Loki
Loki builds
Invisible Leech
Endgame4–5 FormaEndgameMedium confidenceSteel PathSurvivalHelminthShards optional

LokiInvisible Leech

Endgame build. Gloom over Decoy. A slow aura while you stay cloaked. Radial Disarm still dumps the guns.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path Survival, endurance, people who want Loki to also be the CC radius

Wrong drop or mechanic?

Don’t build this yet

Quiet Hallway first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open Quiet Hallway

Why this build?

Endgame for Steel Path Survival, endurance, people who want Loki to also be the CC radius

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in Survival
  • Gloom Loki is the 2026 Helminth identity. You give up the dummy for a slow that heals you.
  • You still do not have armor. If both Gloom and Invis drop, you fold.
  • Overextended hurts Gloom's Strength. If the slow feels weak, drop Overextended and Disarm a smaller room.

Don’t use this for: Star Chart only · new accounts · open combat endurance · open-world / Eidolons

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Life-steal melee or primerGloom heals on damage you deal inside the aura. A slash melee or a beam that ticks keeps you topped off.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Gloom (Sevagoth)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay Quiet HallwayThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Corrosive ProjectionOpen Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalInvisible LeechEndgame · Endgame · 4–5 Forma

Farm the gap

  • Loki augmentsHushed Invisibility · Irradiating Disarm · Damage Decoy · Safeguard Switch · Savior Decoy

Helminth & shards

What to put on the body

Gloom (Sevagoth) over Decoy (1)

Decoy is aggro. Gloom is a Strength-scaled slow / lifesteal aura you can sit in while invisible. Disarm handles the guns; Gloom handles the walkers.

Helminth is locked. Tick it on Progress before you subsume.

  • 2–3 Crimson · StrengthGloom slow cap.Archon locked
  • 1 Amber · Casting Speed2, 4, Gloom.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Gloom (Sevagoth)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Helminth is injected. You want a slow aura on the trickster.

Time to a playable copy
After subsuming Gloom over Decoy.
First mission to practice in
Steel Path Survival. You want a packed circle.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Gloom loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Invisibility (2).
  2. 2Gloom (1). The aura hangs. Enemies wade.
  3. 3Radial Disarm (4) when a gun tile walks in.
  4. 4Switch Teleport (3) is still the panic taxi. Recast 2 forever.

First mission — press these buttons

  1. 1

    Cloak, then Gloom

    1

    2 then 1. The aura should slow the circle.

  2. 2

    Disarm the rifles

    4

    4. Melee walkers crawl through Gloom.

Common mistakes

  • Letting the drain eat the pool

    Gloom is hungry. Energize, Equilibrium, or turn it off between packs.

When this feels easy

  1. 1Drop Overextended if Gloom is weakSlow scales with Strength. Range and Strength fight; pick a side.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Helminth

Subsume Gloom (Sevagoth) over Decoy (1)

Decoy is aggro. Gloom is a Strength-scaled slow / lifesteal aura you can sit in while invisible. Disarm handles the guns; Gloom handles the walkers.

Strength

~200%+ so Gloom actually slows

Duration

220% cloak and Gloom drain comfort

Range

175% Gloom radius plus Disarm

Gloom is a drain. Efficiency and Flow matter. Invis still does the living if Gloom is off.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
139%
Duration
155%
Range
250%
Efficiency
45%
Energy
+275%
Capacity
50 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Loki mods

  • AuraCorrosive ProjectionNightwave
  • ExilusCunning DriftLua Halls
  • 1Blind RageOrokin Vaults
  • 2Primed ContinuityBaro Ki'Teer
  • 3StretchEnemy drops
  • 4OverextendedOrokin Vaults
  • 5Primed FlowBaro / relics
  • 6EquilibriumThe New Strange
  • 7Irradiating DisarmArbiters / Red Veil · 25k

Life-steal melee or primer

Gloom heals on damage you deal inside the aura. A slash melee or a beam that ticks keeps you topped off.

Arcanes

Arcane Crepuscular

Cloak damage.

Duviri

Arcane Energize

Gloom is a hungry aura.

Eidolon

Archon shards

  • 1Crimson · StrengthGloom slow cap.2–3 · Netracells
  • 2Amber · Casting Speed2, 4, Gloom.1 · EDA
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