Jade
Jade builds
Artillery Angel — Endgame
Endgame5–6 FormaEndgameMedium confidenceSteel PathShards optional

JadeArtillery Angel

Endgame build. Glory on High. Snapshot Power of the Seven into the flight, swap to Deathbringer, hold fire. This is 2026 Jade.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

endgame / endurance, open tiles, anyone who picked Jade to be a gunship

Wrong drop or mechanic?

Don’t build this yet

First Hymn first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Hymn

Why this build?

Endgame for endgame / endurance, open tiles, anyone who picked Jade to be a gunship

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Glory is an exalted secondary. If the pistol grid is empty, flight is sightseeing.
  • Snapshot Seven into Eyes and Glory, then ride Deathbringer. That order is the whole trick.
  • Two auras — Growing Power plus Corrosive Projection — is free Strength and less strip work.

Don’t use this for: Star Chart only · new accounts · ability-nuke as the damage

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Glory (exalted secondary)Open Glory's pistol grid. Hornet Strike, Primed Fulmination, Secondary Enervate, heat/viral. Fulmination plus Ability Range is the blast radius. This grid is the build.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/17 · required0/17 named
  • Forma 0/6 · required6 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 6 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First HymnThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that5–6 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalArtillery Angel — EndgameEndgame · Endgame · 5–6 Forma

Helminth & shards

What to put on the body

  • 2–3 Tauforged Tauforged Crimson · StrengthGlory damage, Eyes strip speed, Seven snapshot.Archon locked
  • 1 Tauforged Amber · Casting SpeedSongs and Eyes on tempo.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You forma'd Glory and want tiles to vanish from the air.

Time to a playable copy
After Glory mods, Primed Fulmination, and Secondary Enervate.
First mission to practice in
An open SP Exterminate. You want sky.

2 button drills · 21 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Glory loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Power of the Seven (2) — tap to cast. Ophanim Eyes (3) while Seven is live so strip snapshots.
  2. 2Glory on High (4) while Seven is still live so the exalted damage snapshots. Then cycle 2 to Deathbringer.
  3. 3Hold primary fire. Alt-fire detonates Judgments for fat Heat bombs. Light's Judgment (1) wells mark extra Judgments.
  4. 4Kills on Judged enemies extend Symphony. You can stay in the air all mission.

First mission — press these buttons

  1. 1

    Seven, Eyes, Glory

    2

    2, 3, 4 while Seven is live. Then cycle 2 to Deathbringer.

  2. 2

    Hold fire

    4

    Carpet the lane. Alt-fire when you see Judgments stacked.

    You will know it worked when: Flight. Heat pops. Empty tile.

Common mistakes

  • Deathbringer first

    You snapped the wrong song into Glory. Seven first, always.

When this feels easy

  1. 1Tau Strength shardsGlory, Eyes, and Seven all eat them.

Parts checklist

0 of 21 owned. Tap How on anything you still need.

Dependencies

24 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1jadeframe
  2. 2Growing Powermod
  3. 3Cunning Driftmod
  4. 4Blind Ragemod
  5. 5Transient Fortitudemod
  6. 6Umbral Intensifymod
  7. 7Overextendedmod
  8. 8Stretchmod
  9. 9Primed Continuitymod
  10. 10Primed Flowmod
  11. 11Hornet Strikemod
  12. 12Primed Fulminationmod
  13. 13Lethal Torrentmod
  14. 14Primed Target Crackermod
  15. 15Pistol Pestilencemod
  16. 16Frostbitemod
  17. 17Scorchmod
  18. 18Cascadia Flaremod
  19. 19Secondary Enervatearcane
  20. 20Molt Augmentedarcane
  21. 21Crimson · Strengthshard
  22. 22Amber · Casting Speedshard
  23. 23Steel Pathunlock
  24. 24Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Secondary Enervate

    missing · 1999 / trade

    Glory's low crit chance ramps to reds as you hit. Put it on Glory, not your hip pistol.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength as you kill. Feeds Glory and Eyes.

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Jun 2024

The Angel of Life and Death - Jade Guide

Glory on High, Symphony of Mercy, Ophanim Eyes. Post-Jade Shadows.

The kitkyaii · Jul 2026

Jade: Perfected | The STRONGEST Warframe I NEVER Used...

Glory on High range explosion plus Symphony. 2026 Jade god loop.

Strength

~220–300% (Glory damage, Eyes strip, song power)

Duration

130–155% (drain while flying)

Range

200%+ (Glory explosions and Eyes cone)

Invert tap/hold on Symphony. Snapshot Seven into 3 and 4, then swap Deathbringer.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
238%
Duration
128%
Range
250%
Efficiency
45%
Energy
+275%
Capacity
54 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
161
Crit
12% × 4.20
Status
73%
Fire rate
15.33
Multishot
1.60
Avg hit
223
Arsenal DPS
5474

Toggle common mods

Jade mods

  • AuraGrowing PowerSilver Grove
  • ExilusCunning DriftLua Halls
  • 1Blind RageOrokin Vaults
  • 2Transient FortitudeOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4OverextendedGlory primary is a 2 m explosion. Range plus Fulmination is a tile.Orokin Vaults
  • 5StretchEnemy drops
  • 6Primed ContinuityBaro Ki'Teer
  • 7Primed FlowBaro / relics

Glory (exalted secondary)

  • 1Hornet StrikeEnemy drops
  • 2Primed FulminationExplosion radius. Multiplies with Ability Range.Baro Ki'Teer
  • 3Lethal TorrentNightmare missions
  • 4Primed Target CrackerBaro Ki'Teer
  • 5Pistol PestilenceEnemy drops
  • 6FrostbiteViral. Heat is innate on Glory.Enemy drops
  • 7ScorchEnemy drops
  • 8Cascadia FlareHeat kills ramp pistol damage. Secondary Enervate in the arcane slot if you have it.Duviri / 1999

Arcanes

Secondary Enervate

Glory's low crit chance ramps to reds as you hit. Put it on Glory, not your hip pistol.

1999 / trade

Molt Augmented

Strength as you kill. Feeds Glory and Eyes.

Zariman

Archon shards

  • 1Tauforged Crimson · StrengthGlory damage, Eyes strip speed, Seven snapshot.2–3 Tauforged · Netracells
  • 2Tauforged Amber · Casting SpeedSongs and Eyes on tempo.1 · EDA
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