Nova
Nova builds
Taxi Window
Steel Path2 FormaAdvancedMedium confidenceSpyCaptureShards optional

NovaTaxi Window

Steel Path build. Wormhole is a door. Escape Velocity is a sprint buff. You are the squad's fast travel.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Capture, Rescue, Spy, any tileset with long hallways, friends who hate walking

Wrong drop or mechanic?

Why this build?

Steel Path for Capture, Rescue, Spy, any tileset with long hallways, friends who hate walking

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in SpyPlay this in Capture
  • Wormhole is the ability people Helminth off — except on this config, where it is the whole joke.
  • Escape Velocity is a squad buff hiding in an augment. Duration is the buff timer.
  • Still a Slowva/Speedva underneath. The holes are extra.

Don’t use this for: open combat endurance · open-world / Eidolons · sitting Defense

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Sprint / parkourA shotgun for whatever is in the next room. Movement is the build.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/2 · required2 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/1 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 2 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Hold To Sprint — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Hold To Sprint — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Sprint BoostNightwave / alerts
  2. After that2 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalTaxi WindowSteel Path · Advanced · 2 Forma

Upgrade from here

Hold To Sprint — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Hold To Sprint — Optimised

Farm the gap

  • Nova augmentsMolecular Fission · Neutron Star · Escape Velocity · Antimatter Absorb

Helminth & shards

What to put on the body

  • 2 Amber · Casting SpeedPlace holes as fast as you run.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Sprint Boost

    One named gap. Nightwave / alerts

  2. 60 minutes

    Sprint Boost, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Your squad walks too slow and you have Escape Velocity.

Time to a playable copy
After buying Escape Velocity from Suda or Steel Meridian.
First mission to practice in
A Capture on a big tileset. You should extract laughing.

2 button drills · 11 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Hole loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Look at a far doorway. Hold Wormhole (3) to preview, tap to place.
  2. 2Walk through. Escape Velocity makes you (and the squad) faster on the other side.
  3. 3Null Star (1) while you move. Tap or hold Prime (4) depending on whether the next room should crawl or sprint.
  4. 4Chain holes down a Capture tileset. You will extract before the squad realizes they have legs.

First mission — press these buttons

  1. 1

    Hold 3 at a far door

    3

    A preview ghost shows the exit. Release to place.

    You will know it worked when: Two rings. Walk into the near one.

  2. 2

    Sprint buff on the other side

    Escape Velocity is why this config exists. Chain another hole.

Common mistakes

  • Wormholing into a pit

    Preview exists for a reason. Hold first.

When this feels easy

  1. 1Casting speed shardsPlacing holes is your fire rate.

Parts checklist

0 of 11 owned. Tap How on anything you still need.

Dependencies

14 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1novaframe
  2. 2Sprint Boostmod
  3. 3Cunning Driftmod
  4. 4Escape Velocityaugment
  5. 5Narrow Mindedmod
  6. 6Primed Continuitymod
  7. 7Stretchmod
  8. 8Intensifymod
  9. 9Primed Flowmod
  10. 10Streamlinemod
  11. 11Arcane Consequencearcane
  12. 12Amber · Casting Speedshard
  13. 13Steel Pathunlock
  14. 14Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Consequence

    missing · Eidolon / trade

    Parkour speed after a headshot. Optional flex.

Optional

Strength

150% for Prime cap

Duration

200%+ (Wormhole lifetime and Escape Velocity sprint)

Range

175%+ (Wormhole length)

Hold Wormhole to preview the exit. Escape Velocity gives parkour speed to anyone who walks through.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
130%
Duration
254%
Range
94%
Efficiency
130%
Energy
+275%
Capacity
48 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nova mods

  • AuraSprint BoostNightwave / drops
  • ExilusCunning DriftLua Halls
  • 1Escape VelocityAnyone who uses the hole gets a sprint buff. This is the taxi.Cephalon Suda / Steel Meridian · 25k
  • 2Narrow MindedWormhole stays open. Prime stays on.Orokin Vaults
  • 3Primed ContinuityBaro
  • 4StretchDrops
  • 5IntensifyDrops
  • 6Primed FlowBaro
  • 7StreamlineDrops

Sprint / parkour

A shotgun for whatever is in the next room. Movement is the build.

Arcanes

Arcane Consequence

Parkour speed after a headshot. Optional flex.

Eidolon / trade

Archon shards

  • 1Amber · Casting SpeedPlace holes as fast as you run.2 · EDA
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