Octavia
Octavia builds
Opera Night
Endgame4 FormaEndgameMedium confidenceSpyHelminthShards optional

OctaviaOpera Night

Endgame build. Metronome Opera (shoot on beat) is multishot. Forte is melee damage. Roar over Resonator. You are a stealth gun.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Incarnons, people who like Octavia's cloak more than her ball

Wrong drop or mechanic?

Don’t build this yet

First Mallet first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Mallet

Why this build?

Endgame for Incarnons, people who like Octavia's cloak more than her ball

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Spy
  • Not every Octavia wants a roller. This is the 'I came for the stealth gun' loadout.
  • Opera and Nocturne are both Metronome. The song is the rotation.
  • Resonator is gone. Park the Mallet or do not press 1.

Don’t use this for: open combat endurance · open-world / Eidolons · ability-nuke as the damage · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Incarnon primaryOpera multishot plus Roar plus Crepuscular. A real gun. Mallet is leftover CC.

Alternative if…

My test

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Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar (Rhino) or Eclipse (Mirage)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Roar (Rhino) or Eclipse (Mirage)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First MalletThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterViolet · Primary crit / electricHelminth and shards are the last rungs. They are not the Starter.
  5. FinalOpera NightEndgame · Endgame · 4 Forma

Helminth & shards

What to put on the body

Roar (Rhino) or Eclipse (Mirage) over Resonator (2)

Resonator is the dump when the Mallet stays parked and the gun is the kill. Roar stacks with Opera multishot. Eclipse if you stay in Nocturne.

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Violet · Primary crit / electricThe gun is the build.Archon locked
  • 2 Crimson · DurationMetronome uptime.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar (Rhino) or Eclipse (Mirage)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You subsumed Resonator and brought an incarnon.

Time to a playable copy
After Roar or Eclipse is injected, and you can hit Opera beats.
First mission to practice in
A hallway Exterminate. Crouch, then shoot with the pulse.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Opera loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Metronome (3). Crouch on beat (invis). Shoot on beat (Opera). Both can live together if you time it.
  2. 2Roar or Eclipse (2).
  3. 3Mallet (1) as a turret behind you.
  4. 4Amp (4) if you have the energy. Recast Metronome before invis dies.

First mission — press these buttons

  1. 1

    Metronome, crouch, then fire with the next beats

    3

    Nocturne and Opera stacked. You are a cloak with extra pellets.

  2. 2

    Roar

    2

    2. Shoot.

Common mistakes

  • Firing off-beat and wondering where Opera went

    Same rule as crouch. The pulse is the prompt.

When this feels easy

  1. 1Violet primary shardsThe gun is the build. Invest here.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Growing Power

    missing · The Silver Grove quest

  • Power Drift

    missing · Unlock Lua

  • Narrow Minded

    missing · Orokin Vaults

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Blind Rage

    missing · Run Orokin Vaults

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Primed Flow

    missing · Baro Ki'Teer

  • Rolling Guard

    missing · Arbitrations

  • Streamline

    missing · Enemy drops and early missions

  • Roar (Rhino)

    missing · Own Rhino

    Resonator is the dump when the Mallet stays parked and the gun is the kill. Roar stacks with Opera multishot. Eclipse if you stay in Nocturne.

  • Eclipse

    missing · Helminth

    Resonator is the dump when the Mallet stays parked and the gun is the kill. Roar stacks with Opera multishot. Eclipse if you stay in Nocturne.

Recommended

  • Arcane Crepuscular

    missing · Duviri / trade

    Invis damage. Crouch on beat first.

  • Arcane Rage

    missing · Eidolon / trade

    Primary crit. Opera is the multishot; this is the crit.

Optional

Helminth

Subsume Roar (Rhino) or Eclipse (Mirage) over Resonator (2)

Resonator is the dump when the Mallet stays parked and the gun is the kill. Roar stacks with Opera multishot. Eclipse if you stay in Nocturne.

Strength

~200% for Roar/Eclipse

Duration

220% Metronome

Range

100–145%

Shoot ON THE BEAT to stack Opera. Miss the beat, lose the buff. Same rhythm rule as the crouch.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
254%
Range
34%
Efficiency
75%
Energy
+275%
Capacity
54 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Octavia mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults / Lua
  • 1Narrow MindedVaults
  • 2Primed ContinuityBaro
  • 3Blind RageVaults
  • 4Umbral IntensifyThe Sacrifice
  • 5Primed FlowBaro
  • 6Rolling GuardArbitrations
  • 7StreamlineDrops

Incarnon primary

Opera multishot plus Roar plus Crepuscular. A real gun. Mallet is leftover CC.

Arcanes

Arcane Crepuscular

Invis damage. Crouch on beat first.

Duviri

Arcane Rage

Primary crit. Opera is the multishot; this is the crit.

Eidolon / trade

Archon shards

  • 1Violet · Primary crit / electricThe gun is the build.2 · ETA
  • 2Crimson · DurationMetronome uptime.2 · Netracells
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