
Jade — Artillery Angel
Optimised build. Glory on High. Snapshot Power of the Seven into the flight, swap to Deathbringer, hold fire. This is 2026 Jade. Shards and a finished config. Tauforged is the last card.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Netracells, Archon, EDA. You have Helminth or you don't need it.
Wrong drop or mechanic?
Don’t build this yet
First Hymn first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First HymnWhy this build?
Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Glory is an exalted secondary. If the pistol grid is empty, flight is sightseeing.
- Snapshot Seven into Eyes and Glory, then ride Deathbringer. That order is the whole trick.
- Two auras — Growing Power plus Corrosive Projection — is free Strength and less strip work.
Don’t use this for: new accounts · Star Chart only · frames played as a gun platform only
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Glory (exalted secondary) — Open Glory's pistol grid. Hornet Strike, Primed Fulmination, Secondary Enervate, heat/viral. Fulmination plus Ability Range is the blast radius. This grid is the build.
Alternative if…
- Star Chart only → First Hymn
- This is too much Forma / cost → Artillery Angel — Steel Path
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/17 · required — 0/17 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Artillery Angel — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Artillery Angel — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First HymnThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalArtillery Angel — OptimisedOptimised · Endgame · 4–5 Forma
Upgrade from here
Artillery Angel — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Artillery Angel — EndgameHelminth & shards
What to put on the body
- 2–3 Tauforged Crimson · Strength — Glory damage, Eyes strip speed, Seven snapshot.Archon locked
- 1 Amber · Casting Speed — Songs and Eyes on tempo.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You forma'd Glory and want tiles to vanish from the air.
- Time to a playable copy
- After Glory mods, Primed Fulmination, and Secondary Enervate.
- First mission to practice in
- An open SP Exterminate. You want sky.
2 button drills · 21 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Glory loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Power of the Seven (2) — tap to cast. Ophanim Eyes (3) while Seven is live so strip snapshots.
- 2Glory on High (4) while Seven is still live so the exalted damage snapshots. Then cycle 2 to Deathbringer.
- 3Hold primary fire. Alt-fire detonates Judgments for fat Heat bombs. Light's Judgment (1) wells mark extra Judgments.
- 4Kills on Judged enemies extend Symphony. You can stay in the air all mission.
First mission — press these buttons
- 1
Seven, Eyes, Glory
22, 3, 4 while Seven is live. Then cycle 2 to Deathbringer.
- 2
Hold fire
4Carpet the lane. Alt-fire when you see Judgments stacked.
You will know it worked when: Flight. Heat pops. Empty tile.
Common mistakes
Deathbringer first
You snapped the wrong song into Glory. Seven first, always.
When this feels easy
- 1Tau Strength shardsGlory, Eyes, and Seven all eat them.
Parts checklist
0 of 21 owned. Tap How on anything you still need.
Dependencies
24 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●jadeframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Blind Ragemod
- 5○Transient Fortitudemod
- 6○Umbral Intensifymod
- 7○Overextendedmod
- 8○Stretchmod
- 9○Primed Continuitymod
- 10○Primed Flowmod
- 11○Hornet Strikemod
- 12○Primed Fulminationmod
- 13○Lethal Torrentmod
- 14○Primed Target Crackermod
- 15○Pistol Pestilencemod
- 16○Frostbitemod
- 17○Scorchmod
- 18○Cascadia Flaremod
- 19○Secondary Enervatearcane
- 20○Molt Augmentedarcane
- 21○Crimson · Strengthshard
- 22○Amber · Casting Speedshard
- 23○Steel Pathunlock
- 24○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults
Transient Fortitudemissing · Same vaults as Blind Rage
Umbral Intensifymissing · Finish The Sacrifice
Overextendedmissing · Orokin Vaults
Glory primary is a 2 m explosion. Range plus Fulmination is a tile.
Stretchmissing · Enemy drops
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
Hornet Strikemissing · Konzu, Cetus
Lethal Torrentmissing · Nightmare missions
- Primed Target Cracker
missing · Baro Ki'Teer
Pistol Pestilencemissing · Corrupted Vor

- Scorch
missing · Enemy drops
- Cascadia Flare
missing · Duviri / 1999
Heat kills ramp pistol damage. Secondary Enervate in the arcane slot if you have it.
Recommended
- Secondary Enervate
missing · 1999 / trade
Glory's low crit chance ramps to reds as you hit. Put it on Glory, not your hip pistol.

Optional
Crimson · Strengthmissing · Netracells / Archon Hunt / Bird 3
Glory damage, Eyes strip speed, Seven snapshot.

Strength
~220–300% (Glory damage, Eyes strip, song power)
Duration
130–155% (drain while flying)
Range
200%+ (Glory explosions and Eyes cone)
Invert tap/hold on Symphony. Snapshot Seven into 3 and 4, then swap Deathbringer.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 238%
- Duration
- 128%
- Range
- 250%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 161
- Crit
- 12% × 4.20
- Status
- 73%
- Fire rate
- 15.33
- Multishot
- 1.60
- Avg hit
- 223
- Arsenal DPS
- 5474
Toggle common mods
Jade mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua Halls - 1
Blind RageOrokin Vaults - 2
Transient FortitudeOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
OverextendedGlory primary is a 2 m explosion. Range plus Fulmination is a tile.Orokin Vaults - 5
StretchEnemy drops - 6
Primed ContinuityBaro Ki'Teer - 7
Primed FlowBaro / relics
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Transient Fortitude | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | OverextendedGlory primary is a 2 m explosion. Range plus Fulmination is a tile. | Orokin Vaults | |
| 5 | Stretch | Enemy drops | |
| 6 | Primed Continuity | Baro Ki'Teer | |
| 7 | Primed Flow | Baro / relics |
Glory (exalted secondary)
- 1
Hornet StrikeEnemy drops - 2Primed FulminationExplosion radius. Multiplies with Ability Range.Baro Ki'Teer
- 3
Lethal TorrentNightmare missions - 4Primed Target CrackerBaro Ki'Teer
- 5
Pistol PestilenceEnemy drops - 6
FrostbiteViral. Heat is innate on Glory.Enemy drops - 7ScorchEnemy drops
- 8Cascadia FlareHeat kills ramp pistol damage. Secondary Enervate in the arcane slot if you have it.Duviri / 1999
| Slot | Mod | Source | How |
|---|---|---|---|
| 1 | Hornet Strike | Enemy drops | |
| 2 | Primed Fulmination Explosion radius. Multiplies with Ability Range. | Baro Ki'Teer | |
| 3 | Lethal Torrent | Nightmare missions | |
| 4 | Primed Target Cracker | Baro Ki'Teer | |
| 5 | Pistol Pestilence | Enemy drops | |
| 6 | FrostbiteViral. Heat is innate on Glory. | Enemy drops | |
| 7 | Scorch | Enemy drops | |
| 8 | Cascadia Flare Heat kills ramp pistol damage. Secondary Enervate in the arcane slot if you have it. | Duviri / 1999 |
Arcanes
Secondary Enervate
Glory's low crit chance ramps to reds as you hit. Put it on Glory, not your hip pistol.
1999 / trade
Molt Augmented
Strength as you kill. Feeds Glory and Eyes.
Zariman
Archon shards
- 1
Crimson · StrengthGlory damage, Eyes strip speed, Seven snapshot.2–3 Tauforged · Netracells - 2
Amber · Casting SpeedSongs and Eyes on tempo.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthGlory damage, Eyes strip speed, Seven snapshot. | 2–3 Tauforged | Netracells | |
| 2 | Amber · Casting SpeedSongs and Eyes on tempo. | 1 | EDA |