
Loki — Punching Bag
Steel Path build. Damage Decoy copies status onto whoever shoots it. Irradiating Disarm still dumps the guns. The hologram is the tank.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Defense points, Interception, people who like watching a dummy eat a tile
Wrong drop or mechanic?
Why this build?
Steel Path for Defense points, Interception, people who like watching a dummy eat a tile
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Damage Decoy is the augment that makes 1 a status engine, not just aggro.
- Decoy still dies to AoE. Recast it. It is cheap.
- Savior Decoy (the other decoy augment) swaps you on lethal damage — different config if you want a panic totem.
Don’t use this for: Capture / short missions · Exterminate speedruns
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Status pistol — Prime the Decoy with Viral / Heat if you want Damage Decoy to smear those statuses onto its attackers.
Alternative if…
- Star Chart only → Quiet Hallway
- This is too much Forma / cost → Quiet Hallway — Star Chart
- You wanted the ability loop, not guns → Quiet Hallway
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/3 · required — 3 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 3 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: No Guns Allowed — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
No Guns Allowed — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Energy SiphonNightwave / alerts
- After that3 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · DurationHelminth and shards are the last rungs. They are not the Starter.
- FinalPunching BagSteel Path · Advanced · 3 Forma
Upgrade from here
No Guns Allowed — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open No Guns Allowed — OptimisedFarm the gap
- Loki augments — Hushed Invisibility · Irradiating Disarm · Damage Decoy · Safeguard Switch · Savior Decoy
Helminth & shards
What to put on the body
- 2 Amber · Duration — The hologram should outlast the wave.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Energy Siphon
One named gap. Nightwave / alerts
60 minutes
Energy Siphon, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Energy Siphon
Nightwave / alerts
Who this is for
Play this build from zero
You want the hologram to tank a point.
- Time to a playable copy
- Once Damage Decoy is bought.
- First mission to practice in
- Interception. Plant the dummy on a tower.
2 button drills · 12 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Dummy loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Invisibility (2).
- 2Decoy (1) on the point. If you have Damage Decoy, slap a Viral primer into the hologram.
- 3Disarm (4) the lane so they walk up and punch your dummy instead of shooting the pod.
- 4Switch Teleport (3) onto the Decoy if you need to be on the point and they need to be in a pit.
First mission — press these buttons
- 1
Plant the dummy in the lane
1Packed hallway, not an empty room. Its health scales with nearby enemies.
- 2
Disarm so they walk up
4No guns. They melee the hologram.
Common mistakes
One Decoy for the whole mission
It dies to AoE. Recast. It costs 25 energy.
When this feels easy
- 1Savior Decoy insteadIf you want a panic totem, swap the augment. Lethal damage yeets you onto the dummy.
Parts checklist
0 of 12 owned. Tap How on anything you still need.
Dependencies
15 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●lokiframe
- 2○Energy Siphonmod
- 3○Power Driftmod
- 4○Damage Decoyaugment
- 5○Irradiating Disarmaugment
- 6○Primed Continuitymod
- 7○Stretchmod
- 8○Primed Flowmod
- 9○Streamlinemod
- 10○Hushed Invisibilityaugment
- 11○Arcane Crepusculararcane
- 12○Molt Efficiencyarcane
- 13○Amber · Durationshard
- 14○Steel Pathunlock
- 15○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Energy Siphon
missing · Nightwave / alerts
Power Driftmissing · Unlock Lua
- Damage Decoy
missing · Arbiters of Hexis / Red Veil · 25,000 standing
Attackers inherit the Decoy's statuses. Confuse plus Viral is free damage.
- Irradiating Disarm
missing · Arbiters of Hexis / Red Veil · 25,000 standing
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Primed Flowmissing · Baro Ki'Teer
Streamlinemissing · Enemy drops and early missions
- Hushed Invisibility
missing · Arbiters of Hexis / Red Veil · 25,000 standing
Recommended
Optional
Strength
~160%
Duration
200%+ so the Decoy and cloak last
Range
145%
Decoy health/shields scale with nearby enemy count. Plant it in a packed lane, not an empty hallway.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 115%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 130%
- Energy
- +281%
- Capacity
- 44 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Loki mods
- AuraEnergy SiphonNightwave
- Exilus
Power DriftVaults / Lua - 1Damage DecoyAttackers inherit the Decoy's statuses. Confuse plus Viral is free damage.Arbiters / Red Veil · 25k
- 2Irradiating DisarmArbiters / Red Veil · 25k
- 3
Primed ContinuityBaro Ki'Teer - 4
StretchEnemy drops - 5
Primed FlowBaro / relics - 6
StreamlineEnemy drops - 7Hushed InvisibilityArbiters / Red Veil · 25k
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Energy Siphon | Nightwave | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Damage Decoy Attackers inherit the Decoy's statuses. Confuse plus Viral is free damage. | Arbiters / Red Veil · 25k | |
| 2 | Irradiating Disarm | Arbiters / Red Veil · 25k | |
| 3 | Primed Continuity | Baro Ki'Teer | |
| 4 | Stretch | Enemy drops | |
| 5 | Primed Flow | Baro / relics | |
| 6 | Streamline | Enemy drops | |
| 7 | Hushed Invisibility | Arbiters / Red Veil · 25k |
Status pistol
Prime the Decoy with Viral / Heat if you want Damage Decoy to smear those statuses onto its attackers.
Arcanes
Arcane Crepuscular
You are still invisible behind the dummy.
Duviri
Molt Efficiency
Duration on Decoy and cloak.
Zariman
Archon shards
- 1
Amber · DurationThe hologram should outlast the wave.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · DurationThe hologram should outlast the wave. | 2 | EDA |