
Loki — Invisible Leech
Endgame build. Gloom over Decoy. A slow aura while you stay cloaked. Radial Disarm still dumps the guns.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Steel Path Survival, endurance, people who want Loki to also be the CC radius
Wrong drop or mechanic?
Don’t build this yet
Quiet Hallway first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open Quiet HallwayWhy this build?
Endgame for Steel Path Survival, endurance, people who want Loki to also be the CC radius
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Gloom Loki is the 2026 Helminth identity. You give up the dummy for a slow that heals you.
- You still do not have armor. If both Gloom and Invis drop, you fold.
- Overextended hurts Gloom's Strength. If the slow feels weak, drop Overextended and Disarm a smaller room.
Don’t use this for: Star Chart only · new accounts · open combat endurance · open-world / Eidolons
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Life-steal melee or primer — Gloom heals on damage you deal inside the aura. A slash melee or a beam that ticks keeps you topped off.
Alternative if…
- You don’t have Helminth yet → Quiet Hallway
- Star Chart only → Quiet Hallway
- New account or low investment → Quiet Hallway
- This is too much Forma / cost → No Guns Allowed — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay Quiet HallwayThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Corrosive ProjectionOpen Nightwave
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalInvisible LeechEndgame · Endgame · 4–5 Forma
Farm the gap
- Loki augments — Hushed Invisibility · Irradiating Disarm · Damage Decoy · Safeguard Switch · Savior Decoy
Helminth & shards
What to put on the body
Gloom (Sevagoth) over Decoy (1)
Decoy is aggro. Gloom is a Strength-scaled slow / lifesteal aura you can sit in while invisible. Disarm handles the guns; Gloom handles the walkers.
Helminth is locked. Tick it on Progress before you subsume.
- 2–3 Crimson · Strength — Gloom slow cap.Archon locked
- 1 Amber · Casting Speed — 2, 4, Gloom.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
Helminth is injected. You want a slow aura on the trickster.
- Time to a playable copy
- After subsuming Gloom over Decoy.
- First mission to practice in
- Steel Path Survival. You want a packed circle.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Gloom loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Invisibility (2).
- 2Gloom (1). The aura hangs. Enemies wade.
- 3Radial Disarm (4) when a gun tile walks in.
- 4Switch Teleport (3) is still the panic taxi. Recast 2 forever.
First mission — press these buttons
- 1
Cloak, then Gloom
12 then 1. The aura should slow the circle.
- 2
Disarm the rifles
44. Melee walkers crawl through Gloom.
Common mistakes
Letting the drain eat the pool
Gloom is hungry. Energize, Equilibrium, or turn it off between packs.
When this feels easy
- 1Drop Overextended if Gloom is weakSlow scales with Strength. Range and Strength fight; pick a side.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●lokiframe
- 2○Corrosive Projectionmod
- 3○Cunning Driftmod
- 4○Blind Ragemod
- 5○Primed Continuitymod
- 6○Stretchmod
- 7○Overextendedmod
- 8○Primed Flowmod
- 9○Equilibriummod
- 10○Irradiating Disarmaugment
- 11○Arcane Crepusculararcane
- 12○Arcane Energizearcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Gloomhelminth
- 16○Helminth · Gloom (Sevagoth)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Overextendedmissing · Orokin Vaults
Primed Flowmissing · Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
- Irradiating Disarm
missing · Arbiters of Hexis / Red Veil · 25,000 standing
- Gloom
missing · Helminth
Decoy is aggro. Gloom is a Strength-scaled slow / lifesteal aura you can sit in while invisible. Disarm handles the guns; Gloom handles the walkers.
Recommended
Optional
Helminth
Subsume Gloom (Sevagoth) over Decoy (1)
Decoy is aggro. Gloom is a Strength-scaled slow / lifesteal aura you can sit in while invisible. Disarm handles the guns; Gloom handles the walkers.
Strength
~200%+ so Gloom actually slows
Duration
220% cloak and Gloom drain comfort
Range
175% Gloom radius plus Disarm
Gloom is a drain. Efficiency and Flow matter. Invis still does the living if Gloom is off.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 139%
- Duration
- 155%
- Range
- 250%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 50 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Loki mods
- Aura
Corrosive ProjectionNightwave - Exilus
Cunning DriftLua Halls - 1
Blind RageOrokin Vaults - 2
Primed ContinuityBaro Ki'Teer - 3
StretchEnemy drops - 4
OverextendedOrokin Vaults - 5
Primed FlowBaro / relics - 6EquilibriumThe New Strange
- 7Irradiating DisarmArbiters / Red Veil · 25k
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Primed Continuity | Baro Ki'Teer | |
| 3 | Stretch | Enemy drops | |
| 4 | Overextended | Orokin Vaults | |
| 5 | Primed Flow | Baro / relics | |
| 6 | Equilibrium | The New Strange | |
| 7 | Irradiating Disarm | Arbiters / Red Veil · 25k |
Life-steal melee or primer
Gloom heals on damage you deal inside the aura. A slash melee or a beam that ticks keeps you topped off.
Arcanes
Arcane Crepuscular
Cloak damage.
Duviri
Arcane Energize
Gloom is a hungry aura.
Eidolon
Archon shards
- 1
Crimson · StrengthGloom slow cap.2–3 · Netracells - 2
Amber · Casting Speed2, 4, Gloom.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthGloom slow cap. | 2–3 | Netracells | |
| 2 | Amber · Casting Speed2, 4, Gloom. | 1 | EDA |