
Loki — No Guns Allowed
Optimised build. Irradiating Disarm. The room drops its rifles and punches each other. You stay invisible. Shards and a finished config. Tauforged is the last card.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Netracells, Archon, EDA. You have Helminth or you don't need it.
Wrong drop or mechanic?
Don’t build this yet
Quiet Hallway first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open Quiet HallwayWhy this build?
Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Irradiating Disarm is Loki's Steel Path button. They cannot shoot the objective if they do not have guns.
- Hushed Invisibility keeps Spy and stealth multipliers honest.
- Narrow Minded plus Overextended is a messy Range/Duration split — forma and live with it, or drop Narrow Minded if the cloak already lasts long enough.
Don’t use this for: new accounts · Star Chart only · open combat endurance · open-world / Eidolons · Capture / short missions
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Melee or primer — Disarmed enemies melee. A glaive, a Primer, or a silent primary finishes them. You can also just leave.
Alternative if…
- Star Chart only → Quiet Hallway
- This is too much Forma / cost → No Guns Allowed — Steel Path
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: No Guns Allowed — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
No Guns Allowed — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay Quiet HallwayThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Corrosive ProjectionOpen Nightwave
- After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalNo Guns Allowed — OptimisedOptimised · Endgame · 3–4 Forma
Upgrade from here
No Guns Allowed — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open No Guns Allowed — EndgameFarm the gap
- Loki augments — Hushed Invisibility · Irradiating Disarm · Damage Decoy · Safeguard Switch · Savior Decoy
Helminth & shards
What to put on the body
- 1 Amber · Casting Speed — 2 and 4 on tempo.Archon locked
- 2 Amber · Duration — Invis uptime. The Range shards are optional; Overextended already did it.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
Steel Path. You bought Irradiating Disarm.
- Time to a playable copy
- After Irradiating, Hushed, Overextended, and Primed Continuity.
- First mission to practice in
- A Steel Path Interception or Mobile Defense. You want rifles.
3 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Disarm loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Invisibility (2). You do not exist.
- 2Walk into the tile. Radial Disarm (4). Rifles hit the floor. Radiation makes them punch squadmates.
- 3Decoy (1) on a point if Interception needs a body.
- 4Recast 2 before the shimmer dies. Recast 4 when new guns walk in.
First mission — press these buttons
- 1
Cloak
22.
- 2
Walk in and press 4
4Guns hit the floor. Radiation turns them on each other.
You will know it worked when: Rifles drop. Yellow Radiation numbers. They punch squadmates.
- 3
Recast when new units spawn
Disarm is not a permanent debuff on the tile. New dropships have new guns.
Common mistakes
Disarm with no Range
Overextended is the radius. Strength is not the point.
When this feels easy
- 1CrepuscularYou are still a gun while cloaked.
- 2Gloom subsumeIf you want a slow aura, next config.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●lokiframe
- 2○Corrosive Projectionmod
- 3○Cunning Driftmod
- 4○Irradiating Disarmaugment
- 5○Narrow Mindedmod
- 6○Overextendedmod
- 7○Stretchmod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Hushed Invisibilityaugment
- 11○Arcane Crepusculararcane
- 12○Arcane Energizearcane
- 13○Amber · Casting Speedshard
- 14○Amber · Durationshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Cunning Driftmissing · Lua Halls of Ascension
- Irradiating Disarm
missing · Arbiters of Hexis / Red Veil · 25,000 standing
Radial Disarm inflicts Radiation. They fight each other.
- Narrow Minded
missing · Orokin Vaults
Invis duration. Overextended fights it — pick Range on a second config if you want both maxed.

Stretchmissing · Enemy drops
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Hushed Invisibility
missing · Arbiters of Hexis / Red Veil · 25,000 standing
Your shots stay silent. Spy and stealth damage both keep working.
Recommended
Optional

Amber · Durationmissing · Netracells
Invis uptime. The Range shards are optional; Overextended already did it.
Strength
~180% for Irradiating proc chance / damage
Duration
220%+ cloak
Range
200%+ so Disarm is a room
Range is the Disarm. Duration is the cloak. Strength is a bonus on the Radiation.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 40%
- Duration
- 254%
- Range
- 184%
- Efficiency
- 100%
- Energy
- +275%
- Capacity
- 48 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Loki mods
- Aura
Corrosive ProjectionNightwave - Exilus
Cunning DriftLua Halls - 1Irradiating DisarmRadial Disarm inflicts Radiation. They fight each other.Arbiters / Red Veil · 25k
- 2Narrow MindedInvis duration. Overextended fights it — pick Range on a second config if you want both maxed.Orokin Vaults
- 3
OverextendedDisarm radius. The Strength hit is fine; you are not a nuke.Orokin Vaults - 4
StretchEnemy drops - 5
Primed ContinuityBaro Ki'Teer - 6
Primed FlowBaro / relics - 7Hushed InvisibilityYour shots stay silent. Spy and stealth damage both keep working.Arbiters / Red Veil · 25k
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Irradiating Disarm Radial Disarm inflicts Radiation. They fight each other. | Arbiters / Red Veil · 25k | |
| 2 | Narrow Minded Invis duration. Overextended fights it — pick Range on a second config if you want both maxed. | Orokin Vaults | |
| 3 | OverextendedDisarm radius. The Strength hit is fine; you are not a nuke. | Orokin Vaults | |
| 4 | Stretch | Enemy drops | |
| 5 | Primed Continuity | Baro Ki'Teer | |
| 6 | Primed Flow | Baro / relics | |
| 7 | Hushed Invisibility Your shots stay silent. Spy and stealth damage both keep working. | Arbiters / Red Veil · 25k |
Melee or primer
Disarmed enemies melee. A glaive, a Primer, or a silent primary finishes them. You can also just leave.
Arcanes
Arcane Crepuscular
Cloak is a crit steroid.
Duviri / trade
Arcane Energize
Disarm plus recast Invis is two expensive buttons.
Eidolon hunts
Archon shards
- 1
Amber · Casting Speed2 and 4 on tempo.1 · EDA - 2
Amber · DurationInvis uptime. The Range shards are optional; Overextended already did it.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting Speed2 and 4 on tempo. | 1 | EDA | |
| 2 | Amber · DurationInvis uptime. The Range shards are optional; Overextended already did it. | 2 | Netracells |