Grendel
Grendel builds
Meatball — Endgame
Endgame4–5 FormaEndgameMedium confidenceSteel PathShards optional

GrendelMeatball

Endgame build. Nourish up, Feast a crowd, Pulverize. You are a Viral bowling ball that heals while it rolls. Catapult if you want to fly.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

endgame / endurance general, the 2026 Grendel, people who came for the ball

Wrong drop or mechanic?

Don’t build this yet

First Course first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Course

Why this build?

Endgame for endgame / endurance general, the 2026 Grendel, people who came for the ball

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Pulverize is Grendel's joke that still clears Steel Path when Nourish is up and the gut is full.
  • You keep Nourish. The ball without Viral and energy is a sad hamster wheel.
  • Catapult is optional. Blind Rage is not.

Don’t use this for: Star Chart only · new accounts · solo level-cap · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Guns optionalThe ball is the weapon. A primer before you roll is comfort. Nourish Viral is already on the slams.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/3 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First CourseThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Steel ChargeInvasion / Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalMeatball — EndgameEndgame · Endgame · 4–5 Forma

Farm the gap

Helminth & shards

What to put on the body

  • 3 Tauforged Crimson · StrengthBall and Nourish.Archon locked
  • 1 Tauforged Amber · Casting SpeedFeast, Nourish, roll.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. You want to be the ball and Nourish is up.

Time to a playable copy
After a Strength/Range stack. Catapult optional.
First mission to practice in
SP Exterminate. Full gut before you roll.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Ball loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Feast (1) until the gut is noisy. Nourish (2).
  2. 2Pulverize (3). Roll. Jump to slam. Catapult launches you if slotted.
  3. 3If the gut empties, drop the ball (3 again), Feast, recast.
  4. 4Regurgitate (4) only if you need a strip spit. This config usually doesn't.

First mission — press these buttons

  1. 1

    Fill the gut, Nourish, then 3

    3

    You are a ball. Roll through them. Jump for a shockwave.

    You will know it worked when: A giant meat sphere. People flying.

  2. 2

    If the gut empties, hop out and eat

    Empty ball is a sad ball.

Common mistakes

  • Ball without Nourish

    No Viral, no energy, no heal. 2 first.

When this feels easy

  1. 1Strength shardsSlam numbers and Nourish.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Dependencies

17 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1grendelframe
  2. 2Steel Chargemod
  3. 3Cunning Driftmod
  4. 4Catapultaugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Primed Continuitymod
  8. 8Stretchmod
  9. 9Overextendedmod
  10. 10Equilibriummod
  11. 11Arcane Persistencearcane
  12. 12Molt Augmentedarcane
  13. 13Arcane Blessingarcane
  14. 14Crimson · Strengthshard
  15. 15Amber · Casting Speedshard
  16. 16Steel Pathunlock
  17. 17Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Persistence

    missing · Finish The Old Peace

    At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom).

  • Molt Augmented

    missing · Unlock the Zariman

    Strength as you flatten people.

  • Arcane Blessing

    missing · Orphix / trade

    Max HP. You are a health frame in a ball.

Optional

Watch it played

YouTube for this loadout

All videos
BuildsMHBlacky · Jun 2026

This Grendel NUKES Warframe ENDGAME!

Endgame Feast/Pulverize numbers.

Strength

~220–280% ball damage and Nourish

Duration

155%+ Nourish

Range

175%+ Feast vacuum and slam radius

Guts armor and ball size/damage like being full. Jump-slam in Pulverize is the shockwave. Keep Nourish up the whole roll.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
183%
Duration
155%
Range
250%
Efficiency
45%
Energy
base
Capacity
51 / 69

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Grendel mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusCunning DriftLua Halls
  • 1CatapultPulverize jump becomes a aimed launch. Optional but it's the fun one.Steel Meridian / New Loka · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Primed ContinuityBaro Ki'Teer
  • 5StretchEnemy drops
  • 6OverextendedOrokin Vaults
  • 7EquilibriumThe New Strange

Guns optional

The ball is the weapon. A primer before you roll is comfort. Nourish Viral is already on the slams.

Arcanes

Arcane Persistence

At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom).

Roathe, La Cathédrale · 5 Maphica (The Descendia)

Molt Augmented

Strength as you flatten people.

Zariman

Arcane Blessing

Max HP. You are a health frame in a ball.

Duviri / trade

Archon shards

  • 1Tauforged Crimson · StrengthBall and Nourish.3 · Netracells
  • 2Tauforged Amber · Casting SpeedFeast, Nourish, roll.1 · EDA
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