Octavia Prime · The kit
Drum, crouch, roller, speaker
Octavia is a bard whose 1 is a nuke that scales with enemy fire. Metronome invisibility is a crouch on the Mandachord beat. Resonator walks the drum. Amp is the squad speaker. Write percussion on every beat or the drum ticks in slow motion.
Health
270 → 370
Shields
180 → 280
Armor
160 → 160
Energy
175 → 225

Inspired
Casting an ability replenishes energy over a few seconds for Octavia and nearby allies. Casting is an energy plan, not just a cost. Mallet plus Metronome plus Amp is a free siphon if you keep pressing buttons.
Mallet
25Throw a hovering Mallet. Enemies in sight attack it. Incoming damage is stored, multiplied by Strength, and rhythmically dealt as Blast in a radius (line of sight). Percussion notes on the Mandachord are the fire rate. Resonator will pick it up and carry it. Amp doubles range. Partitioned Mallet allows two, with a range penalty. One Mallet without the augment.
- Cost
- 25 energy
- Engine
- Enemy damage × Strength
- Song
- Percussion = tick rate
Resonator
50Launches a rollerball that charms foes to follow it. If a Mallet is down, the Resonator pathfinds to it, picks it up, and walks a blender through the tile. Charmed enemies will shoot a carried Mallet, which is how the nuke feeds itself. Conductor (augment, Exilus) lets you redirect the roller. Common Helminth slot on gun configs.
- Cost
- 50 energy
- Job
- Charm + carry Mallet
- Helminth
- Dump on weapon configs
Metronome
75A song buff. Timed jumps grant Vivace (speed). Crouching on the beat grants Nocturne (invisibility). Firing on the beat grants Opera (multishot). Melee on the beat grants Forte (melee damage). Missing the beat drops that buff. Duration is how long you can stay in the cloak if you keep nailing crouches. This is the stealth and the gun buff.
- Cost
- 75 energy
- Nocturne
- Crouch on the beat
- Opera
- Shoot on the beat
Amp
100Draws power from how loud the tile is and turns it into a damage buff for Octavia and allies. Nearby Mallets get doubled range (the damage-double on the tooltip is a liar — range is the real bonus). Strength scales the squad buff. Park Amp on an objective, recast when it dies.
- Cost
- 100 energy
- Mallet
- Range doubled
- Squad
- Strength-scaled damage
The Octavia loop
01
Metronome. Crouch on the pulse. You vanish.
02
Throw Mallet where you want them to look.
03
Resonator if the Mallet should tour. Amp if it should shout.
04
Keep crouching on the beat. Missing it is the wipe.
Augments
Mallet
Partitioned Mallet
Two Mallets at once, reduced range.
Cephalon Suda / New Loka · 25,000 standing
Resonator
Conductor
Redirect the Resonator (Exilus slot).
Cephalon Suda / New Loka · 25,000
YouTube
Watch the kit
Octavia and Mandachord build guide
Mallet, Resonator, Metronome. The song is the damage.