
Protea — Siege Cannons
Optimised build. Blaze Artillery ramps forever if you recast into the same lane. Temporal Artillery parks one on your shoulder. This is 2026 Protea. Shards and a finished config. Tauforged is the last card.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Netracells, Archon, EDA. You have Helminth or you don't need it.
Wrong drop or mechanic?
Don’t build this yet
First Gadgets first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First GadgetsWhy this build?
Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Blaze Artillery is Protea. If the barrels are not ramping, you are playing Grenade Fan with extra steps.
- Temporal Artillery is the 2024–2026 quality-of-life that lets the ramp walk with you.
- Archon Vitality is not optional on a Heat turret. Double tick.
Don’t use this for: new accounts · Star Chart only · solo level-cap
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Let the turret work — A Heat primer (Epitaph, Torid) plus Archon Vitality doubles Heat status. Artillery is the nuke. You are the tripod.
Alternative if…
- Star Chart only → First Gadgets
- This is too much Forma / cost → Siege Cannons — Steel Path
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Siege Cannons — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Siege Cannons — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First GadgetsThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalSiege Cannons — OptimisedOptimised · Endgame · 4–5 Forma
Upgrade from here
Siege Cannons — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Siege Cannons — EndgameFarm the gap
- Gadget augments — Temporal Artillery · Temporal Erosion · Repair Dispensary
Helminth & shards
What to put on the body
- 3 Crimson · Strength — Turret damage.Archon locked
- 1 Crimson · Duration — More shots per turret.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Steel Path. You want barrels that ramp.
- Time to a playable copy
- After Temporal Artillery and Archon Vitality.
- First mission to practice in
- A Defense lane. Overlapping turrets. Shoulder-barrel after Anchor.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Siege loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Hold 1 for Satellites. You are gated.
- 2Artillery (2) down the lane. Recast overlapping turrets. They ramp independently — more barrels is more ramp-starts.
- 3Temporal Anchor (4), then Temporal Artillery grabs a barrel onto your shoulder. Walk it.
- 4Dispensary (3) off to the side so rewind does not un-pick the orbs you needed.
First mission — press these buttons
- 1
Turret the lane
2Look at the door. 2. Recast before it dies.
- 2
Anchor to pick one up
44 with Temporal Artillery. A barrel sits on you, timer paused, ramp kept.
Common mistakes
One turret, AFK
Duration is short. Recast. Overlap. Ramp is per barrel.
When this feels easy
- 1Arcane SculptorCast 1 or 2, efficiency goes stupid. Energy stops being a conversation.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●proteaframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Temporal Artilleryaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Archon Vitalitymod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Equilibriummod
- 11○Molt Augmentedarcane
- 12○Arcane Sculptorarcane
- 13○Crimson · Strengthshard
- 14○Crimson · Durationshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
- Temporal Artillery
missing · Perrin Sequence / Cephalon Suda · 25,000 standing
Activating Temporal Anchor parks an Artillery on you, pauses its timer, cap 20x ramp. The siege backpack.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice

Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
Recommended

- Arcane Sculptor
missing · 1999 / trade
Casting 1 or 2 sets efficiency very high for a window. Solves energy even if you dump Dispensary.
Optional
Strength
~220%+ (Artillery damage and ramp)
Duration
155–180% (shots per turret)
Range
145%+ (Artillery range is long; a little Range still helps)
Each hit raises subsequent shots. Recasting a new turret does not inherit the old ramp unless Temporal Artillery / rewind tricks are in play.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 155%
- Range
- 100%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 55 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Protea mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults / Lua - 1Temporal ArtilleryActivating Temporal Anchor parks an Artillery on you, pauses its timer, cap 20x ramp. The siege backpack.Perrin Sequence / Cephalon Suda · 25k
- 2
Blind RageOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
Archon VitalityHeat status doubles. Artillery is Heat/plasma.Kahl / Archon Hunts - 5
Primed ContinuityBaro - 6
Primed FlowBaro - 7EquilibriumThe New Strange
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Temporal Artillery Activating Temporal Anchor parks an Artillery on you, pauses its timer, cap 20x ramp. The siege backpack. | Perrin Sequence / Cephalon Suda · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Archon VitalityHeat status doubles. Artillery is Heat/plasma. | Kahl / Archon Hunts | |
| 5 | Primed Continuity | Baro | |
| 6 | Primed Flow | Baro | |
| 7 | Equilibrium | The New Strange |
Let the turret work
A Heat primer (Epitaph, Torid) plus Archon Vitality doubles Heat status. Artillery is the nuke. You are the tripod.
Arcanes
Molt Augmented
Strength stacks. Artillery is a Strength stick.
Zariman
Arcane Sculptor
Casting 1 or 2 sets efficiency very high for a window. Solves energy even if you dump Dispensary.
1999 / trade
Archon shards
- 1
Crimson · StrengthTurret damage.3 · Netracells - 2
Crimson · DurationMore shots per turret.1 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthTurret damage. | 3 | Netracells | |
| 2 | Crimson · DurationMore shots per turret. | 1 | Netracells |