Nekros
Nekros builds
Health for Loot — Optimised
Optimised3–4 FormaEndgameMedium confidenceNetracellsArchon HuntsShards optional

NekrosHealth for Loot

Optimised build. Despoil spends health per corpse, not energy. Equilibrium turns health orbs into energy anyway. This is 2026 Nekros. Shards and a finished config. Tauforged is the last card.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Netracells, Archon, EDA. You have Helminth or you don't need it.

Wrong drop or mechanic?

Don’t build this yet

First Corpse first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Corpse

Why this build?

Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in NetracellsPlay this in Archon HuntsPlay this in Level capPlay this in Farming
  • Despoil plus Equilibrium is the Nekros people actually bring. Energy Desecrate is the tutorial.
  • Overextended looks ugly on Strength. Strength does not loot. Range loots.
  • A Nekros who peels off to DPS is a worse Mag. Stay on the bodies.

Don’t use this for: new accounts · Star Chart only · timed Exterminate as the damage · solo level-cap

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: AoE weapon / Khora friendYou need corpses. A Bramma, a teammate Khora / Hydroid / Atlas, or a status primer. Desecrate does not kill. It rolls loot on the dead.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Health for Loot — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Health for Loot — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First CorpseThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Steel ChargeInvasion / Nightwave
  3. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterAzure · HealthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalHealth for Loot — OptimisedOptimised · Endgame · 3–4 Forma

Upgrade from here

Health for Loot — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Health for Loot — Endgame

Farm the gap

  • Nekros augmentsDespoil · Creeping Terrify · Shield of Shadows · Soul Survivor

Helminth & shards

What to put on the body

  • 2 Azure · HealthDespoil spends health. Have health.Archon locked
  • 1 Amber · Casting SpeedPulse, walk, pulse.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You bought Despoil. You are the farm.

Time to a playable copy
After Despoil, Equilibrium, and Overextended.
First mission to practice in
A 20-minute Survival you intended to farm anyway. Relics, resources, Arbitrations.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Despoil loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Stand in the kill zone. Desecrate (3) on cooldown. Bodies near you reroll loot and often drop health orbs.
  2. 2Equilibrium turns those orbs into energy you do not need for 3 anymore — spend it on Terrify or Shadows.
  3. 3Health Conversion stacks armor as orbs land. You get tankier the more you loot.
  4. 4Do not wander off the corpse pile to 'shoot more.' The radius has to contain the dead.

First mission — press these buttons

  1. 1

    Park on the pile

    3

    Where the squad is killing. Press 3 whenever bodies exist.

  2. 2

    Watch orbs pay you back

    Health orbs from Desecrate. Equilibrium → energy. Health Conversion → armor.

Common mistakes

  • Chasing kills across the tile

    You are a radius. The radius has to contain corpses.

When this feels easy

  1. 1Arcane BlessingHealth on pickup. Despoil prints pickups.
  2. 2Gloom if enduranceGrave Aura next.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1nekrosframe
  2. 2Steel Chargemod
  3. 3Cunning Driftmod
  4. 4Despoilaugment
  5. 5Overextendedmod
  6. 6Stretchmod
  7. 7Augur Reachmod
  8. 8Equilibriummod
  9. 9Health Conversionmod
  10. 10Hunter Adrenalinemod
  11. 11Arcane Blessingarcane
  12. 12Arcane Pulsearcane
  13. 13Azure · Healthshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Steel Charge

    missing · Invasion / Nightwave

  • Cunning Drift

    missing · Lua Halls of Ascension

  • Despoil

    missing · Red Veil / The Perrin Sequence · 25,000 standing

    Desecrate costs health instead of energy. The whole identity.

  • Overextended

    missing · Orokin Vaults

  • Stretch

    missing · Enemy drops

  • Augur Reach

    missing · Cetus bounties

  • Equilibrium

    missing · The New Strange / drops

    Health orbs from Desecrate / Despoil become energy. The engine.

  • Health Conversion

    missing · Nightwave / trade

    Armor from health orbs. You spend health to loot; orbs pay you back in tank.

  • Hunter Adrenaline

    missing · Cetus Ghoul bounties

    Damage to health becomes energy. Pairs with Despoil. Rage also works.

Recommended

  • Arcane Blessing

    missing · Orphix / trade

    Health on orb pickup. Despoil prints orbs.

  • Arcane Pulse

    missing · Eidolon / trade

    More health orbs. The vacuum loop gets greedier.

Optional

Strength

~100%

Duration

100%

Range

220%+ (Overextended, Stretch, Cunning Drift, Augur Reach)

Despoil = health per body. Health Conversion / Equilibrium / Arcane Blessing keep you alive. Strength is ignored.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
40%
Duration
100%
Range
280%
Efficiency
100%
Energy
base
Capacity
46 / 69

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nekros mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusCunning DriftLua Halls
  • 1DespoilDesecrate costs health instead of energy. The whole identity.Red Veil / The Perrin Sequence · 25k
  • 2OverextendedOrokin Vaults
  • 3StretchEnemy drops
  • 4Augur ReachCetus bounties
  • 5EquilibriumHealth orbs from Desecrate / Despoil become energy. The engine.The New Strange
  • 6Health ConversionArmor from health orbs. You spend health to loot; orbs pay you back in tank.The Index / trade
  • 7Hunter AdrenalineDamage to health becomes energy. Pairs with Despoil. Rage also works.Earth / Cetus

AoE weapon / Khora friend

You need corpses. A Bramma, a teammate Khora / Hydroid / Atlas, or a status primer. Desecrate does not kill. It rolls loot on the dead.

Arcanes

Arcane Blessing

Health on orb pickup. Despoil prints orbs.

Orphix / trade

Arcane Pulse

More health orbs. The vacuum loop gets greedier.

Eidolon / trade

Archon shards

  • 1Azure · HealthDespoil spends health. Have health.2 · Netracells
  • 2Amber · Casting SpeedPulse, walk, pulse.1 · EDA
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