Nidus
Nidus builds
The Hatchling — Star Chart
Star Chart2–3 FormaModerateHigh confidenceStar ChartSteel Path

NidusThe Hatchling

Star Chart build. Learn the Larva → Virulence engine. No Persistence. No umbral tax. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Junctions through the Outer Terminus. Steel Path is the next card, not this one.

Wrong drop or mechanic?

Why this build?

Star Chart for Junctions through the Outer Terminus. Steel Path is the next card, not this one.

Health: Inventory unknownMark what you own. Until then this is a recommendation, not a test you failed.

Play this in Star ChartPlay this in Steel Path
  • Rage exists because Nidus has no shields. Equilibrium is the backup if you hate Rage.
  • Do not buy Arcane Persistence yet. Learn the loop first.
  • Stretch is the difference between grabbing a tile and grabbing two enemies.

Don’t use this for: Steel Path endurance · level-cap content · solo level-cap

Accessible mods and a working energy / survivability loop

Bring: No exalted weaponNidus has no exalted. Weapons are a primer and a gun — Nataruk, a Kuva Zarr, or whatever you own.

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/3 · required3 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalNone listed

Investment: 3 Forma · Reactor · 1 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Persistence God — Steel Path

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Persistence God — Steel Path

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Corrosive ProjectionOpen Nightwave
  2. After that2–3 FormaOne slot at a time. Rank 30 after each polarize.
  3. FinalThe Hatchling — Star ChartStar Chart · Moderate · 2–3 Forma

Upgrade from here

Persistence God — Steel Path

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Persistence God — Steel Path

Farm the gap

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Two farm routes, then a test run

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

First hour on Nidus. You have never seen a Mutation stack. Persistence is a later problem. Learn the grab-and-stomp.

Time to a playable copy
The session after Nidus leaves the Foundry. Common mods only.
First mission to practice in
An Infested Defense or Survival (Eris, Deimos, Earth hive). Fat crowds, so Larva always has a meal.

6 button drills · 11 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 3 done

Keep this up

First-week loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Larva (2) on a cluster of five or more.
  2. 2Virulence (1) through the ball. Energy comes back. Stacks tick up.
  3. 3Parasitic Link (3) an enemy for redirect, or a teammate once you have a stack.
  4. 4Ravenous (4) at 3 stacks when you want a heal carpet. Recast Larva as soon as the ball is dead.

First mission — press these buttons

  1. 1

    Find five enemies in a clump

    Do not 2 a single lancer in a hallway. Wait until a doorway or a Defense pod has a crowd.

    You will know it worked when: A group you could imagine throwing a net over.

  2. 2

    Larva the clump

    2

    Aim at the middle of them, press 2. A pod slams down and yanks them into a fleshy ball. They are stuck for a few seconds. Recasting 2 moves the ball — you are allowed.

    You will know it worked when: Enemies flying into one pile. If nobody moved, you aimed at the floor too far away or Range is still unranked.

  3. 3

    Virulence through the ball

    1

    Face the ball, press 1. A fungal line stomps through it. Energy comes back for each enemy the first wave hits. A small pip toward Mutation is added for every hit (five hits = one stack). The number lives on your ability bar.

    You will know it worked when: Energy refund. A Mutation count going 0 → 1 after a few stomps. Fat puncture numbers on the ball.

  4. 4

    Link something

    3

    Look at an enemy, press 3 — you dump incoming damage onto them (this is your shield). Look at a teammate or your companion, press 3 — you both get Strength and weapon damage. Recast on the same target to refresh. Start with enemy-link until you trust the health bar.

    You will know it worked when: A tether beam. Damage numbers on the linked enemy when you get shot. If the tether breaks, you walked too far — 20 m on enemies, 40 m on allies.

  5. 5

    Ravenous when you have 3 stacks and want a rest

    4

    Press 4. A carpet of maggots. Stand in it. Health ticks back. Maggots that pop also feed Mutation. You spent 3 stacks to drop it — do not dump your only 3 if the tile is already safe.

    You will know it worked when: Green health ticks. Maggots latching. The Mutation number not going to zero (you spent 3, you should have some left if you had more).

  6. 6

    The engine, on loop

    Larva → Virulence → Larva → Virulence until the gauge is a habit. Link when the tether is free. Ravenous when you are bored of being at 20 health. If you die with 15 or more stacks, Undying spends 15, you become invulnerable for 5 seconds, and you get half your health back. That is the passive. Dying at 14 stacks is just dying.

    You will know it worked when: Stacks climbing in every room. You stop pressing 1 at empty hallways.

Common mistakes

  • Helminthing Larva because a video said Roar

    Larva is the engine. You never replace 2. Later you may replace 4, and only once Persistence is online.

  • Buying Persistence before you can hit 700 armor

    The arcane does nothing below 700. Hatchling is not that build yet.

  • Linking a companion and wondering why statuses still ruin you

    Status immunity is on enemy-link only. Companion-link is comfort and damage.

When this feels easy

  1. 1Parasitic Vitality from Steel Meridian or Perrin25,000 standing. Then one Tauforged Azure Armor shard, then Arcane Persistence. That trio is Persistence God, the next build.
  2. 2One Amber Casting Speed as soon as you canVirulence without it is a stamina test. You will think the frame is slow. The frame is fine. Your cast is slow.

Parts checklist

0 of 11 owned. Tap How on anything you still need.

Dependencies

12 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1nidusframe
  2. 2Corrosive Projectionmod
  3. 3Power Driftmod
  4. 4Intensifymod
  5. 5Stretchmod
  6. 6Primed Continuitymod
  7. 7Streamlinemod
  8. 8Vitalitymod
  9. 9Steel Fibermod
  10. 10Ragemod
  11. 11Arcane Gracearcane
  12. 12Molt Reconstructarcane

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Grace

    missing · Buy it

    Health regen. Optional this early. Skip until you have it — Star Chart does not need Eidolon arcanes.

  • Molt Reconstruct

    missing · Zariman bounties

    Health on ability cast — cheap and relevant Skip until you have it — Star Chart does not need Eidolon arcanes.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
145%
Duration
155%
Range
145%
Efficiency
130%
Energy
base
Capacity
46 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nidus mods

  • AuraCorrosive ProjectionNightwave Cred Offerings
  • ExilusPower DriftLua Halls, or ~5P
  • 1IntensifyLech Kril / Sargas Ruk
  • 2StretchEnemy drops
  • 3Primed ContinuityBaro Ki'Teer / relics
  • 4StreamlineEnemy drops
  • 5VitalityBoss drops / low-tier
  • 6Steel FiberArmor toward the later 700 Persistence breakpointEnemy drops
  • 7RageNo shields. Damage on health is energy.J3 Jordas Golem / Alad V

No exalted weapon

Nidus has no exalted. Weapons are a primer and a gun — Nataruk, a Kuva Zarr, or whatever you own.

Arcanes

Arcane Grace

Health regen. Optional this early. Skip until you have it — Star Chart does not need Eidolon arcanes.

Eidolons or Market

Molt Reconstruct

Health on ability cast — cheap and relevant Skip until you have it — Star Chart does not need Eidolon arcanes.

Zariman bounties

Archon shards

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