Jade
Jade builds
Deathbringer Grounded
Endgame4 FormaEndgameMedium confidenceDefenseHelminthShards optional

JadeDeathbringer Grounded

Endgame build. Skip the sky. Roar over Glory. Symphony plus Eyes plus a real Incarnon. Jade as a hymn gun platform.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Tiles where flight feels bad, Incarnon lovers, people who want Symphony without managing an exalted pistol

Wrong drop or mechanic?

Don’t build this yet

First Hymn first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Hymn

Why this build?

Endgame for Tiles where flight feels bad, Incarnon lovers, people who want Symphony without managing an exalted pistol

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Defense
  • Not every tile wants a flying frame. This is Symphony as a weapon platform.
  • Roar plus Deathbringer is greedy and legal.
  • Keep Glory on Config A. This is Config B for hallways and Gloom-style defense.

Don’t use this for: ability-nuke as the damage · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Primary (Incarnon)Phenmor, Torid, Felarx, Laetum. Deathbringer is additive base damage — it loves weapons that already crit.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar (Rhino)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Roar (Rhino)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First HymnThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterViolet · Primary crit / electricHelminth and shards are the last rungs. They are not the Starter.
  5. FinalDeathbringer GroundedEndgame · Endgame · 4 Forma

Helminth & shards

What to put on the body

Roar (Rhino) over Glory on High (4)

You will not fly. Roar double-dips with Deathbringer. Snapshot Seven into Roar and Eyes, then ride Deathbringer on the gun.

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Violet · Primary crit / electricThe gun is the build.Archon locked
  • 2 Crimson · StrengthRoar and Seven.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar (Rhino)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Hallways. You replaced Glory with Roar.

Time to a playable copy
After a Roar subsume and a real Incarnon.
First mission to practice in
SP Exterminate indoors.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Ground loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Seven (2), then Roar (4) and Eyes (3) so both snapshot.
  2. 2Cycle to Deathbringer. Shoot.
  3. 3Judgment wells (1) on the lane so kills extend songs.
  4. 4You never leave the floor. Resilience if shields drop.

First mission — press these buttons

  1. 1

    Snapshot Seven into Roar and Eyes

    2

    2, then 4 and 3, then Deathbringer.

  2. 2

    Stay on the floor

    Flight is gone. The gun is the sky.

Common mistakes

  • Pressing 4 expecting to fly

    4 is Roar now. Config A still has Glory.

When this feels easy

  1. 1Violet primary shardsInvest in the Incarnon.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Crepuscular

    missing · Duviri / trade

    Only if you found a cloak. Otherwise Arcane Rage on the primary.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for Roar and songs.

Optional

Helminth

Subsume Roar (Rhino) over Glory on High (4)

You will not fly. Roar double-dips with Deathbringer. Snapshot Seven into Roar and Eyes, then ride Deathbringer on the gun.

Strength

~220% for Roar / Seven / Eyes

Duration

180%+ songs

Range

145%

The gun is the nuke. Songs are the multiplier. Eyes are the strip.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
254%
Range
79%
Efficiency
45%
Energy
+275%
Capacity
54 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Jade mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftOrokin Vaults / Lua
  • 1Blind RageOrokin Vaults
  • 2Umbral IntensifyThe Sacrifice
  • 3Primed ContinuityBaro Ki'Teer
  • 4Narrow MindedOrokin Vaults
  • 5StretchEnemy drops
  • 6Primed FlowBaro / relics
  • 7Rolling GuardArbitrations

Primary (Incarnon)

Phenmor, Torid, Felarx, Laetum. Deathbringer is additive base damage — it loves weapons that already crit.

Arcanes

Arcane Crepuscular

Only if you found a cloak. Otherwise Arcane Rage on the primary.

Duviri / trade

Molt Augmented

Strength for Roar and songs.

Zariman

Archon shards

  • 1Violet · Primary crit / electricThe gun is the build.2 · Elite Temporal Archimedea
  • 2Crimson · StrengthRoar and Seven.2 · Netracells
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