How on anything you still need.

Dependencies

15 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1proteaframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Temporal Artilleryaugment
  5. 5Blind Ragemod
  6. 6Intensifymod
  7. 7Vitalitymod
  8. 8Primed Continuitymod
  9. 9Primed Flowmod
  10. 10Equilibriummod
  11. 11Molt Augmentedarcane
  12. 12Arcane Sculptorarcane
  13. 13Crimson · Strengthshard
  14. 14Steel Pathunlock
  15. 15Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Growing Power

    missing · The Silver Grove quest

  • Power Drift

    missing · Unlock Lua

  • Temporal Artillery

    missing · Perrin Sequence / Cephalon Suda · 25,000 standing

    Activating Temporal Anchor parks an Artillery on you, pauses its timer, cap 20x ramp. The siege backpack.

  • Blind Rage

    missing · Run Orokin Vaults

  • Intensify

    missing · Fight Lieutenant Lech Kril

  • Vitality

    missing · Jackal

    Heat status doubles. Artillery is Heat/plasma.

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Primed Flow

    missing · Baro Ki'Teer

  • Equilibrium

    missing · The New Strange / drops

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength stacks. Artillery is a Strength stick. Rank 0 is legal. Rank 3 is the Steel Path version.

  • Arcane Sculptor

    missing · 1999 / trade

    Casting 1 or 2 sets efficiency very high for a window. Solves energy even if you dump Dispensary. Rank 0 is legal. Rank 3 is the Steel Path version.

Optional

Strength

~220%+ (Artillery damage and ramp)

Duration

155–180% (shots per turret)

Range

145%+ (Artillery range is long; a little Range still helps)

Each hit raises subsequent shots. Recasting a new turret does not inherit the old ramp unless Temporal Artillery / rewind tricks are in play.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
244%
Duration
155%
Range
100%
Efficiency
45%
Energy
+275%
Capacity
51 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Protea mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults / Lua
  • 1Temporal ArtilleryActivating Temporal Anchor parks an Artillery on you, pauses its timer, cap 20x ramp. The siege backpack.Perrin Sequence / Cephalon Suda · 25k
  • 2Blind RageOrokin Vaults
  • 3IntensifyMercury / Venus
  • 4VitalityHeat status doubles. Artillery is Heat/plasma.Kahl / Archon Hunts
  • 5Primed ContinuityBaro
  • 6Primed FlowBaro
  • 7EquilibriumThe New Strange

Let the turret work

A Heat primer (Epitaph, Torid) plus Archon Vitality doubles Heat status. Artillery is the nuke. You are the tripod.

Arcanes

Molt Augmented

Strength stacks. Artillery is a Strength stick. Rank 0 is legal. Rank 3 is the Steel Path version.

Zariman

Arcane Sculptor

Casting 1 or 2 sets efficiency very high for a window. Solves energy even if you dump Dispensary. Rank 0 is legal. Rank 3 is the Steel Path version.

1999 / trade

Archon shards

  • 1Crimson · StrengthTurret damage.1 · Netracells
FarmAll builds
Lotus emblemWARFRAMEWarframeGodBuilds

Not affiliated with Digital Extremes Ltd.

No login required to use the Codex. Collection, bookmarks and tests stay in this browser. Connecting a public Warframe profile is optional and never takes a Warframe password.

Press ? for shortcuts. · Sitemap · Security · Privacy · Connector · XML · robots.txt