Grendel
Grendel builds
Meatball — Steel Path
Steel Path3–4 FormaAdvancedMedium confidenceStar ChartSteel PathShards optional

GrendelMeatball

Steel Path build. Nourish up, Feast a crowd, Pulverize. You are a Viral bowling ball that heals while it rolls. Catapult if you want to fly. This is the peak you can run the day Steel Path unlocks — galvanized / arcanes, no Helminth.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Wrong drop or mechanic?

Why this build?

Steel Path for Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Star ChartPlay this in Steel PathPlay this in CircuitPlay this in ArbitrationsPlay this in Archon Hunts
  • Pulverize is Grendel's joke that still clears Steel Path when Nourish is up and the gut is full.
  • You keep Nourish. The ball without Viral and energy is a sad hamster wheel.
  • Catapult is optional. Blind Rage is not.

Don’t use this for: Star Chart only · loadouts that need Helminth · solo level-cap

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Guns optionalThe ball is the weapon. A primer before you roll is comfort. Nourish Viral is already on the slams.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Meatball — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Meatball — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Steel ChargeInvasion / Nightwave
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  4. FinalMeatball — Steel PathSteel Path · Advanced · 3–4 Forma

Upgrade from here

Meatball — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Meatball — Optimised

Farm the gap

Helminth & shards

What to put on the body

  • 1 Crimson · StrengthBall and Nourish.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. You want to be the ball and Nourish is up.

Time to a playable copy
After a Strength/Range stack. Catapult optional.
First mission to practice in
SP Exterminate. Full gut before you roll.

2 button drills · 12 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Ball loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Feast (1) until the gut is noisy. Nourish (2).
  2. 2Pulverize (3). Roll. Jump to slam. Catapult launches you if slotted.
  3. 3If the gut empties, drop the ball (3 again), Feast, recast.
  4. 4Regurgitate (4) only if you need a strip spit. This config usually doesn't.

First mission — press these buttons

  1. 1

    Fill the gut, Nourish, then 3

    3

    You are a ball. Roll through them. Jump for a shockwave.

    You will know it worked when: A giant meat sphere. People flying.

  2. 2

    If the gut empties, hop out and eat

    Empty ball is a sad ball.

Common mistakes

  • Ball without Nourish

    No Viral, no energy, no heal. 2 first.

When this feels easy

  1. 1Strength shardsSlam numbers and Nourish.

Parts checklist

0 of 12 owned. Tap How on anything you still need.

Dependencies

15 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1grendelframe
  2. 2Steel Chargemod
  3. 3Cunning Driftmod
  4. 4Catapultaugment
  5. 5Blind Ragemod
  6. 6Intensifymod
  7. 7Primed Continuitymod
  8. 8Stretchmod
  9. 9Overextendedmod
  10. 10Equilibriummod
  11. 11Arcane Persistencearcane
  12. 12Molt Augmentedarcane
  13. 13Crimson · Strengthshard
  14. 14Steel Pathunlock
  15. 15Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Persistence

    missing · Finish The Old Peace

    At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom). Rank 0 is legal. Rank 3 is the Steel Path version.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength as you flatten people. Rank 0 is legal. Rank 3 is the Steel Path version.

Optional

Strength

~220–280% ball damage and Nourish

Duration

155%+ Nourish

Range

175%+ Feast vacuum and slam radius

Guts armor and ball size/damage like being full. Jump-slam in Pulverize is the shockwave. Keep Nourish up the whole roll.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
169%
Duration
155%
Range
250%
Efficiency
45%
Energy
base
Capacity
49 / 69

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Grendel mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusCunning DriftLua Halls
  • 1CatapultPulverize jump becomes a aimed launch. Optional but it's the fun one.Steel Meridian / New Loka · 25k
  • 2Blind RageOrokin Vaults
  • 3IntensifyMercury / Venus
  • 4Primed ContinuityBaro Ki'Teer
  • 5StretchEnemy drops
  • 6OverextendedOrokin Vaults
  • 7EquilibriumThe New Strange

Guns optional

The ball is the weapon. A primer before you roll is comfort. Nourish Viral is already on the slams.

Arcanes

Arcane Persistence

At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom). Rank 0 is legal. Rank 3 is the Steel Path version.

Roathe, La Cathédrale · 5 Maphica (The Descendia)

Molt Augmented

Strength as you flatten people. Rank 0 is legal. Rank 3 is the Steel Path version.

Zariman

Archon shards

  • 1Crimson · StrengthBall and Nourish.1 · Netracells
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