Loki
Loki builds
No Guns Allowed — Optimised
Optimised3–4 FormaEndgameMedium confidenceSteel PathNetracellsShards optional

LokiNo Guns Allowed

Optimised build. Irradiating Disarm. The room drops its rifles and punches each other. You stay invisible. Shards and a finished config. Tauforged is the last card.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Netracells, Archon, EDA. You have Helminth or you don't need it.

Wrong drop or mechanic?

Don’t build this yet

Quiet Hallway first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open Quiet Hallway

Why this build?

Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in NetracellsPlay this in Archon HuntsPlay this in Level capPlay this in Spy
  • Irradiating Disarm is Loki's Steel Path button. They cannot shoot the objective if they do not have guns.
  • Hushed Invisibility keeps Spy and stealth multipliers honest.
  • Narrow Minded plus Overextended is a messy Range/Duration split — forma and live with it, or drop Narrow Minded if the cloak already lasts long enough.

Don’t use this for: new accounts · Star Chart only · open combat endurance · open-world / Eidolons · Capture / short missions

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Melee or primerDisarmed enemies melee. A glaive, a Primer, or a silent primary finishes them. You can also just leave.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: No Guns Allowed — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

No Guns Allowed — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay Quiet HallwayThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Corrosive ProjectionOpen Nightwave
  3. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  5. FinalNo Guns Allowed — OptimisedOptimised · Endgame · 3–4 Forma

Upgrade from here

No Guns Allowed — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open No Guns Allowed — Endgame

Farm the gap

  • Loki augmentsHushed Invisibility · Irradiating Disarm · Damage Decoy · Safeguard Switch · Savior Decoy

Helminth & shards

What to put on the body

  • 1 Amber · Casting Speed2 and 4 on tempo.Archon locked
  • 2 Amber · DurationInvis uptime. The Range shards are optional; Overextended already did it.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. You bought Irradiating Disarm.

Time to a playable copy
After Irradiating, Hushed, Overextended, and Primed Continuity.
First mission to practice in
A Steel Path Interception or Mobile Defense. You want rifles.

3 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Disarm loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Invisibility (2). You do not exist.
  2. 2Walk into the tile. Radial Disarm (4). Rifles hit the floor. Radiation makes them punch squadmates.
  3. 3Decoy (1) on a point if Interception needs a body.
  4. 4Recast 2 before the shimmer dies. Recast 4 when new guns walk in.

First mission — press these buttons

  1. 1

    Cloak

    2

    2.

  2. 2

    Walk in and press 4

    4

    Guns hit the floor. Radiation turns them on each other.

    You will know it worked when: Rifles drop. Yellow Radiation numbers. They punch squadmates.

  3. 3

    Recast when new units spawn

    Disarm is not a permanent debuff on the tile. New dropships have new guns.

Common mistakes

  • Disarm with no Range

    Overextended is the radius. Strength is not the point.

When this feels easy

  1. 1CrepuscularYou are still a gun while cloaked.
  2. 2Gloom subsumeIf you want a slow aura, next config.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1lokiframe
  2. 2Corrosive Projectionmod
  3. 3Cunning Driftmod
  4. 4Irradiating Disarmaugment
  5. 5Narrow Mindedmod
  6. 6Overextendedmod
  7. 7Stretchmod
  8. 8Primed Continuitymod
  9. 9Primed Flowmod
  10. 10Hushed Invisibilityaugment
  11. 11Arcane Crepusculararcane
  12. 12Arcane Energizearcane
  13. 13Amber · Casting Speedshard
  14. 14Amber · Durationshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Corrosive Projection

    missing · Open Nightwave

  • Cunning Drift

    missing · Lua Halls of Ascension

  • Irradiating Disarm

    missing · Arbiters of Hexis / Red Veil · 25,000 standing

    Radial Disarm inflicts Radiation. They fight each other.

  • Narrow Minded

    missing · Orokin Vaults

    Invis duration. Overextended fights it — pick Range on a second config if you want both maxed.

  • Overextended

    missing · Orokin Vaults

    Disarm radius. The Strength hit is fine; you are not a nuke.

  • Stretch

    missing · Enemy drops

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Primed Flow

    missing · Baro Ki'Teer

  • Hushed Invisibility

    missing · Arbiters of Hexis / Red Veil · 25,000 standing

    Your shots stay silent. Spy and stealth damage both keep working.

Recommended

  • Arcane Crepuscular

    missing · Duviri / trade

    Cloak is a crit steroid.

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Disarm plus recast Invis is two expensive buttons.

Optional

Strength

~180% for Irradiating proc chance / damage

Duration

220%+ cloak

Range

200%+ so Disarm is a room

Range is the Disarm. Duration is the cloak. Strength is a bonus on the Radiation.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
40%
Duration
254%
Range
184%
Efficiency
100%
Energy
+275%
Capacity
48 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Loki mods

  • AuraCorrosive ProjectionNightwave
  • ExilusCunning DriftLua Halls
  • 1Irradiating DisarmRadial Disarm inflicts Radiation. They fight each other.Arbiters / Red Veil · 25k
  • 2Narrow MindedInvis duration. Overextended fights it — pick Range on a second config if you want both maxed.Orokin Vaults
  • 3OverextendedDisarm radius. The Strength hit is fine; you are not a nuke.Orokin Vaults
  • 4StretchEnemy drops
  • 5Primed ContinuityBaro Ki'Teer
  • 6Primed FlowBaro / relics
  • 7Hushed InvisibilityYour shots stay silent. Spy and stealth damage both keep working.Arbiters / Red Veil · 25k

Melee or primer

Disarmed enemies melee. A glaive, a Primer, or a silent primary finishes them. You can also just leave.

Arcanes

Arcane Crepuscular

Cloak is a crit steroid.

Duviri / trade

Arcane Energize

Disarm plus recast Invis is two expensive buttons.

Eidolon hunts

Archon shards

  • 1Amber · Casting Speed2 and 4 on tempo.1 · EDA
  • 2Amber · DurationInvis uptime. The Range shards are optional; Overextended already did it.2 · Netracells
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