Chroma Prime · The kit
Pick a color. Cast Vex. Shoot.
Chroma is a weapon-platform dragon. Vex Armor is the identity. Spectral Scream is the Helminth slot. Heat Ward for inherit guns, Cold Ward for the armor coat, Effigy for the credit sentry.
Health
270 → 370
Shields
270 → 370
Armor
370 → 370
Energy
175 → 225

Aqueous / Aerial Pelt
Wings sprout for an extra jump and bullet jump. The pelt is also why Effigy looks like you walked out of your own coat.
Spectral Scream
Hold to cycle · tap to breatheThe breath is a cone of your current element. Hold 1 to cycle — that color paints Elemental Ward and Effigy too. Afterburn (augment) dumps a chunk of leftover damage when you let go. In 2026 you learn the color swap, then you Helminth this slot. The breath is not a Steel Path gun.
- Hold
- Cycle element
- Tap
- Breathe cone
- Helminth
- Default dump slot
Elemental Ward
50An elemental coat for Chroma and nearby allies. Heat adds a health pool and a burn aura — that Heat status is the inherit primer. Cold adds armor and reflects bullets. Electric pads shields and zaps attackers. Toxin speeds reloads and drips toxin. Everlasting Ward lets allies keep the buff after they walk away. Duration is the whole point.
- Cost
- 50 energy
- Heat
- Health + Heat inherit
- Cold
- Armor + reflect
Vex Armor
75The 2025 pass lets kills feed the bars — you do not have to stand in a blender. Scorn multiplies armor (melee kills or shield damage). Fury multiplies weapon damage (gun kills, weak points count double, or health damage). Caps scale with Strength. Guardian Armor gives the squad 75% DR in Affinity Range and heals you on their kills. Do not Helminth this.
- Cost
- 75 energy
- Scorn cap
- 350% armor at 100% STR
- Fury cap
- 275% weapon damage at 100% STR
Effigy
50 + drainChroma sheds the pelt as a turret that breathes the current element, buffs nearby allies, and is the old credit-booster sentry. You lose the pelt's armor while it is off. Guided Effigy lets you throw it. Fun. Not the Steel Path plan.
- Type
- Deployable sentry
- You
- No pelt = less tank
- Guided Effigy
- Steer / throw the coat
The Chroma loop
01
Hold 1 until the breath is Heat or Cold.
02
Ward, then Vex. Fill both bars.
03
Shoot. Melee if Scorn is lazy.
04
Recast Vex before it dies. You are not a caster nuke.
Augments
Spectral Scream
Afterburn
Releasing the breath dumps stored damage as a burst of the current element.
Cephalon Suda / The Perrin Sequence · 25,000 standing
Elemental Ward
Everlasting Ward
Allies who leave the aura keep Ward for the remaining duration.
Cephalon Suda / Perrin · 25,000
Vex Armor
Guardian Armor
75% damage reduction for squadmates in Affinity Range. Their kills heal Chroma and extend Vex.
Cephalon Suda / Perrin · 25,000
Vex Armor
Vexing Retaliation
Taking 150 damage triggers a 9 m elemental burst.
Cephalon Suda / Perrin · 25,000
Effigy
Guided Effigy
Steer the sentry. Sending it deals a burst of damage.
Cephalon Suda / Perrin · 25,000
YouTube
Watch the kit
How To Use Your Chroma - A User's Manual
Elemental Ward, Vex Armor, Effigy, the energy-color alignment. Long-form kit, not a 2016 tank recap.