Hydroid
Hydroid builds
Pilfering Depths
Endgame4–5 FormaEndgameMedium confidenceSteel PathFarmingShards optional

HydroidPilfering Depths

Endgame build. Pilfering Swarm plus Plunder. Tentacles print extra drops. You still strip so the pile actually dies.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Farming runs, Survival loot, people who already own Nekros and want a second loot frame

Wrong drop or mechanic?

Don’t build this yet

First Tide first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Tide

Why this build?

Endgame for Farming runs, Survival loot, people who already own Nekros and want a second loot frame

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in FarmingPlay this in Survival
  • Pilfering Swarm is still a real loot tool in 2026. It stacks with boosters and a Nekros.
  • A loot Hydroid that cannot strip wastes time. Keep Plunder.
  • This is not a Steel Path deleter. Take Plunder Corsair to war, take this to farm.

Don’t use this for: timed Exterminate as the damage

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Any AOE weaponKill the hanging enemies. Pilfering rolls extra loot on Tentacle kills. A booster does the rest.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First TideThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Corrosive ProjectionOpen Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterAzure · DurationHelminth and shards are the last rungs. They are not the Starter.
  5. FinalPilfering DepthsEndgame · Endgame · 4–5 Forma

Farm the gap

  • Hydroid augmentsViral Tempest · Tidal Impunity · Rousing Plunder · Pilfering Swarm

Helminth & shards

What to put on the body

  • 2 Azure · DurationFewer recasts, more grab time.Archon locked
  • 1 Amber · Casting SpeedDrop the kraken on spawn.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You already kill the map. You want extra drops.

Time to a playable copy
After buying Pilfering Swarm.
First mission to practice in
A long Survival you intended to farm anyway.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Loot loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Tentacle Swarm (4) on the loot tile. Everything hangs.
  2. 2Plunder (3) so you and the squad melt the victims instead of tickling them.
  3. 3Barrage (1) stragglers into the tentacles.
  4. 4Tidal Surge between camps. Do not leave Swarm down.

First mission — press these buttons

  1. 1

    Plant tentacles on the loot tile

    4

    4. Do not wander off.

  2. 2

    Kill the hanging enemies

    3

    Plunder then shoot. Extra loot rolls on tentacle kills.

Common mistakes

  • A loot Hydroid that cannot strip

    Steel Path Grineer will sit in the tentacles forever. Keep Plunder.

When this feels easy

  1. 1A resource boosterPilfering multiplies. Boosters multiply the multiplier.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1hydroidframe
  2. 2Corrosive Projectionmod
  3. 3Cunning Driftmod
  4. 4Pilfering Swarmaugment
  5. 5Overextendedmod
  6. 6Stretchmod
  7. 7Primed Continuitymod
  8. 8Streamlinemod
  9. 9Primed Flowmod
  10. 10Intensifymod
  11. 11Arcane Energizearcane
  12. 12Molt Efficiencyarcane
  13. 13Azure · Durationshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Strength

~180% (enough Plunder, not a nuke)

Duration

200%+ Swarm uptime

Range

200%+ grab radius

Pilfering chance is on the augment, not Strength. Range and Duration are the farm stats.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
70%
Duration
155%
Range
250%
Efficiency
130%
Energy
+275%
Capacity
46 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Hydroid mods

  • AuraCorrosive ProjectionNightwave
  • ExilusCunning DriftLua Halls
  • 1Pilfering SwarmThe whole farm. Extra loot from tentacle victims.Cephalon Suda / New Loka · 25k
  • 2OverextendedOrokin Vaults
  • 3StretchEnemy drops
  • 4Primed ContinuityBaro Ki'Teer
  • 5StreamlineEnemy drops
  • 6Primed FlowBaro / relics
  • 7IntensifyPlunder still wants a little Strength so the pile dies.Mercury / Venus

Any AOE weapon

Kill the hanging enemies. Pilfering rolls extra loot on Tentacle kills. A booster does the rest.

Arcanes

Arcane Energize

Swarm is 100 energy. Do not drop it.

Eidolon hunts

Molt Efficiency

Duration.

Zariman

Archon shards

  • 1Azure · DurationFewer recasts, more grab time.2 · Netracells
  • 2Amber · Casting SpeedDrop the kraken on spawn.1 · EDA
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