Octavia

Octavia Prime · The kit

Drum, crouch, roller, speaker

Octavia is a bard whose 1 is a nuke that scales with enemy fire. Metronome invisibility is a crouch on the Mandachord beat. Resonator walks the drum. Amp is the squad speaker. Write percussion on every beat or the drum ticks in slow motion.

Health

270370

Shields

180280

Armor

160160

Energy

175225

Octavia
Passive

Inspired

Casting an ability replenishes energy over a few seconds for Octavia and nearby allies. Casting is an energy plan, not just a cost. Mallet plus Metronome plus Amp is a free siphon if you keep pressing buttons.

Mallet
1

Mallet

25

Throw a hovering Mallet. Enemies in sight attack it. Incoming damage is stored, multiplied by Strength, and rhythmically dealt as Blast in a radius (line of sight). Percussion notes on the Mandachord are the fire rate. Resonator will pick it up and carry it. Amp doubles range. Partitioned Mallet allows two, with a range penalty. One Mallet without the augment.

Cost
25 energy
Engine
Enemy damage × Strength
Song
Percussion = tick rate
Resonator
2

Resonator

50

Launches a rollerball that charms foes to follow it. If a Mallet is down, the Resonator pathfinds to it, picks it up, and walks a blender through the tile. Charmed enemies will shoot a carried Mallet, which is how the nuke feeds itself. Conductor (augment, Exilus) lets you redirect the roller. Common Helminth slot on gun configs.

Cost
50 energy
Job
Charm + carry Mallet
Helminth
Dump on weapon configs
Metronome
3

Metronome

75

A song buff. Timed jumps grant Vivace (speed). Crouching on the beat grants Nocturne (invisibility). Firing on the beat grants Opera (multishot). Melee on the beat grants Forte (melee damage). Missing the beat drops that buff. Duration is how long you can stay in the cloak if you keep nailing crouches. This is the stealth and the gun buff.

Cost
75 energy
Nocturne
Crouch on the beat
Opera
Shoot on the beat
Amp
4

Amp

100

Draws power from how loud the tile is and turns it into a damage buff for Octavia and allies. Nearby Mallets get doubled range (the damage-double on the tooltip is a liar — range is the real bonus). Strength scales the squad buff. Park Amp on an objective, recast when it dies.

Cost
100 energy
Mallet
Range doubled
Squad
Strength-scaled damage

The Octavia loop

    01

    Metronome. Crouch on the pulse. You vanish.

    02

    Throw Mallet where you want them to look.

    03

    Resonator if the Mallet should tour. Amp if it should shout.

    04

    Keep crouching on the beat. Missing it is the wipe.

Augments

Mallet

Partitioned Mallet

Two Mallets at once, reduced range.

Cephalon Suda / New Loka · 25,000 standing

Resonator

Conductor

Redirect the Resonator (Exilus slot).

Cephalon Suda / New Loka · 25,000

YouTube

Watch the kit

All videos
The kitTheKengineer · Sep 2020

Octavia and Mandachord build guide

Mallet, Resonator, Metronome. The song is the damage.

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