Grendel

Grendel Prime · The kit

Eat, Nourish, bowl or spit

Grendel is a health-tank glutton. Feast fills the gut. Nourish is Viral plus energy plus heal for the whole squad — keep it, it is the best Helminth in the game. Pulverize is the ball. Regurgitate is the strip spit. Helminth 3 if you want guns. Never Helminth 2.

Health

10951195

Shields

95195

Armor

370370

Energy

175225

Grendel
Passive

Glutton's Armor

Each enemy currently in the gut grants bonus Armor. Empty stomach, empty bonus. Feast is a tank button, not just a joke. Gourmand spends that armor; the next swallow puts it back.

Feast
1

Feast

25 per swallow · hold to vomit

A radius swallow. Bodies stored in the gut feed the armor passive, feed Nourish, and become Pulverize fuel or Regurgitate ammo. Hold 1 to vomit leftovers covered in toxin. Gourmand (augment) charges the cast to armor instead of energy — the passive is how you afford it. Range is how many you eat.

Cost
25 per enemy · Gourmand: armor
Hold
Vomit bile-soaked leftovers
Also
Feeds every other ability
Nourish
2

Nourish

50

Digest the gut into a buff: health regen, Viral damage on your (and allies') attacks, and energy sources restore more. Stronger with bodies in the stomach. This is the best Helminth ability in the game, which is exactly why you keep it on Grendel instead of feeding him to the chair. Hearty Nourishment adds status immunity. Weapon configs put Roar over Pulverize, never over this.

Cost
50 energy
Buffs
Heal · Viral · energy multiplier · squad
Helminth
Never. Keep it.
Pulverize
3

Pulverize

toggle · drain

Curl into a meatball. Size and damage like a full gut. Rolling knocks people over and heals you. Jump slams a shockwave. Catapult (augment) turns the jump into an aimed launch. Weapon platforms Helminth this because Nourish is sacred and Feast still feeds armor.

Cost
Toggle drain
Jump
Slam shockwave · Catapult launches
Helminth
Default dump on gun configs
Regurgitate
4

Regurgitate

50

Requires ammo in the stomach. The victim becomes a bile shot. Nearby enemies slow and lose armor. Strength is the strip. Gastro (augment) leaves a lingering bile cloud. Feast is the reload. Nourish Viral is already on the spit.

Cost
50 energy · 1 guts victim
Splash
Slow + armor strip (Strength)
Gastro
Lingering bile

The Grendel loop

    01

    Feast a pack.

    02

    Nourish. Keep it up.

    03

    Ball, spit, or shoot.

    04

    Do not run on an empty stomach.

Augments

Feast

Gourmand

Feast costs Armor instead of Energy.

Steel Meridian / New Loka · 25,000 standing

Nourish

Hearty Nourishment

Gaining Nourish with guts stored grants status-effect immunity.

Steel Meridian / New Loka · 25,000

Pulverize

Catapult

Jumping in the ball becomes an aimed launch.

Steel Meridian / New Loka · 25,000

Regurgitate

Gastro

The spit leaves a lingering bile cloud that keeps stripping and slowing.

Steel Meridian / New Loka · 25,000

YouTube

Watch the kit

All videos
The kitTheKengineer · Oct 2023

Meatball is no longer a memeball! | Grendel Guide

Feast, Nourish, Pulverize after the rework. Keep Nourish.

BuildsMHBlacky · Jun 2026

This Grendel NUKES Warframe ENDGAME!

Endgame Feast/Pulverize numbers.

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