Nova
Nova builds
Charged Particle
Steel Path3–4 FormaAdvancedMedium confidenceDisruptionBossesHelminthShards optional

NovaCharged Particle

Steel Path build. Antimatter Drop is a snowball you shoot. Dump a magazine into the ball, steer it, delete a hallway.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Bosses, Demolysts, people who like a second fireball

Wrong drop or mechanic?

Why this build?

Steel Path for Bosses, Demolysts, people who like a second fireball

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in DisruptionPlay this in Bosses
  • Drop is the original Nova nuke. It still deletes single threats when you actually charge it.
  • Uncharged Drop is a sad spark. The gun is the ability.
  • Wormhole is the Helminth slot here. You are not taxied. You are a cannon.

Don’t use this for: players without Helminth · ability-nuke as the damage

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Hitscan / high fire-rate primaryYou are charging the Drop by shooting it. A fast rifle or a shotgun dump is the battery. Antimatter Absorb (augment) lets the ball eat enemy fire too.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Nourish (Grendel) or Roar (Rhino)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Nourish (Grendel) or Roar (Rhino)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Hold To Sprint — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Hold To Sprint — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  4. FinalCharged ParticleSteel Path · Advanced · 3–4 Forma

Upgrade from here

Hold To Sprint — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Hold To Sprint — Optimised

Farm the gap

  • Nova augmentsMolecular Fission · Neutron Star · Escape Velocity · Antimatter Absorb

Helminth & shards

What to put on the body

Nourish (Grendel) or Roar (Rhino) over Wormhole (3)

Wormhole is the dump slot on a Drop config. Nourish is Viral plus energy. Roar multiplies the ball and your gun.

Helminth is locked. Tick it on Progress before you subsume.

  • 2–3 Crimson · StrengthBigger ball, harder Prime.Archon locked
  • 1 Amber · Casting SpeedLaunch, shoot, launch.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Nourish (Grendel) or Roar (Rhino)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You want to steer a bomb.

Time to a playable copy
After a Wormhole subsume and a gun that dumps a mag fast.
First mission to practice in
A boss or a Disruption Demolyst. One target you can charge into.

3 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Charge loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Null Star (1). Tap Prime (4) so the room is slow and vulnerable.
  2. 2Antimatter Drop (2). Look at the glowing ball. Empty a magazine into it.
  3. 3Steer with the reticle. Touch a packed hallway. Blast status is guaranteed.
  4. 4Nourish or Roar (3) before the next ball if you subsumed.

First mission — press these buttons

  1. 1

    Prime the room

    4

    Tap 4.

  2. 2

    Launch Drop and dump the mag

    2

    2, then shoot YOUR particle, not the enemy.

    You will know it worked when: The ball brightens as it eats bullets.

  3. 3

    Steer into the pack

    Reticle is the rudder. Contact detonates.

Common mistakes

  • Shooting past the ball

    You are the battery. Hit your own particle.

When this feels easy

  1. 1Antimatter AbsorbEnemy fire charges it too. Nice on Defense.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Growing Power

    missing · The Silver Grove quest

  • Power Drift

    missing · Unlock Lua

  • Blind Rage

    missing · Run Orokin Vaults

  • Intensify

    missing · Fight Lieutenant Lech Kril

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Stretch

    missing · Enemy drops

  • Streamline

    missing · Enemy drops and early missions

  • Primed Flow

    missing · Baro Ki'Teer

  • Antimatter Absorb

    missing · Cephalon Suda / Steel Meridian · 25,000

    The ball eats incoming fire and grows. Optional — skip if you always dump the mag yourself.

  • Nourish

    missing · Helminth

    Wormhole is the dump slot on a Drop config. Nourish is Viral plus energy. Roar multiplies the ball and your gun.

  • Roar (Rhino)

    missing · Own Rhino

    Wormhole is the dump slot on a Drop config. Nourish is Viral plus energy. Roar multiplies the ball and your gun.

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength stacks. Drop and Prime both scale.

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Drop is 50, Prime is 100. You will recast both.

Optional

Helminth

Subsume Nourish (Grendel) or Roar (Rhino) over Wormhole (3)

Wormhole is the dump slot on a Drop config. Nourish is Viral plus energy. Roar multiplies the ball and your gun.

Strength

~200%+ (Drop damage and Prime slow)

Duration

155%

Range

145% (Drop detonation radius)

Shoot the particle to charge it. Steering is your reticle. It detonates on contact.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
244%
Duration
155%
Range
145%
Efficiency
75%
Energy
+275%
Capacity
48 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nova mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults / Lua
  • 1Blind RageOrokin Vaults
  • 2IntensifyDrops
  • 3Primed ContinuityBaro
  • 4StretchDrops
  • 5StreamlineDrops
  • 6Primed FlowBaro
  • 7Antimatter AbsorbThe ball eats incoming fire and grows. Optional — skip if you always dump the mag yourself.Cephalon Suda / Steel Meridian · 25k

Hitscan / high fire-rate primary

You are charging the Drop by shooting it. A fast rifle or a shotgun dump is the battery. Antimatter Absorb (augment) lets the ball eat enemy fire too.

Arcanes

Molt Augmented

Strength stacks. Drop and Prime both scale.

Zariman

Arcane Energize

Drop is 50, Prime is 100. You will recast both.

Eidolon

Archon shards

  • 1Crimson · StrengthBigger ball, harder Prime.2–3 · Netracells
  • 2Amber · Casting SpeedLaunch, shoot, launch.1 · EDA
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