
Jade — Deathbringer Grounded
Endgame build. Skip the sky. Roar over Glory. Symphony plus Eyes plus a real Incarnon. Jade as a hymn gun platform.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Tiles where flight feels bad, Incarnon lovers, people who want Symphony without managing an exalted pistol
Wrong drop or mechanic?
Don’t build this yet
First Hymn first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First HymnWhy this build?
Endgame for Tiles where flight feels bad, Incarnon lovers, people who want Symphony without managing an exalted pistol
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Not every tile wants a flying frame. This is Symphony as a weapon platform.
- Roar plus Deathbringer is greedy and legal.
- Keep Glory on Config A. This is Config B for hallways and Gloom-style defense.
Don’t use this for: ability-nuke as the damage · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Primary (Incarnon) — Phenmor, Torid, Felarx, Laetum. Deathbringer is additive base damage — it loves weapons that already crit.
Alternative if…
- You don’t have Helminth yet → First Hymn
- Star Chart only → First Hymn
- New account or low investment → First Hymn
- This is too much Forma / cost → Artillery Angel — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Roar (Rhino)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Roar (Rhino)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First HymnThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterViolet · Primary crit / electricHelminth and shards are the last rungs. They are not the Starter.
- FinalDeathbringer GroundedEndgame · Endgame · 4 Forma
Helminth & shards
What to put on the body
Roar (Rhino) over Glory on High (4)
You will not fly. Roar double-dips with Deathbringer. Snapshot Seven into Roar and Eyes, then ride Deathbringer on the gun.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Violet · Primary crit / electric — The gun is the build.Archon locked
- 2 Crimson · Strength — Roar and Seven.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Roar (Rhino)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Hallways. You replaced Glory with Roar.
- Time to a playable copy
- After a Roar subsume and a real Incarnon.
- First mission to practice in
- SP Exterminate indoors.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Ground loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Seven (2), then Roar (4) and Eyes (3) so both snapshot.
- 2Cycle to Deathbringer. Shoot.
- 3Judgment wells (1) on the lane so kills extend songs.
- 4You never leave the floor. Resilience if shields drop.
First mission — press these buttons
- 1
Snapshot Seven into Roar and Eyes
22, then 4 and 3, then Deathbringer.
- 2
Stay on the floor
Flight is gone. The gun is the sky.
Common mistakes
Pressing 4 expecting to fly
4 is Roar now. Config A still has Glory.
When this feels easy
- 1Violet primary shardsInvest in the Incarnon.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●jadeframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Primed Continuitymod
- 7○Narrow Mindedmod
- 8○Stretchmod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Arcane Crepusculararcane
- 12○Molt Augmentedarcane
- 13○Violet · Primary crit / electricshard
- 14○Crimson · Strengthshard
- 15○Roar (Rhino)helminth
- 16○Helminth · Roar (Rhino)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
- Narrow Minded
missing · Orokin Vaults
Stretchmissing · Enemy drops
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Roar (Rhino)missing · Own Rhino
You will not fly. Roar double-dips with Deathbringer. Snapshot Seven into Roar and Eyes, then ride Deathbringer on the gun.
Recommended
- Arcane Crepuscular
missing · Duviri / trade
Only if you found a cloak. Otherwise Arcane Rage on the primary.

Optional
Helminth
Subsume Roar (Rhino) over Glory on High (4)
You will not fly. Roar double-dips with Deathbringer. Snapshot Seven into Roar and Eyes, then ride Deathbringer on the gun.
Strength
~220% for Roar / Seven / Eyes
Duration
180%+ songs
Range
145%
The gun is the nuke. Songs are the multiplier. Eyes are the strip.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 254%
- Range
- 79%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Jade mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftOrokin Vaults / Lua - 1
Blind RageOrokin Vaults - 2
Umbral IntensifyThe Sacrifice - 3
Primed ContinuityBaro Ki'Teer - 4Narrow MindedOrokin Vaults
- 5
StretchEnemy drops - 6
Primed FlowBaro / relics - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Orokin Vaults / Lua | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Primed Continuity | Baro Ki'Teer | |
| 4 | Narrow Minded | Orokin Vaults | |
| 5 | Stretch | Enemy drops | |
| 6 | Primed Flow | Baro / relics | |
| 7 | Rolling Guard | Arbitrations |
Primary (Incarnon)
Phenmor, Torid, Felarx, Laetum. Deathbringer is additive base damage — it loves weapons that already crit.
Arcanes
Arcane Crepuscular
Only if you found a cloak. Otherwise Arcane Rage on the primary.
Duviri / trade
Molt Augmented
Strength for Roar and songs.
Zariman
Archon shards
- 1
Violet · Primary crit / electricThe gun is the build.2 · Elite Temporal Archimedea - 2
Crimson · StrengthRoar and Seven.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Violet · Primary crit / electricThe gun is the build. | 2 | Elite Temporal Archimedea | |
| 2 | Crimson · StrengthRoar and Seven. | 2 | Netracells |