Mag
Mag builds
First Bubble — Star Chart
Star Chart2–3 FormaModerateHigh confidenceStar ChartSteel Path

MagFirst Bubble

Star Chart build. Magnetize a heavy. Shoot the bubble. Polarize when shields drop. Crush is a slam, not the kit. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Junctions through the Outer Terminus. Steel Path is the next card, not this one.

Wrong drop or mechanic?

Why this build?

Star Chart for Junctions through the Outer Terminus. Steel Path is the next card, not this one.

Health: Inventory unknownMark what you own. Until then this is a recommendation, not a test you failed.

Play this in Star ChartPlay this in Steel Path
  • Magnetize is Mag. The bubble is a damage amplifier, a grouper, and a bullet vacuum.
  • Polarize restores your shields and strips theirs. You are a shield caster, not a health tank.
  • Crush waits for Fracturing Crush if you want armor strip. Starter just slams.

Don’t use this for: Steel Path endurance · level-cap content · solo level-cap

Accessible mods and a working energy / survivability loop

Bring: Any hitscan / pellet gunMagnetize sucks bullets into the bubble and multiplies them. A shotgun, a Soma, a Kuva Nukor — if it fires projectiles or hitscan, the bubble eats them.

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/3 · required3 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/1 recommended
  • Shards · optionalNone listed

Investment: 3 Forma · Reactor · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Shrapnel Engine — Steel Path

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Shrapnel Engine — Steel Path

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Corrosive ProjectionOpen Nightwave
  2. After that2–3 FormaOne slot at a time. Rank 30 after each polarize.
  3. FinalFirst Bubble — Star ChartStar Chart · Moderate · 2–3 Forma

Upgrade from here

Shrapnel Engine — Steel Path

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Shrapnel Engine — Steel Path

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Two farm routes, then a test run

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You picked Mag at the start, or you just beat The Sergeant. You have never shot a bubble on purpose.

Time to a playable copy
Same day. Intensify, Stretch, Continuity.
First mission to practice in
A Corpus Exterminate on Venus or Phobos. You want shields to Polarize and packs to Pull.

3 button drills · 10 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Bubble loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Pull (1) a pack into a pile.
  2. 2Magnetize (2) the heaviest target in the pile. Shoot the bubble. Everything inside shreds.
  3. 3Polarize (3) when your shields dip, or when Corpus shields need peeling. Shards orbit you and slash.
  4. 4Crush (4) is a slam for leftovers. Do not build the starter around it.

First mission — press these buttons

  1. 1

    Pull a pack

    1

    Look at a clump, press 1. They slide to your feet.

    You will know it worked when: Ragdoll into a pile.

  2. 2

    Tap 2 on the heaviest

    2

    A sphere appears. Shoot the sphere, not the guy behind it.

    You will know it worked when: Bullets curve in. The target shreds.

  3. 3

    Polarize when shields drop

    3

    3. Your shields refill. Enemy shields pop. Shards orbit you.

Common mistakes

  • Holding 2

    Hold is a personal cone. Tap is the blender. Tap.

When this feels easy

  1. 1Magnetized DischargePop leftover bubbles instead of waiting.
  2. 2Then Helminth CrushShrapnel Engine is next.

Parts checklist

0 of 10 owned. Tap How on anything you still need.

Dependencies

11 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1magframe
  2. 2Corrosive Projectionmod
  3. 3Power Driftmod
  4. 4Intensifymod
  5. 5Primed Continuitymod
  6. 6Stretchmod
  7. 7Streamlinemod
  8. 8Primed Flowmod
  9. 9Redirectionmod
  10. 10Vitalitymod
  11. 11Arcane Energizearcane

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Optional. Polarize and Magnetize are not that hungry on Star Chart. Skip until you have it — Star Chart does not need Eidolon arcanes.

Strength

~145% (Intensify)

Duration

155%

Range

145% (Stretch)

Duration keeps Magnetize alive so you can empty a mag into it. Range is Pull and Polarize radius.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
145%
Duration
155%
Range
145%
Efficiency
130%
Energy
+275%
Capacity
47 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Mag mods

  • AuraCorrosive ProjectionNightwave
  • ExilusPower DriftOrokin Vaults / Lua
  • 1IntensifyMercury / Venus rewards
  • 2Primed ContinuityBaro Ki'Teer / relics
  • 3StretchEnemy drops
  • 4StreamlineEnemy drops
  • 5Primed FlowBaro Ki'Teer / relics
  • 6RedirectionMag is a shield frame. 455 base shields. Feed them with Polarize.Enemy drops
  • 7VitalityEarth / drops

Any hitscan / pellet gun

Magnetize sucks bullets into the bubble and multiplies them. A shotgun, a Soma, a Kuva Nukor — if it fires projectiles or hitscan, the bubble eats them.

Arcanes

Arcane Energize

Optional. Polarize and Magnetize are not that hungry on Star Chart. Skip until you have it — Star Chart does not need Eidolon arcanes.

Eidolon / trade

Archon shards

    FarmAll builds
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