
Mag — Shrapnel Engine
Endgame build. Pull, Magnetize, empty the gun into the bubble. Polarize shards feed it. This is 2026 Mag.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
endgame / endurance Exterminate, packed tiles, anyone who wants Mag to delete a clump
Wrong drop or mechanic?
Don’t build this yet
First Bubble first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First BubbleWhy this build?
Endgame for endgame / endurance Exterminate, packed tiles, anyone who wants Mag to delete a clump
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- The 2026 Mag identity is 'I brought a bubble and a real gun,' not Crush spam.
- Shards from Polarize orbit you, then get sucked into Magnetize. That loop is free Slash.
- Hold-2 absorb is a panic reflect. Do not confuse it with the tap bubble.
Don’t use this for: Star Chart only · open-world / Eidolons · new accounts
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: AoE / multishot primary — Torid Incarnon, Kuva Nukor, a shotgun with galvanized multishot. The bubble multiplies projectiles. Beams are comfort. Bows are slow.
Alternative if…
- You don’t have Helminth yet → First Bubble
- Star Chart only → First Bubble
- New account or low investment → First Bubble
- This is too much Forma / cost → Shrapnel Engine — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Breach Surge (Wisp) or Nourish (Grendel)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Breach Surge (Wisp) or Nourish (Grendel)) · 2 shards · 6 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First BubbleThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalShrapnel Engine — EndgameEndgame · Endgame · 4–5 Forma
Helminth & shards
What to put on the body
Breach Surge (Wisp) or Nourish (Grendel) over Pull (1) — keep Crush if you want the strip nuke; or Crush (4) if you only want the bubble
Overframe 43.0 Magnetize nuke keeps Crush for full strip. Pull is the grouping you can replace with Surge blinds. Nourish over Crush is the energy version — pick one, do not sell Magnetize.
Helminth is locked. Tick it on Progress before you subsume.
- 3 Tauforged Crimson · Strength — Bubble damage and Polarize strip both scale.Archon locked
- 1 Tauforged Amber · Casting Speed — The combo is a rhythm game.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Breach Surge (Wisp) or Nourish (Grendel)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Steel Path. Crush is Nourish or Roar. You came to dump magazines into spheres.
- Time to a playable copy
- After a Helminth subsume and Blind Rage.
- First mission to practice in
- SP Exterminate. Packed rooms.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Shrapnel loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Nourish or Roar (4) once per tile.
- 2Pull (1) the pack. Magnetize (2) the densest body. Empty the gun into the sphere.
- 3Polarize (3) — shards fly into the bubble and add Slash. Your shields snap back.
- 4If the bubble is leftover junk, recast 2 or detonate with Magnetized Discharge.
First mission — press these buttons
- 1
Buff, yank, bubble
24, 1, 2. Empty the gun.
- 2
Polarize into it
33. Shards fly in. Slash happens.
Common mistakes
Magnetizing an empty hallway
The bubble needs a body and a pile. Pull first.
When this feels easy
- 1Strength shardsBubble and Polarize both scale.
- 2Archon StretchIf the gun is electric, energy ticks.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
19 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●magframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Blind Ragemod
- 5○Transient Fortitudemod
- 6○Umbral Intensifymod
- 7○Stretchmod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Archon Stretchmod
- 11○Molt Augmentedarcane
- 12○Arcane Energizearcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Breach Surgehelminth
- 16○Nourishhelminth
- 17○Helminth · Breach Surge (Wisp) or Nourish (Grendel)unlock
- 18○Steel Pathunlock
- 19○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults
Transient Fortitudemissing · Same vaults as Blind Rage
Umbral Intensifymissing · Finish The Sacrifice
Stretchmissing · Enemy drops
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
Archon Stretchmissing · Kahl’s Garrison
If you run electric on the gun, Stretch procs energy. Regular Stretch is fine.
- Breach Surge
missing · Helminth
Overframe 43.0 Magnetize nuke keeps Crush for full strip. Pull is the grouping you can replace with Surge blinds. Nourish over Crush is the energy version — pick one, do not sell Magnetize.
- Nourish
missing · Helminth
Overframe 43.0 Magnetize nuke keeps Crush for full strip. Pull is the grouping you can replace with Surge blinds. Nourish over Crush is the energy version — pick one, do not sell Magnetize.
Recommended
Molt Augmentedmissing · Unlock the Zariman
Strength stacks as the tile dies. Bigger bubbles, bigger Polarize.

Optional
Crimson · Strengthmissing · Netracells / Archon Hunt / Bird 3
Bubble damage and Polarize strip both scale.

Watch it played
YouTube for this loadout
GOD MAG - From shame to fame
Magnetize bubble, Polarize strip, Pull grouping. Mag as a nuke, not a starter leftover.
Helminth
Subsume Breach Surge (Wisp) or Nourish (Grendel) over Pull (1) — keep Crush if you want the strip nuke; or Crush (4) if you only want the bubble
Overframe 43.0 Magnetize nuke keeps Crush for full strip. Pull is the grouping you can replace with Surge blinds. Nourish over Crush is the energy version — pick one, do not sell Magnetize.
Strength
~250%
Duration
155–180% so the bubble lasts a mag dump
Range
175%+ Pull / bubble absorb radius
Magnetize tap = bubble on a target. Hold 2 = personal absorb cone. Learn tap first.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 298%
- Duration
- 128%
- Range
- 205%
- Efficiency
- 45%
- Energy
- +277%
- Capacity
- 56 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Mag mods
- Aura
Growing PowerSilver Grove specters - Exilus
Cunning DriftLua Halls - 1
Blind RageOrokin Vaults - 2
Transient FortitudeOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
StretchEnemy drops - 5
Primed ContinuityBaro Ki'Teer - 6
Primed FlowBaro / relics - 7
Archon StretchIf you run electric on the gun, Stretch procs energy. Regular Stretch is fine.Kahl / Archon Hunts
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove specters | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Transient Fortitude | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Stretch | Enemy drops | |
| 5 | Primed Continuity | Baro Ki'Teer | |
| 6 | Primed Flow | Baro / relics | |
| 7 | Archon StretchIf you run electric on the gun, Stretch procs energy. Regular Stretch is fine. | Kahl / Archon Hunts |
AoE / multishot primary
Torid Incarnon, Kuva Nukor, a shotgun with galvanized multishot. The bubble multiplies projectiles. Beams are comfort. Bows are slow.
Arcanes
Molt Augmented
Strength stacks as the tile dies. Bigger bubbles, bigger Polarize.
Zariman
Arcane Energize
Pull-Magnetize-Polarize is three casts a room.
Eidolon hunts
Archon shards
- 1
Tauforged Crimson · StrengthBubble damage and Polarize strip both scale.3 · Netracells - 2
Tauforged Amber · Casting SpeedThe combo is a rhythm game.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Tauforged Crimson · StrengthBubble damage and Polarize strip both scale. | 3 | Netracells | |
| 2 | Tauforged Amber · Casting SpeedThe combo is a rhythm game. | 1 | EDA |