Mag
Mag builds
Shrapnel Engine — Steel Path
Steel Path3–4 FormaAdvancedMedium confidenceStar ChartSteel PathShards optional

MagShrapnel Engine

Steel Path build. Pull, Magnetize, empty the gun into the bubble. Polarize shards feed it. This is 2026 Mag. This is the peak you can run the day Steel Path unlocks — galvanized / arcanes, no Helminth.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Wrong drop or mechanic?

Why this build?

Steel Path for Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Star ChartPlay this in Steel PathPlay this in CircuitPlay this in ArbitrationsPlay this in Archon Hunts
  • The 2026 Mag identity is 'I brought a bubble and a real gun,' not Crush spam.
  • Shards from Polarize orbit you, then get sucked into Magnetize. That loop is free Slash.
  • Hold-2 absorb is a panic reflect. Do not confuse it with the tap bubble.

Don’t use this for: Star Chart only · loadouts that need Helminth

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: AoE / multishot primaryTorid Incarnon, Kuva Nukor, a shotgun with galvanized multishot. The bubble multiplies projectiles. Beams are comfort. Bows are slow.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/8 · required0/8 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 1 shard · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Shrapnel Engine — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Shrapnel Engine — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  4. FinalShrapnel Engine — Steel PathSteel Path · Advanced · 3–4 Forma

Upgrade from here

Shrapnel Engine — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Shrapnel Engine — Optimised

Helminth & shards

What to put on the body

  • 1 Crimson · StrengthBubble damage and Polarize strip both scale.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. Crush is Nourish or Roar. You came to dump magazines into spheres.

Time to a playable copy
After a Helminth subsume and Blind Rage.
First mission to practice in
SP Exterminate. Packed rooms.

2 button drills · 11 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Shrapnel loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Nourish or Roar (4) once per tile.
  2. 2Pull (1) the pack. Magnetize (2) the densest body. Empty the gun into the sphere.
  3. 3Polarize (3) — shards fly into the bubble and add Slash. Your shields snap back.
  4. 4If the bubble is leftover junk, recast 2 or detonate with Magnetized Discharge.

First mission — press these buttons

  1. 1

    Buff, yank, bubble

    2

    4, 1, 2. Empty the gun.

  2. 2

    Polarize into it

    3

    3. Shards fly in. Slash happens.

Common mistakes

  • Magnetizing an empty hallway

    The bubble needs a body and a pile. Pull first.

When this feels easy

  1. 1Strength shardsBubble and Polarize both scale.
  2. 2Archon StretchIf the gun is electric, energy ticks.

Parts checklist

0 of 11 owned. Tap How on anything you still need.

Dependencies

14 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1magframe
  2. 2Growing Powermod
  3. 3Cunning Driftmod
  4. 4Blind Ragemod
  5. 5Transient Fortitudemod
  6. 6Intensifymod
  7. 7Stretchmod
  8. 8Primed Continuitymod
  9. 9Primed Flowmod
  10. 10Molt Augmentedarcane
  11. 11Arcane Energizearcane
  12. 12Crimson · Strengthshard
  13. 13Steel Pathunlock
  14. 14Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength stacks as the tile dies. Bigger bubbles, bigger Polarize. Rank 0 is legal. Rank 3 is the Steel Path version.

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Pull-Magnetize-Polarize is three casts a room. Rank 0 is legal. Rank 3 is the Steel Path version.

Optional

  • Crimson · Strength

    missing · Netracells / Archon Hunt / Bird 3

    Bubble damage and Polarize strip both scale.

Strength

~250%

Duration

155–180% so the bubble lasts a mag dump

Range

175%+ Pull / bubble absorb radius

Magnetize tap = bubble on a target. Hold 2 = personal absorb cone. Learn tap first.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
284%
Duration
128%
Range
205%
Efficiency
45%
Energy
+275%
Capacity
51 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Mag mods

  • AuraGrowing PowerSilver Grove specters
  • ExilusCunning DriftLua Halls
  • 1Blind RageOrokin Vaults
  • 2Transient FortitudeOrokin Vaults
  • 3IntensifyMercury / Venus
  • 4StretchEnemy drops
  • 5Primed ContinuityBaro Ki'Teer
  • 6Primed FlowBaro / relics
  • 7StretchIf you run electric on the gun, Stretch procs energy. Regular Stretch is fine.Kahl / Archon Hunts

AoE / multishot primary

Torid Incarnon, Kuva Nukor, a shotgun with galvanized multishot. The bubble multiplies projectiles. Beams are comfort. Bows are slow.

Arcanes

Molt Augmented

Strength stacks as the tile dies. Bigger bubbles, bigger Polarize. Rank 0 is legal. Rank 3 is the Steel Path version.

Zariman

Arcane Energize

Pull-Magnetize-Polarize is three casts a room. Rank 0 is legal. Rank 3 is the Steel Path version.

Eidolon hunts

Archon shards

  • 1Crimson · StrengthBubble damage and Polarize strip both scale.1 · Netracells
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