
Volt — Capacitance Storm
Optimised build. Discharge stuns a tile and ticks Electricity. Capacitance turns that damage into shields for the squad. Range is the nuke.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Netracells, Archon, EDA. You have Helminth or you don't need it.
Wrong drop or mechanic?
Don’t build this yet
First Spark first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First SparkWhy this build?
Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Discharge is a stun-nuke, not a level-cap deleter. Overextended makes it a room. It will not replace a Torid.
- Capacitance is why 4 is still a support button in 2026 pubs.
- Do not drop Speed to 'make room for more Range.' You need to be in the middle of the tile.
Don’t use this for: new accounts · Star Chart only · players without Helminth · solo level-cap
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Group, then 4 — A grouping tool (Airburst teammate, your own Shield funnel, or just a chokepoint). Discharge wants bodies in Range.
Alternative if…
- You don’t have Helminth yet → First Spark
- Star Chart only → First Spark
- This is too much Forma / cost → Capacitance Storm — Steel Path
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Nourish (Grendel) or Breach Surge (Wisp)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Nourish (Grendel) or Breach Surge (Wisp)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Capacitance Storm — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Capacitance Storm — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First SparkThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Brief RespiteThe Index / Nightwave
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalCapacitance Storm — OptimisedOptimised · Endgame · 4–5 Forma
Upgrade from here
Capacitance Storm — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Capacitance Storm — EndgameFarm the gap
- Volt augments — Shock Trooper · Shocking Speed · Transistor Shield · Capacitance
Helminth & shards
What to put on the body
Nourish (Grendel) or Breach Surge (Wisp) over Shock (1)
Shock is the dump on nuke Volt. Nourish is Viral + energy. Breach Surge turns the stunned pile into spark nukes. Keep Discharge.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Crimson · Strength — Discharge damage and Capacitance shields.Archon locked
- 2 Amber · Casting Speed — 4 on tempo.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Brief Respite
One named gap. The Index / Nightwave
60 minutes
Brief Respite, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Nourish (Grendel) or Breach Surge (Wisp)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Brief Respite
The Index / Nightwave
Who this is for
Play this build from zero
You want to press 4 and stun a Defense tile.
- Time to a playable copy
- After Capacitance, Overextended, and a Shock subsume.
- First mission to practice in
- Defense. Stand in the middle, 4.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Storm loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Speed (2) so you can stand in the right place.
- 2Discharge (4). The tile stuns and ticks. Capacitance pads everyone's shields.
- 3Nourish or Breach Surge (1) on the stunned pile.
- 4Electric Shield (3) for the gunners who were outside the radius.
First mission — press these buttons
- 1
Stand in the pack, press 4
4They stun. Electricity ticks. Capacitance pads shields.
You will know it worked when: A big electric sphere. People stop moving. Shield numbers jump.
- 2
If the radius is a sad bubble, you skipped Overextended
Range is the nuke. Fix the mods.
Common mistakes
Discharge from the other hallway
You have to be in Range. Speed exists so you can be.
When this feels easy
- 1Casting speed4 is your fire rate.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
19 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●voltframe
- 2○Brief Respitemod
- 3○Cunning Driftmod
- 4○Capacitanceaugment
- 5○Overextendedmod
- 6○Stretchmod
- 7○Blind Ragemod
- 8○Umbral Intensifymod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Molt Augmentedarcane
- 12○Arcane Energizearcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Nourishhelminth
- 16○Breach Surgehelminth
- 17○Helminth · Nourish (Grendel) or Breach Surge (Wisp)unlock
- 18○Steel Pathunlock
- 19○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Brief Respite
missing · The Index / Nightwave
Cunning Driftmissing · Lua Halls of Ascension
- Capacitance
missing · Red Veil / Cephalon Suda · 25,000 standing
Discharge damage becomes shields for nearby allies. The 4 augment.

Stretchmissing · Enemy drops
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
- Nourish
missing · Helminth
Shock is the dump on nuke Volt. Nourish is Viral + energy. Breach Surge turns the stunned pile into spark nukes. Keep Discharge.
- Breach Surge
missing · Helminth
Shock is the dump on nuke Volt. Nourish is Viral + energy. Breach Surge turns the stunned pile into spark nukes. Keep Discharge.
Recommended
Optional
Crimson · Strengthmissing · Netracells / Archon Hunt / Bird 3
Discharge damage and Capacitance shields.

Helminth
Subsume Nourish (Grendel) or Breach Surge (Wisp) over Shock (1)
Shock is the dump on nuke Volt. Nourish is Viral + energy. Breach Surge turns the stunned pile into spark nukes. Keep Discharge.
Strength
~220%
Duration
100–130%
Range
200–250%
Range is the Discharge radius. Capacitance converts damage dealt into shields. Overextended is the nuke mod.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 183%
- Duration
- 100%
- Range
- 250%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 50 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Volt mods
- AuraBrief RespiteThe Index / Nightwave
- Exilus
Cunning DriftLua - 1CapacitanceDischarge damage becomes shields for nearby allies. The 4 augment.Red Veil / Cephalon Suda · 25k
- 2
OverextendedDischarge is a radius. Make it a tile.Orokin Vaults - 3
StretchDrops - 4
Blind RageOrokin Vaults - 5
Umbral IntensifyThe Sacrifice - 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Brief Respite | The Index / Nightwave | |
| Exilus | Cunning Drift | Lua | |
| 1 | Capacitance Discharge damage becomes shields for nearby allies. The 4 augment. | Red Veil / Cephalon Suda · 25k | |
| 2 | OverextendedDischarge is a radius. Make it a tile. | Orokin Vaults | |
| 3 | Stretch | Drops | |
| 4 | Blind Rage | Orokin Vaults | |
| 5 | Umbral Intensify | The Sacrifice | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
Group, then 4
A grouping tool (Airburst teammate, your own Shield funnel, or just a chokepoint). Discharge wants bodies in Range.
Arcanes
Molt Augmented
Strength as you kill. Discharge ticks harder.
Zariman
Arcane Energize
4 is 100 energy. You will recast.
Eidolon
Archon shards
- 1
Crimson · StrengthDischarge damage and Capacitance shields.2 · Netracells - 2
Amber · Casting Speed4 on tempo.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthDischarge damage and Capacitance shields. | 2 | Netracells | |
| 2 | Amber · Casting Speed4 on tempo. | 2 | EDA |