
Octavia — First Mallet
Starter build. Throw Mallet. Enemies shoot it. It shoots them back harder. Crouch on the beat to vanish.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Star Chart, first Octavia, learning the Mandachord
Wrong drop or mechanic?
Why this build?
Starter for Star Chart, first Octavia, learning the Mandachord
Health: Inventory unknown — Mark what you own. Until then this is a recommendation, not a test you failed.
- Mallet is Octavia. It is a damage sponge that pays the damage back with interest.
- Metronome invisibility is a crouch on the beat, not a toggle. Listen, or watch the glyph on your HUD.
- A bad Mandachord song makes Mallet tick slow. Put percussion on every beat.
Don’t use this for: Steel Path endurance · level-cap content
0 Forma, basic mods, no Helminth or shards required
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Mandachord song — Open the Mandachord in the Arsenal. A simple percussion line on every beat makes Mallet tick faster. You can steal a public song later.
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/2 · required — 2 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 2 Forma · Reactor · 1 shard. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.
Your next step
Open First Mallet — Star Chart
The next rung on this frame is unlocked. Mark I run this, then step up.
First Mallet — Star ChartPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Energy SiphonNightwave / alerts
- After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalFirst MalletStarter · Starter · 0–2 Forma
Upgrade from here
First Mallet — Star Chart
Throw Mallet. Enemies shoot it. It shoots them back harder. Crouch on the beat to vanish. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.
Open First Mallet — Star ChartHelminth & shards
What to put on the body
- 1 Amber · Casting Speed — Mallet and Metronome on tempo.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Energy Siphon
One named gap. Nightwave / alerts
60 minutes
Energy Siphon, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Energy Siphon
Nightwave / alerts
Who this is for
Play this build from zero
You finished Anthem and the Mandachord looks like a piano from space.
- Time to a playable copy
- Same day. Put ANY percussion notes on the drum line, then Intensify and Stretch.
- First mission to practice in
- A Defense. Park Mallet on the pod. Crouch when the icon pulses.
2 button drills · 11 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Beat loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Mallet (1) in a doorway or on the Defense pod. Enemies aggro the ball.
- 2Metronome (3). Crouch on a beat (the visual pulse). You go invisible (Nocturne). Stay crouched on the beats to refresh.
- 3Resonator (2) if you want the Mallet to roll. Starter can leave it parked.
- 4Amp (4) later. Doubles Mallet range. Not required to finish the Star Chart.
First mission — press these buttons
- 1
Throw Mallet at the pod
1Enemies turn and shoot the ball. The ball pulses Blast.
You will know it worked when: A hovering drum. Numbers going up if they actually shoot it.
- 2
Metronome, then crouch with the pulse
3A beat indicator flashes. Crouch THEN, not whenever. You vanish.
You will know it worked when: See-through Octavia. Enemies lose interest.
Common mistakes
Crouching off-beat and wondering why you are visible
The pulse on the HUD is the prompt. Crouch with it.
When this feels easy
- 1Steal a songCapture another Octavia's Mandachord in a mission, or grab a popular one from friends. Faster ticks.
- 2Duration for invisNext config.
Parts checklist
0 of 11 owned. Tap How on anything you still need.
Dependencies
13 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●octaviaframe
- 2○Energy Siphonmod
- 3○Power Driftmod
- 4○Intensifymod
- 5○Continuitymod
- 6○Stretchmod
- 7○Streamlinemod
- 8○Flowmod
- 9○Vitalitymod
- 10○Redirectionmod
- 11○Arcane Energizearcane
- 12○Amber · Casting Speedshard
- 13○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Energy Siphon
missing · Nightwave / alerts
Power Driftmissing · Unlock Lua
Intensifymissing · Fight Lieutenant Lech Kril
Continuitymissing · Run low-level Defense or Survival
Stretchmissing · Enemy drops
Streamlinemissing · Enemy drops and early missions
Flowmissing · Enemy drops
Vitalitymissing · Jackal
- Redirection
missing · Drops
Recommended
Optional
Watch it played
YouTube for this loadout
Octavia and Mandachord build guide
Mallet, Resonator, Metronome. The song is the damage.
Strength
~145%
Duration
155% (Mallet lifetime)
Range
145% (Mallet radius)
Mallet stores the damage enemies deal to it, multiplies it, and pulses it back. Your gun is bait.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 145%
- Duration
- 130%
- Range
- 145%
- Efficiency
- 130%
- Energy
- +156%
- Capacity
- 42 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Octavia mods
- AuraEnergy SiphonNightwave / drops
- Exilus
Power DriftOrokin Vaults / Lua - 1
IntensifyMercury / Venus - 2
ContinuityEnemy drops - 3
StretchEnemy drops - 4
StreamlineEnemy drops - 5
FlowEnemy drops - 6
VitalityEarth / drops - 7RedirectionEnemy drops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Energy Siphon | Nightwave / drops | |
| Exilus | Power Drift | Orokin Vaults / Lua | |
| 1 | Intensify | Mercury / Venus | |
| 2 | Continuity | Enemy drops | |
| 3 | Stretch | Enemy drops | |
| 4 | Streamline | Enemy drops | |
| 5 | Flow | Enemy drops | |
| 6 | Vitality | Earth / drops | |
| 7 | Redirection | Enemy drops |
Mandachord song
Open the Mandachord in the Arsenal. A simple percussion line on every beat makes Mallet tick faster. You can steal a public song later.
Arcanes
Arcane Energize
Optional. Mallet is 25 energy.
Eidolon / trade
Archon shards
- 1
Amber · Casting SpeedMallet and Metronome on tempo.1 · Archon Hunt
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedMallet and Metronome on tempo. | 1 | Archon Hunt |