Protea
Protea builds
Siege Cannons — Endgame
Endgame4–5 FormaEndgameMedium confidenceArchon HuntsDisruptionShards optional

ProteaSiege Cannons

Endgame build. Blaze Artillery ramps forever if you recast into the same lane. Temporal Artillery parks one on your shoulder. This is 2026 Protea.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

endgame / endurance camps, Defense, Disruption lanes, anyone who likes turrets

Wrong drop or mechanic?

Don’t build this yet

First Gadgets first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Gadgets

Why this build?

Endgame for endgame / endurance camps, Defense, Disruption lanes, anyone who likes turrets

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Archon HuntsPlay this in DisruptionPlay this in Defense
  • Blaze Artillery is Protea. If the barrels are not ramping, you are playing Grenade Fan with extra steps.
  • Temporal Artillery is the 2024–2026 quality-of-life that lets the ramp walk with you.
  • Archon Vitality is not optional on a Heat turret. Double tick.

Don’t use this for: Star Chart only · new accounts · Capture / short missions · Exterminate speedruns

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Let the turret workA Heat primer (Epitaph, Torid) plus Archon Vitality doubles Heat status. Artillery is the nuke. You are the tripod.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First GadgetsThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalSiege Cannons — EndgameEndgame · Endgame · 4–5 Forma

Farm the gap

  • Gadget augmentsTemporal Artillery · Temporal Erosion · Repair Dispensary

Helminth & shards

What to put on the body

  • 3 Tauforged Crimson · StrengthTurret damage.Archon locked
  • 1 Tauforged Crimson · DurationMore shots per turret.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. You want barrels that ramp.

Time to a playable copy
After Temporal Artillery and Archon Vitality.
First mission to practice in
A Defense lane. Overlapping turrets. Shoulder-barrel after Anchor.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Siege loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Hold 1 for Satellites. You are gated.
  2. 2Artillery (2) down the lane. Recast overlapping turrets. They ramp independently — more barrels is more ramp-starts.
  3. 3Temporal Anchor (4), then Temporal Artillery grabs a barrel onto your shoulder. Walk it.
  4. 4Dispensary (3) off to the side so rewind does not un-pick the orbs you needed.

First mission — press these buttons

  1. 1

    Turret the lane

    2

    Look at the door. 2. Recast before it dies.

  2. 2

    Anchor to pick one up

    4

    4 with Temporal Artillery. A barrel sits on you, timer paused, ramp kept.

Common mistakes

  • One turret, AFK

    Duration is short. Recast. Overlap. Ramp is per barrel.

When this feels easy

  1. 1Arcane SculptorCast 1 or 2, efficiency goes stupid. Energy stops being a conversation.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1proteaframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Temporal Artilleryaugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Archon Vitalitymod
  8. 8Primed Continuitymod
  9. 9Primed Flowmod
  10. 10Equilibriummod
  11. 11Molt Augmentedarcane
  12. 12Arcane Sculptorarcane
  13. 13Crimson · Strengthshard
  14. 14Crimson · Durationshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength stacks. Artillery is a Strength stick.

  • Arcane Sculptor

    missing · 1999 / trade

    Casting 1 or 2 sets efficiency very high for a window. Solves energy even if you dump Dispensary.

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · May 2024

Burn, Rewind, Repeat with Protea! Full guide

Blaze Artillery, Dispensary, Temporal Anchor. The engineer kit.

The kitMHBlacky · Jan 2026

The PERFECT Warframe got EVEN BETTER in 2026!

Blaze Artillery, Dispensary, Temporal Anchor. Beginner plus three Steel Path configs.

BuildsMHBlacky · Sep 2025

I turned Protea into an Archgun Warframe... It's INSANE!

Archgun Artillery Protea. Extra 2025 config on top of the 2026 kit video.

Strength

~220%+ (Artillery damage and ramp)

Duration

155–180% (shots per turret)

Range

145%+ (Artillery range is long; a little Range still helps)

Each hit raises subsequent shots. Recasting a new turret does not inherit the old ramp unless Temporal Artillery / rewind tricks are in play.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
155%
Range
100%
Efficiency
45%
Energy
+275%
Capacity
55 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Protea mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults / Lua
  • 1Temporal ArtilleryActivating Temporal Anchor parks an Artillery on you, pauses its timer, cap 20x ramp. The siege backpack.Perrin Sequence / Cephalon Suda · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Archon VitalityHeat status doubles. Artillery is Heat/plasma.Kahl / Archon Hunts
  • 5Primed ContinuityBaro
  • 6Primed FlowBaro
  • 7EquilibriumThe New Strange

Let the turret work

A Heat primer (Epitaph, Torid) plus Archon Vitality doubles Heat status. Artillery is the nuke. You are the tripod.

Arcanes

Molt Augmented

Strength stacks. Artillery is a Strength stick.

Zariman

Arcane Sculptor

Casting 1 or 2 sets efficiency very high for a window. Solves energy even if you dump Dispensary.

1999 / trade

Archon shards

  • 1Tauforged Crimson · StrengthTurret damage.3 · Netracells
  • 2Tauforged Crimson · DurationMore shots per turret.1 · Netracells
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