
Nidus — The Hatchling
Starter build. Learn the Larva → Virulence engine. No Persistence. No umbral tax.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
New Nidus, star chart, first 100 stacks
Wrong drop or mechanic?
Why this build?
Starter for New Nidus, star chart, first 100 stacks
Health: Inventory unknown — Mark what you own. Until then this is a recommendation, not a test you failed.
- Rage exists because Nidus has no shields. Equilibrium is the backup if you hate Rage.
- Do not buy Arcane Persistence yet. Learn the loop first.
- Stretch is the difference between grabbing a tile and grabbing two enemies.
Don’t use this for: Steel Path endurance · level-cap content
0 Forma, basic mods, no Helminth or shards required
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: No exalted weapon — Nidus has no exalted. Weapons are a primer and a gun — Nataruk, a Kuva Zarr, or whatever you own.
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/2 · required — 2 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 2 Forma · Reactor · 2 shards. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.
Your next step
Open The Hatchling — Star Chart
The next rung on this frame is unlocked. Mark I run this, then step up.
The Hatchling — Star ChartPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Corrosive ProjectionOpen Nightwave
- After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalThe HatchlingStarter · Starter · 0–2 Forma
Upgrade from here
The Hatchling — Star Chart
Learn the Larva → Virulence engine. No Persistence. No umbral tax. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.
Open The Hatchling — Star ChartFarm the gap
- Nidus augments — Teeming · Larva Burst · Parasitic Vitality · Insatiable · Abundant Mutation
- Arcane Persistence — Roathe · 5 Maphica · rank 5 needs 21 copies
- Umbral mods — Intensify · Fiber · Vitality
Helminth & shards
What to put on the body
- 1–2 Amber · Casting Speed — Virulence feels like a skill, not a cutsceneArchon locked
- 1 Azure · Armor — Park it for the 700 Persistence goal laterArchon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
First hour on Nidus. You have never seen a Mutation stack. Persistence is a later problem. Learn the grab-and-stomp.
- Time to a playable copy
- The session after Nidus leaves the Foundry. Common mods only.
- First mission to practice in
- An Infested Defense or Survival (Eris, Deimos, Earth hive). Fat crowds, so Larva always has a meal.
6 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 3 done
Keep this up
First-week loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Larva (2) on a cluster of five or more.
- 2Virulence (1) through the ball. Energy comes back. Stacks tick up.
- 3Parasitic Link (3) an enemy for redirect, or a teammate once you have a stack.
- 4Ravenous (4) at 3 stacks when you want a heal carpet. Recast Larva as soon as the ball is dead.
First mission — press these buttons
- 1
Find five enemies in a clump
Do not 2 a single lancer in a hallway. Wait until a doorway or a Defense pod has a crowd.
You will know it worked when: A group you could imagine throwing a net over.
- 2
Larva the clump
2Aim at the middle of them, press 2. A pod slams down and yanks them into a fleshy ball. They are stuck for a few seconds. Recasting 2 moves the ball — you are allowed.
You will know it worked when: Enemies flying into one pile. If nobody moved, you aimed at the floor too far away or Range is still unranked.
- 3
Virulence through the ball
1Face the ball, press 1. A fungal line stomps through it. Energy comes back for each enemy the first wave hits. A small pip toward Mutation is added for every hit (five hits = one stack). The number lives on your ability bar.
You will know it worked when: Energy refund. A Mutation count going 0 → 1 after a few stomps. Fat puncture numbers on the ball.
- 4
Link something
3Look at an enemy, press 3 — you dump incoming damage onto them (this is your shield). Look at a teammate or your companion, press 3 — you both get Strength and weapon damage. Recast on the same target to refresh. Start with enemy-link until you trust the health bar.
You will know it worked when: A tether beam. Damage numbers on the linked enemy when you get shot. If the tether breaks, you walked too far — 20 m on enemies, 40 m on allies.
- 5
Ravenous when you have 3 stacks and want a rest
4Press 4. A carpet of maggots. Stand in it. Health ticks back. Maggots that pop also feed Mutation. You spent 3 stacks to drop it — do not dump your only 3 if the tile is already safe.
You will know it worked when: Green health ticks. Maggots latching. The Mutation number not going to zero (you spent 3, you should have some left if you had more).
- 6
The engine, on loop
Larva → Virulence → Larva → Virulence until the gauge is a habit. Link when the tether is free. Ravenous when you are bored of being at 20 health. If you die with 15 or more stacks, Undying spends 15, you become invulnerable for 5 seconds, and you get half your health back. That is the passive. Dying at 14 stacks is just dying.
You will know it worked when: Stacks climbing in every room. You stop pressing 1 at empty hallways.
Common mistakes
Helminthing Larva because a video said Roar
Larva is the engine. You never replace 2. Later you may replace 4, and only once Persistence is online.
Buying Persistence before you can hit 700 armor
The arcane does nothing below 700. Hatchling is not that build yet.
Linking a companion and wondering why statuses still ruin you
Status immunity is on enemy-link only. Companion-link is comfort and damage.
When this feels easy
- 1Parasitic Vitality from Steel Meridian or Perrin25,000 standing. Then one Tauforged Azure Armor shard, then Arcane Persistence. That trio is Persistence God, the next build.
- 2One Amber Casting Speed as soon as you canVirulence without it is a stamina test. You will think the frame is slow. The frame is fine. Your cast is slow.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
15 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●nidusframe
- 2○Corrosive Projectionmod
- 3○Power Driftmod
- 4○Intensifymod
- 5○Stretchmod
- 6○Continuitymod
- 7○Streamlinemod
- 8○Vitalitymod
- 9○Steel Fibermod
- 10○Ragemod
- 11○Arcane Gracearcane
- 12○Molt Reconstructarcane
- 13○Amber · Casting Speedshard
- 14○Tauforged Azure · Armorshard
- 15○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Power Driftmissing · Unlock Lua
Intensifymissing · Fight Lieutenant Lech Kril
Stretchmissing · Enemy drops
Continuitymissing · Run low-level Defense or Survival
Streamlinemissing · Enemy drops and early missions
Vitalitymissing · Jackal


Recommended
Optional

Tauforged Azure · Armormissing · Netracells / Elite Deep Archimedea
Park it for the 700 Persistence goal later
Watch it played
YouTube for this loadout
Nidus Just Became A Monster After His Retouch!
Mutation stacks, every augment, a budget Hatchling, a no-Helminth tank, then health-maxxing and Helminth. Maps onto all five god builds here.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 145%
- Duration
- 130%
- Range
- 145%
- Efficiency
- 130%
- Energy
- base
- Capacity
- 43 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Nidus mods
- Aura
Corrosive ProjectionNightwave Cred Offerings - Exilus
Power DriftLua Halls, or ~5P - 1
IntensifyLech Kril / Sargas Ruk - 2
StretchEnemy drops - 3
ContinuityDefense / Survival rotations - 4
StreamlineEnemy drops - 5
VitalityBoss drops / low-tier - 6
Steel FiberArmor toward the later 700 Persistence breakpointEnemy drops - 7
RageNo shields. Damage on health is energy.J3 Jordas Golem / Alad V
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave Cred Offerings | |
| Exilus | Power Drift | Lua Halls, or ~5P | |
| 1 | Intensify | Lech Kril / Sargas Ruk | |
| 2 | Stretch | Enemy drops | |
| 3 | Continuity | Defense / Survival rotations | |
| 4 | Streamline | Enemy drops | |
| 5 | Vitality | Boss drops / low-tier | |
| 6 | Steel FiberArmor toward the later 700 Persistence breakpoint | Enemy drops | |
| 7 | RageNo shields. Damage on health is energy. | J3 Jordas Golem / Alad V |
No exalted weapon
Nidus has no exalted. Weapons are a primer and a gun — Nataruk, a Kuva Zarr, or whatever you own.
Arcanes
Arcane Grace
Health regen. Optional this early.
Eidolons or Market
Molt Reconstruct
Health on ability cast — cheap and relevant
Zariman bounties
Archon shards
- 1
Amber · Casting SpeedVirulence feels like a skill, not a cutscene1–2 · EDA / Bird 3 - 2
Azure · ArmorPark it for the 700 Persistence goal later1 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedVirulence feels like a skill, not a cutscene | 1–2 | EDA / Bird 3 | |
| 2 | Azure · ArmorPark it for the 700 Persistence goal later | 1 | Netracells |