Nekros
Nekros builds
Run and Strip
Optimised4 FormaEndgameMedium confidenceSteel PathFarmingShards optional

NekrosRun and Strip

Optimised build. Terrify armor strip plus Creeping Terrify slow. Then Desecrate the corpses. CC and loot in one kit.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path Grineer farms, people who want Nekros to also peel armor, Eximus-heavy tiles

Wrong drop or mechanic?

Don’t build this yet

First Corpse first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Corpse

Why this build?

Optimised for Steel Path Grineer farms, people who want Nekros to also peel armor, Eximus-heavy tiles

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in Farming
  • Terrify is a real strip in 2026, not just a fear scream.
  • Creeping Terrify is the augment that keeps loot in radius. Without it they run out of Despoil range.
  • You split Strength and Range. This is worse pure loot than Health for Loot and better at killing armored factions.

Don’t use this for: Star Chart only · new accounts · timed Exterminate as the damage · ability-nuke as the damage

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Viral / corrosive gunTerrify strips a chunk of armor (Strength-scaled) and makes them flee. Your gun finishes the naked runners. Then Despoil the floor.

Alternative if…

My test

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Health for Loot — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Health for Loot — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First CorpseThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Corrosive ProjectionOpen Nightwave
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalRun and StripOptimised · Endgame · 4 Forma

Upgrade from here

Health for Loot — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Health for Loot — Endgame

Farm the gap

  • Nekros augmentsDespoil · Creeping Terrify · Shield of Shadows · Soul Survivor

Helminth & shards

What to put on the body

  • 3 Crimson · StrengthTerrify armor strip.Archon locked
  • 1 Amber · Casting Speed2 then 3 on tempo.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Grineer armor is eating the farm. You bought Creeping Terrify.

Time to a playable copy
After Creeping Terrify and real Strength.
First mission to practice in
SP Grineer Survival. You should see armor bars drop, then loot pulses.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Strip loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Terrify (2) the clump. Armor peels. They flee in slow motion if Creeping is on.
  2. 2Shoot the runners. Do not chase them across the map — Creeping exists so they stay in the circle.
  3. 3Desecrate (3) the floor.
  4. 4Shadows (4) if you want extra bodies tanking. Optional on this config.

First mission — press these buttons

  1. 1

    Terrify the clump

    2

    2. They flee slowly. Armor peels.

    You will know it worked when: Fear FX. Armor bars dropping. Slow walkers.

  2. 2

    Do not chase

    3

    Creeping exists so they stay in 3 range. Pulse the floor.

Common mistakes

  • Max Overextended and max Blind Rage in 8 slots

    You will not cap both. Pick strip or pick radius, then shard the rest.

When this feels easy

  1. 1Corrosive ProjectionHelps the strip math. Aura is a strip mod.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1nekrosframe
  2. 2Corrosive Projectionmod
  3. 3Power Driftmod
  4. 4Creeping Terrifyaugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Stretchmod
  8. 8Despoilaugment
  9. 9Equilibriummod
  10. 10Primed Continuitymod
  11. 11Molt Augmentedarcane
  12. 12Arcane Blessingarcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Strength

~250% Terrify strip

Duration

145% fear window

Range

175% so both Terrify and Desecrate cover the tile

You cannot Overextended-max Range and Blind-Rage-max Strength in one grid. Forma and split the difference, or drop one Reach.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
155%
Range
145%
Efficiency
45%
Energy
base
Capacity
50 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nekros mods

  • AuraCorrosive ProjectionHelps the strip math.Nightwave
  • ExilusPower DriftVaults / Lua
  • 1Creeping TerrifyFeared enemies also slow. They do not sprint out of Desecrate range.Red Veil / Perrin Sequence · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4StretchEnemy drops
  • 5DespoilRed Veil / Perrin Sequence · 25k
  • 6EquilibriumThe New Strange
  • 7Primed ContinuityBaro Ki'Teer

Viral / corrosive gun

Terrify strips a chunk of armor (Strength-scaled) and makes them flee. Your gun finishes the naked runners. Then Despoil the floor.

Arcanes

Molt Augmented

Strength stacks for strip.

Zariman

Arcane Blessing

Health as you Despoil.

Orphix

Archon shards

  • 1Crimson · StrengthTerrify armor strip.3 · Netracells
  • 2Amber · Casting Speed2 then 3 on tempo.1 · EDA
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