Volt
Volt builds
Capacitance Storm — Endgame
Endgame4–5 FormaEndgameMedium confidenceDefenseHelminthShards optional

VoltCapacitance Storm

Endgame build. Discharge stuns a tile and ticks Electricity. Capacitance turns that damage into shields for the squad. Range is the nuke.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Defense, Interception, grouping tiles, people who want Volt to press 4

Wrong drop or mechanic?

Don’t build this yet

First Spark first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Spark

Why this build?

Endgame for Defense, Interception, grouping tiles, people who want Volt to press 4

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Defense
  • Discharge is a stun-nuke, not a level-cap deleter. Overextended makes it a room. It will not replace a Torid.
  • Capacitance is why 4 is still a support button in 2026 pubs.
  • Do not drop Speed to 'make room for more Range.' You need to be in the middle of the tile.

Don’t use this for: Capture / short missions · Star Chart only · new accounts

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Group, then 4A grouping tool (Airburst teammate, your own Shield funnel, or just a chokepoint). Discharge wants bodies in Range.

Alternative if…

My test

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Nourish (Grendel) or Breach Surge (Wisp)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Nourish (Grendel) or Breach Surge (Wisp)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First SparkThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Brief RespiteThe Index / Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalCapacitance Storm — EndgameEndgame · Endgame · 4–5 Forma

Farm the gap

  • Volt augmentsShock Trooper · Shocking Speed · Transistor Shield · Capacitance

Helminth & shards

What to put on the body

Nourish (Grendel) or Breach Surge (Wisp) over Shock (1)

Shock is the dump on nuke Volt. Nourish is Viral + energy. Breach Surge turns the stunned pile into spark nukes. Keep Discharge.

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Tauforged Crimson · StrengthDischarge damage and Capacitance shields.Archon locked
  • 2 Tauforged Amber · Casting Speed4 on tempo.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Brief Respite

    One named gap. The Index / Nightwave

  2. 60 minutes

    Brief Respite, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Nourish (Grendel) or Breach Surge (Wisp)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You want to press 4 and stun a Defense tile.

Time to a playable copy
After Capacitance, Overextended, and a Shock subsume.
First mission to practice in
Defense. Stand in the middle, 4.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Storm loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Speed (2) so you can stand in the right place.
  2. 2Discharge (4). The tile stuns and ticks. Capacitance pads everyone's shields.
  3. 3Nourish or Breach Surge (1) on the stunned pile.
  4. 4Electric Shield (3) for the gunners who were outside the radius.

First mission — press these buttons

  1. 1

    Stand in the pack, press 4

    4

    They stun. Electricity ticks. Capacitance pads shields.

    You will know it worked when: A big electric sphere. People stop moving. Shield numbers jump.

  2. 2

    If the radius is a sad bubble, you skipped Overextended

    Range is the nuke. Fix the mods.

Common mistakes

  • Discharge from the other hallway

    You have to be in Range. Speed exists so you can be.

When this feels easy

  1. 1Casting speed4 is your fire rate.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Brief Respite

    missing · The Index / Nightwave

  • Cunning Drift

    missing · Lua Halls of Ascension

  • Capacitance

    missing · Red Veil / Cephalon Suda · 25,000 standing

    Discharge damage becomes shields for nearby allies. The 4 augment.

  • Overextended

    missing · Orokin Vaults

    Discharge is a radius. Make it a tile.

  • Stretch

    missing · Enemy drops

  • Blind Rage

    missing · Run Orokin Vaults

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Primed Flow

    missing · Baro Ki'Teer

  • Rolling Guard

    missing · Arbitrations

  • Nourish

    missing · Helminth

    Shock is the dump on nuke Volt. Nourish is Viral + energy. Breach Surge turns the stunned pile into spark nukes. Keep Discharge.

  • Breach Surge

    missing · Helminth

    Shock is the dump on nuke Volt. Nourish is Viral + energy. Breach Surge turns the stunned pile into spark nukes. Keep Discharge.

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength as you kill. Discharge ticks harder.

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    4 is 100 energy. You will recast.

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Jul 2024

Volt - Starter frame with endgame power!

Speed, Discharge, Electric Shield. Starter that still clears Steel Path.

Helminth

Subsume Nourish (Grendel) or Breach Surge (Wisp) over Shock (1)

Shock is the dump on nuke Volt. Nourish is Viral + energy. Breach Surge turns the stunned pile into spark nukes. Keep Discharge.

Strength

~220%

Duration

100–130%

Range

200–250%

Range is the Discharge radius. Capacitance converts damage dealt into shields. Overextended is the nuke mod.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
183%
Duration
100%
Range
250%
Efficiency
45%
Energy
+275%
Capacity
50 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Volt mods

  • AuraBrief RespiteThe Index / Nightwave
  • ExilusCunning DriftLua
  • 1CapacitanceDischarge damage becomes shields for nearby allies. The 4 augment.Red Veil / Cephalon Suda · 25k
  • 2OverextendedDischarge is a radius. Make it a tile.Orokin Vaults
  • 3StretchDrops
  • 4Blind RageOrokin Vaults
  • 5Umbral IntensifyThe Sacrifice
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

Group, then 4

A grouping tool (Airburst teammate, your own Shield funnel, or just a chokepoint). Discharge wants bodies in Range.

Arcanes

Molt Augmented

Strength as you kill. Discharge ticks harder.

Zariman

Arcane Energize

4 is 100 energy. You will recast.

Eidolon

Archon shards

  • 1Tauforged Crimson · StrengthDischarge damage and Capacitance shields.2 · Netracells
  • 2Tauforged Amber · Casting Speed4 on tempo.2 · EDA
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