Loki
Loki builds
Punching Bag
Steel Path3 FormaAdvancedMedium confidenceDefenseShards optional

LokiPunching Bag

Steel Path build. Damage Decoy copies status onto whoever shoots it. Irradiating Disarm still dumps the guns. The hologram is the tank.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Defense points, Interception, people who like watching a dummy eat a tile

Wrong drop or mechanic?

Why this build?

Steel Path for Defense points, Interception, people who like watching a dummy eat a tile

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Defense
  • Damage Decoy is the augment that makes 1 a status engine, not just aggro.
  • Decoy still dies to AoE. Recast it. It is cheap.
  • Savior Decoy (the other decoy augment) swaps you on lethal damage — different config if you want a panic totem.

Don’t use this for: Capture / short missions · Exterminate speedruns

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Status pistolPrime the Decoy with Viral / Heat if you want Damage Decoy to smear those statuses onto its attackers.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/3 · required3 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 3 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: No Guns Allowed — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

No Guns Allowed — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Energy SiphonNightwave / alerts
  2. After that3 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · DurationHelminth and shards are the last rungs. They are not the Starter.
  4. FinalPunching BagSteel Path · Advanced · 3 Forma

Upgrade from here

No Guns Allowed — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open No Guns Allowed — Optimised

Farm the gap

  • Loki augmentsHushed Invisibility · Irradiating Disarm · Damage Decoy · Safeguard Switch · Savior Decoy

Helminth & shards

What to put on the body

  • 2 Amber · DurationThe hologram should outlast the wave.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Energy Siphon

    One named gap. Nightwave / alerts

  2. 60 minutes

    Energy Siphon, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You want the hologram to tank a point.

Time to a playable copy
Once Damage Decoy is bought.
First mission to practice in
Interception. Plant the dummy on a tower.

2 button drills · 12 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Dummy loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Invisibility (2).
  2. 2Decoy (1) on the point. If you have Damage Decoy, slap a Viral primer into the hologram.
  3. 3Disarm (4) the lane so they walk up and punch your dummy instead of shooting the pod.
  4. 4Switch Teleport (3) onto the Decoy if you need to be on the point and they need to be in a pit.

First mission — press these buttons

  1. 1

    Plant the dummy in the lane

    1

    Packed hallway, not an empty room. Its health scales with nearby enemies.

  2. 2

    Disarm so they walk up

    4

    No guns. They melee the hologram.

Common mistakes

  • One Decoy for the whole mission

    It dies to AoE. Recast. It costs 25 energy.

When this feels easy

  1. 1Savior Decoy insteadIf you want a panic totem, swap the augment. Lethal damage yeets you onto the dummy.

Parts checklist

0 of 12 owned. Tap How on anything you still need.

Dependencies

15 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1lokiframe
  2. 2Energy Siphonmod
  3. 3Power Driftmod
  4. 4Damage Decoyaugment
  5. 5Irradiating Disarmaugment
  6. 6Primed Continuitymod
  7. 7Stretchmod
  8. 8Primed Flowmod
  9. 9Streamlinemod
  10. 10Hushed Invisibilityaugment
  11. 11Arcane Crepusculararcane
  12. 12Molt Efficiencyarcane
  13. 13Amber · Durationshard
  14. 14Steel Pathunlock
  15. 15Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Strength

~160%

Duration

200%+ so the Decoy and cloak last

Range

145%

Decoy health/shields scale with nearby enemy count. Plant it in a packed lane, not an empty hallway.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
115%
Duration
155%
Range
145%
Efficiency
130%
Energy
+281%
Capacity
44 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Loki mods

  • AuraEnergy SiphonNightwave
  • ExilusPower DriftVaults / Lua
  • 1Damage DecoyAttackers inherit the Decoy's statuses. Confuse plus Viral is free damage.Arbiters / Red Veil · 25k
  • 2Irradiating DisarmArbiters / Red Veil · 25k
  • 3Primed ContinuityBaro Ki'Teer
  • 4StretchEnemy drops
  • 5Primed FlowBaro / relics
  • 6StreamlineEnemy drops
  • 7Hushed InvisibilityArbiters / Red Veil · 25k

Status pistol

Prime the Decoy with Viral / Heat if you want Damage Decoy to smear those statuses onto its attackers.

Arcanes

Arcane Crepuscular

You are still invisible behind the dummy.

Duviri

Molt Efficiency

Duration on Decoy and cloak.

Zariman

Archon shards

  • 1Amber · DurationThe hologram should outlast the wave.2 · EDA
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