Chroma

Chroma Prime · The kit

Pick a color. Cast Vex. Shoot.

Chroma is a weapon-platform dragon. Vex Armor is the identity. Spectral Scream is the Helminth slot. Heat Ward for inherit guns, Cold Ward for the armor coat, Effigy for the credit sentry.

Health

270370

Shields

270370

Armor

370370

Energy

175225

Chroma
Passive

Aqueous / Aerial Pelt

Wings sprout for an extra jump and bullet jump. The pelt is also why Effigy looks like you walked out of your own coat.

Spectral Scream
1

Spectral Scream

Hold to cycle · tap to breathe

The breath is a cone of your current element. Hold 1 to cycle — that color paints Elemental Ward and Effigy too. Afterburn (augment) dumps a chunk of leftover damage when you let go. In 2026 you learn the color swap, then you Helminth this slot. The breath is not a Steel Path gun.

Hold
Cycle element
Tap
Breathe cone
Helminth
Default dump slot
Elemental Ward
2

Elemental Ward

50

An elemental coat for Chroma and nearby allies. Heat adds a health pool and a burn aura — that Heat status is the inherit primer. Cold adds armor and reflects bullets. Electric pads shields and zaps attackers. Toxin speeds reloads and drips toxin. Everlasting Ward lets allies keep the buff after they walk away. Duration is the whole point.

Cost
50 energy
Heat
Health + Heat inherit
Cold
Armor + reflect
Vex Armor
3

Vex Armor

75

The 2025 pass lets kills feed the bars — you do not have to stand in a blender. Scorn multiplies armor (melee kills or shield damage). Fury multiplies weapon damage (gun kills, weak points count double, or health damage). Caps scale with Strength. Guardian Armor gives the squad 75% DR in Affinity Range and heals you on their kills. Do not Helminth this.

Cost
75 energy
Scorn cap
350% armor at 100% STR
Fury cap
275% weapon damage at 100% STR
Effigy
4

Effigy

50 + drain

Chroma sheds the pelt as a turret that breathes the current element, buffs nearby allies, and is the old credit-booster sentry. You lose the pelt's armor while it is off. Guided Effigy lets you throw it. Fun. Not the Steel Path plan.

Type
Deployable sentry
You
No pelt = less tank
Guided Effigy
Steer / throw the coat

The Chroma loop

    01

    Hold 1 until the breath is Heat or Cold.

    02

    Ward, then Vex. Fill both bars.

    03

    Shoot. Melee if Scorn is lazy.

    04

    Recast Vex before it dies. You are not a caster nuke.

Augments

Spectral Scream

Afterburn

Releasing the breath dumps stored damage as a burst of the current element.

Cephalon Suda / The Perrin Sequence · 25,000 standing

Elemental Ward

Everlasting Ward

Allies who leave the aura keep Ward for the remaining duration.

Cephalon Suda / Perrin · 25,000

Vex Armor

Guardian Armor

75% damage reduction for squadmates in Affinity Range. Their kills heal Chroma and extend Vex.

Cephalon Suda / Perrin · 25,000

Vex Armor

Vexing Retaliation

Taking 150 damage triggers a 9 m elemental burst.

Cephalon Suda / Perrin · 25,000

Effigy

Guided Effigy

Steer the sentry. Sending it deals a burst of damage.

Cephalon Suda / Perrin · 25,000

YouTube

Watch the kit

All videos
The kitDeathcrown's Variety · Jul 2025

How To Use Your Chroma - A User's Manual

Elemental Ward, Vex Armor, Effigy, the energy-color alignment. Long-form kit, not a 2016 tank recap.

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