
Nova — Taxi Window
Steel Path build. Wormhole is a door. Escape Velocity is a sprint buff. You are the squad's fast travel.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Capture, Rescue, Spy, any tileset with long hallways, friends who hate walking
Wrong drop or mechanic?
Why this build?
Steel Path for Capture, Rescue, Spy, any tileset with long hallways, friends who hate walking
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Wormhole is the ability people Helminth off — except on this config, where it is the whole joke.
- Escape Velocity is a squad buff hiding in an augment. Duration is the buff timer.
- Still a Slowva/Speedva underneath. The holes are extra.
Don’t use this for: open combat endurance · open-world / Eidolons · sitting Defense
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Sprint / parkour — A shotgun for whatever is in the next room. Movement is the build.
Alternative if…
- Star Chart only → First Slowva
- This is too much Forma / cost → First Slowva — Star Chart
- You wanted open combat, not stealth → Neutron Gun
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/2 · required — 2 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 2 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Hold To Sprint — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Hold To Sprint — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Sprint BoostNightwave / alerts
- After that2 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalTaxi WindowSteel Path · Advanced · 2 Forma
Upgrade from here
Hold To Sprint — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Hold To Sprint — OptimisedFarm the gap
- Nova augments — Molecular Fission · Neutron Star · Escape Velocity · Antimatter Absorb
Helminth & shards
What to put on the body
- 2 Amber · Casting Speed — Place holes as fast as you run.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Sprint Boost
One named gap. Nightwave / alerts
60 minutes
Sprint Boost, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Sprint Boost
Nightwave / alerts
Who this is for
Play this build from zero
Your squad walks too slow and you have Escape Velocity.
- Time to a playable copy
- After buying Escape Velocity from Suda or Steel Meridian.
- First mission to practice in
- A Capture on a big tileset. You should extract laughing.
2 button drills · 11 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Hole loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Look at a far doorway. Hold Wormhole (3) to preview, tap to place.
- 2Walk through. Escape Velocity makes you (and the squad) faster on the other side.
- 3Null Star (1) while you move. Tap or hold Prime (4) depending on whether the next room should crawl or sprint.
- 4Chain holes down a Capture tileset. You will extract before the squad realizes they have legs.
First mission — press these buttons
- 1
Hold 3 at a far door
3A preview ghost shows the exit. Release to place.
You will know it worked when: Two rings. Walk into the near one.
- 2
Sprint buff on the other side
Escape Velocity is why this config exists. Chain another hole.
Common mistakes
Wormholing into a pit
Preview exists for a reason. Hold first.
When this feels easy
- 1Casting speed shardsPlacing holes is your fire rate.
Parts checklist
0 of 11 owned. Tap How on anything you still need.
Dependencies
14 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●novaframe
- 2○Sprint Boostmod
- 3○Cunning Driftmod
- 4○Escape Velocityaugment
- 5○Narrow Mindedmod
- 6○Primed Continuitymod
- 7○Stretchmod
- 8○Intensifymod
- 9○Primed Flowmod
- 10○Streamlinemod
- 11○Arcane Consequencearcane
- 12○Amber · Casting Speedshard
- 13○Steel Pathunlock
- 14○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Sprint Boost
missing · Nightwave / alerts
Cunning Driftmissing · Lua Halls of Ascension
- Escape Velocity
missing · Cephalon Suda / Steel Meridian · 25,000
Anyone who uses the hole gets a sprint buff. This is the taxi.
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Intensifymissing · Fight Lieutenant Lech Kril
Primed Flowmissing · Baro Ki'Teer
Streamlinemissing · Enemy drops and early missions
Recommended
Optional
Strength
150% for Prime cap
Duration
200%+ (Wormhole lifetime and Escape Velocity sprint)
Range
175%+ (Wormhole length)
Hold Wormhole to preview the exit. Escape Velocity gives parkour speed to anyone who walks through.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 130%
- Duration
- 254%
- Range
- 94%
- Efficiency
- 130%
- Energy
- +275%
- Capacity
- 48 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Nova mods
- AuraSprint BoostNightwave / drops
- Exilus
Cunning DriftLua Halls - 1Escape VelocityAnyone who uses the hole gets a sprint buff. This is the taxi.Cephalon Suda / Steel Meridian · 25k
- 2Narrow MindedWormhole stays open. Prime stays on.Orokin Vaults
- 3
Primed ContinuityBaro - 4
StretchDrops - 5
IntensifyDrops - 6
Primed FlowBaro - 7
StreamlineDrops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Sprint Boost | Nightwave / drops | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Escape Velocity Anyone who uses the hole gets a sprint buff. This is the taxi. | Cephalon Suda / Steel Meridian · 25k | |
| 2 | Narrow Minded Wormhole stays open. Prime stays on. | Orokin Vaults | |
| 3 | Primed Continuity | Baro | |
| 4 | Stretch | Drops | |
| 5 | Intensify | Drops | |
| 6 | Primed Flow | Baro | |
| 7 | Streamline | Drops |
Sprint / parkour
A shotgun for whatever is in the next room. Movement is the build.
Arcanes
Arcane Consequence
Parkour speed after a headshot. Optional flex.
Eidolon / trade
Archon shards
- 1
Amber · Casting SpeedPlace holes as fast as you run.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedPlace holes as fast as you run. | 2 | EDA |