
Nekros — Run and Strip
Optimised build. Terrify armor strip plus Creeping Terrify slow. Then Desecrate the corpses. CC and loot in one kit.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Steel Path Grineer farms, people who want Nekros to also peel armor, Eximus-heavy tiles
Wrong drop or mechanic?
Don’t build this yet
First Corpse first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First CorpseWhy this build?
Optimised for Steel Path Grineer farms, people who want Nekros to also peel armor, Eximus-heavy tiles
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Terrify is a real strip in 2026, not just a fear scream.
- Creeping Terrify is the augment that keeps loot in radius. Without it they run out of Despoil range.
- You split Strength and Range. This is worse pure loot than Health for Loot and better at killing armored factions.
Don’t use this for: Star Chart only · new accounts · timed Exterminate as the damage · ability-nuke as the damage
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Viral / corrosive gun — Terrify strips a chunk of armor (Strength-scaled) and makes them flee. Your gun finishes the naked runners. Then Despoil the floor.
Alternative if…
- Star Chart only → First Corpse
- This is too much Forma / cost → Health for Loot — Steel Path
- You wanted to fight, not farm → Grave Aura
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Health for Loot — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Health for Loot — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First CorpseThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Corrosive ProjectionOpen Nightwave
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalRun and StripOptimised · Endgame · 4 Forma
Upgrade from here
Health for Loot — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Health for Loot — EndgameFarm the gap
- Nekros augments — Despoil · Creeping Terrify · Shield of Shadows · Soul Survivor
Helminth & shards
What to put on the body
- 3 Crimson · Strength — Terrify armor strip.Archon locked
- 1 Amber · Casting Speed — 2 then 3 on tempo.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
Grineer armor is eating the farm. You bought Creeping Terrify.
- Time to a playable copy
- After Creeping Terrify and real Strength.
- First mission to practice in
- SP Grineer Survival. You should see armor bars drop, then loot pulses.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Strip loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Terrify (2) the clump. Armor peels. They flee in slow motion if Creeping is on.
- 2Shoot the runners. Do not chase them across the map — Creeping exists so they stay in the circle.
- 3Desecrate (3) the floor.
- 4Shadows (4) if you want extra bodies tanking. Optional on this config.
First mission — press these buttons
- 1
Terrify the clump
22. They flee slowly. Armor peels.
You will know it worked when: Fear FX. Armor bars dropping. Slow walkers.
- 2
Do not chase
3Creeping exists so they stay in 3 range. Pulse the floor.
Common mistakes
Max Overextended and max Blind Rage in 8 slots
You will not cap both. Pick strip or pick radius, then shard the rest.
When this feels easy
- 1Corrosive ProjectionHelps the strip math. Aura is a strip mod.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●nekrosframe
- 2○Corrosive Projectionmod
- 3○Power Driftmod
- 4○Creeping Terrifyaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Stretchmod
- 8○Despoilaugment
- 9○Equilibriummod
- 10○Primed Continuitymod
- 11○Molt Augmentedarcane
- 12○Arcane Blessingarcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required

Power Driftmissing · Unlock Lua
- Creeping Terrify
missing · Red Veil / The Perrin Sequence · 25,000 standing
Feared enemies also slow. They do not sprint out of Desecrate range.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Stretchmissing · Enemy drops
- Despoil
missing · Red Veil / The Perrin Sequence · 25,000 standing
- Equilibrium
missing · The New Strange / drops
Primed Continuitymissing · Wait for Baro Ki'Teer
Recommended
Optional
Strength
~250% Terrify strip
Duration
145% fear window
Range
175% so both Terrify and Desecrate cover the tile
You cannot Overextended-max Range and Blind-Rage-max Strength in one grid. Forma and split the difference, or drop one Reach.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 45%
- Energy
- base
- Capacity
- 50 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Nekros mods
- Aura
Corrosive ProjectionHelps the strip math.Nightwave - Exilus
Power DriftVaults / Lua - 1Creeping TerrifyFeared enemies also slow. They do not sprint out of Desecrate range.Red Veil / Perrin Sequence · 25k
- 2
Blind RageOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
StretchEnemy drops - 5DespoilRed Veil / Perrin Sequence · 25k
- 6EquilibriumThe New Strange
- 7
Primed ContinuityBaro Ki'Teer
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive ProjectionHelps the strip math. | Nightwave | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Creeping Terrify Feared enemies also slow. They do not sprint out of Desecrate range. | Red Veil / Perrin Sequence · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Stretch | Enemy drops | |
| 5 | Despoil | Red Veil / Perrin Sequence · 25k | |
| 6 | Equilibrium | The New Strange | |
| 7 | Primed Continuity | Baro Ki'Teer |
Viral / corrosive gun
Terrify strips a chunk of armor (Strength-scaled) and makes them flee. Your gun finishes the naked runners. Then Despoil the floor.
Arcanes
Molt Augmented
Strength stacks for strip.
Zariman
Arcane Blessing
Health as you Despoil.
Orphix
Archon shards
- 1
Crimson · StrengthTerrify armor strip.3 · Netracells - 2
Amber · Casting Speed2 then 3 on tempo.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthTerrify armor strip. | 3 | Netracells | |
| 2 | Amber · Casting Speed2 then 3 on tempo. | 1 | EDA |