Chroma
Chroma builds
Everlasting Hide — Endgame
Endgame4–5 FormaEndgameMedium confidenceProfit-TakerShards optional

ChromaEverlasting Hide

Endgame build. Everlasting Ward plus Guardian Armor. You are the squad's coat. Adaptation does the rest.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

endgame / endurance groups, Profit-Taker support, anyone who picked the dragon to not die

Wrong drop or mechanic?

Don’t build this yet

First Scales first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Scales

Why this build?

Endgame for endgame / endurance groups, Profit-Taker support, anyone who picked the dragon to not die

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Profit-Taker
  • Guardian Armor no longer dumps the squad's damage onto your health — 2025 patched that. It is just DR now.
  • Everlasting Ward is why Chroma is still a Profit-Taker / squad-buff pickup.
  • Adaptation plus Scorn is the solo survive layer. The auras are the squad layer.

Don’t use this for: Star Chart only · new accounts · solo level-cap

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Tank weaponsA primer (Epitaph / Kuva Nukor) and a real primary. You are a walking Vex aura, not a caster nuke.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 3 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First ScalesThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Brief RespiteThe Index / Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterTauforged Azure · ArmorHelminth and shards are the last rungs. They are not the Starter.
  5. FinalEverlasting Hide — EndgameEndgame · Endgame · 4–5 Forma

Farm the gap

  • Dragon augmentsGuardian Armor · Everlasting Ward · Guided Effigy · Afterburn · Vexing Retaliation

Helminth & shards

What to put on the body

  • 2 Tauforged Azure · ArmorScorn multiplies a bigger seed.Archon locked
  • 2 Tauforged Crimson · StrengthHigher Vex caps.Archon locked
  • 1 Tauforged Amber · Casting SpeedRecast Ward / Vex on tempo.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Brief Respite

    One named gap. The Index / Nightwave

  2. 60 minutes

    Brief Respite, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path groups. You own both Ward/Vex augments.

Time to a playable copy
After Guardian Armor, Everlasting Ward, Adaptation.
First mission to practice in
A Steel Path Defense. Stand on the pod.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Coat loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Pick Heat or Cold on 1. Heat if the squad is health-tanking. Cold if you want the armor coat.
  2. 2Ward (2), then Vex (3). Shoot until Fury is full. Eat a melee or a shield slap for Scorn.
  3. 3Stand near people. Guardian Armor is Affinity Range, not ability Range.
  4. 4Recast Vex before it dies. Guardian Armor's kill extension helps, but do not trust it in a dead hallway.

First mission — press these buttons

  1. 1

    Coat the squad

    2 3

    Ward then Vex. Stand in Affinity Range — that is 50 m, not your Stretch number.

  2. 2

    Let them kill

    Guardian Armor heals you and extends Vex on squad kills. You are the coat.

Common mistakes

  • Wandering 80 m away

    Affinity Range is the DR. Come back.

When this feels easy

  1. 1Azure armor shardsScorn multiplies a bigger seed.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Dependencies

17 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1chromaframe
  2. 2Brief Respitemod
  3. 3Power Driftmod
  4. 4Guardian Armoraugment
  5. 5Everlasting Wardaugment
  6. 6Blind Ragemod
  7. 7Primed Continuitymod
  8. 8Umbral Fibermod
  9. 9Adaptationmod
  10. 10Primed Flowmod
  11. 11Arcane Blessingarcane
  12. 12Molt Efficiencyarcane
  13. 13Tauforged Azure · Armorshard
  14. 14Crimson · Strengthshard
  15. 15Amber · Casting Speedshard
  16. 16Steel Pathunlock
  17. 17Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Brief Respite

    missing · The Index / Nightwave

  • Power Drift

    missing · Unlock Lua

  • Guardian Armor

    missing · Cephalon Suda / Perrin · 25,000

    75% squad DR. Squad kills heal Chroma and add Vex duration.

  • Everlasting Ward

    missing · Cephalon Suda / Perrin · 25,000

    Allies keep Ward after they walk off. This is the support augment.

  • Blind Rage

    missing · Run Orokin Vaults

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Umbral Fiber

    missing · The Sacrifice path

    Armor seed. Scorn multiplies it.

  • Adaptation

    missing · Arbitration / Arbitrations

    Status DR on top of Scorn.

  • Primed Flow

    missing · Baro Ki'Teer

Recommended

  • Arcane Blessing

    missing · Orphix / trade

    Health orb pickups pad the pool Vex wants to nibble.

  • Molt Efficiency

    missing · Zariman

    Duration while shielded. Cold Ward helps.

Optional

Watch it played

YouTube for this loadout

All videos
The kitDeathcrown's Variety · Jul 2025

How To Use Your Chroma - A User's Manual

Elemental Ward, Vex Armor, Effigy, the energy-color alignment. Long-form kit, not a 2016 tank recap.

Strength

~220–280%

Duration

180%+ so Ward and Vex outlast the tile

Range

145%

Guardian Armor gives 75% DR to allies in Affinity Range. Their kills heal you and extend Vex.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
214%
Duration
155%
Range
100%
Efficiency
45%
Energy
+275%
Capacity
51 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Chroma mods

  • AuraBrief RespiteThe Index / Nightwave
  • ExilusPower DriftOrokin Vaults / Lua
  • 1Guardian Armor75% squad DR. Squad kills heal Chroma and add Vex duration.Cephalon Suda / The Perrin Sequence · 25k
  • 2Everlasting WardAllies keep Ward after they walk off. This is the support augment.Cephalon Suda / Perrin · 25k
  • 3Blind RageOrokin Vaults
  • 4Primed ContinuityBaro Ki'Teer
  • 5Umbral FiberArmor seed. Scorn multiplies it.The Sacrifice
  • 6AdaptationStatus DR on top of Scorn.Arbitration
  • 7Primed FlowBaro / relics

Tank weapons

A primer (Epitaph / Kuva Nukor) and a real primary. You are a walking Vex aura, not a caster nuke.

Arcanes

Arcane Blessing

Health orb pickups pad the pool Vex wants to nibble.

Cavia / trade

Molt Efficiency

Duration while shielded. Cold Ward helps.

Zariman

Archon shards

  • 1Tauforged Azure · ArmorScorn multiplies a bigger seed.2 · Netracells
  • 2Tauforged Crimson · StrengthHigher Vex caps.2 · Netracells
  • 3Tauforged Amber · Casting SpeedRecast Ward / Vex on tempo.1 · EDA
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