Hydroid
Hydroid builds
Drowned Slow
Endgame4 FormaEndgameMedium confidenceSteel PathHelminthShards optional

HydroidDrowned Slow

Endgame build. Gloom over Tempest Barrage. Plunder strip plus a slow aura. You become a sticky pirate tank.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Solo Steel Path, Eximus rooms, people who want Hydroid to stand in the puddle and live

Wrong drop or mechanic?

Don’t build this yet

First Tide first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Tide

Why this build?

Endgame for Solo Steel Path, Eximus rooms, people who want Hydroid to stand in the puddle and live

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Gloom is the Helminth tank button. Hydroid already wanted to stand in a room.
  • You lose Viral Tempest. A companion primer or Nourish on a different config pays that back.
  • This is solo comfort, not the fastest strip. Take Corrosive Corsair to a coordinated squad.

Don’t use this for: Star Chart only · new accounts · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Gun with lifesteal synergyGloom leeches from any damage you deal inside the aura. Beam weapons and Tentacle Swarm both feed it.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Gloom (Sevagoth)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First TideThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalDrowned SlowEndgame · Endgame · 4 Forma

Helminth & shards

What to put on the body

Gloom (Sevagoth) over Tempest Barrage (1)

You give up the rain. Gloom slows the room and leeches health off every shot and tentacle tick. Viral Tempest is the cost — bring a primer.

Helminth is locked. Tick it on Progress before you subsume.

  • 2–3 Crimson · StrengthGloom cap plus Plunder.Archon locked
  • 1 Amber · Casting SpeedGloom on, Plunder on.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Gloom (Sevagoth)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Solo Steel Path. You have Sevagoth subsumed.

Time to a playable copy
After injecting Gloom over Tempest Barrage.
First mission to practice in
SP Survival. You should feel the slow and the leech.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Gloom loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Gloom (1). The room thickens. You are the puddle.
  2. 2Plunder (3) so you are armored and your shots are Corrosive.
  3. 3Shoot. Gloom leeches. Tentacle Swarm (4) if you want extra ticks inside the slow.
  4. 4Tidal Surge (2) if you kept it — dash out of a bad angle, Gloom still hums.

First mission — press these buttons

  1. 1

    Gloom on

    1

    Walk into a pack, press 1. Everything thickens.

  2. 2

    Plunder, then shoot

    3

    Leech plus Corrosive. You should not be dying.

Common mistakes

  • Letting Gloom drop

    It is a channel with a drain. Recast. Efficiency and Flow matter.

When this feels easy

  1. 1Hit 200% StrengthGloom slow caps around there. Shards if Blind Rage is not enough.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Dependencies

18 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1hydroidframe
  2. 2Growing Powermod
  3. 3Cunning Driftmod
  4. 4Blind Ragemod
  5. 5Umbral Intensifymod
  6. 6Primed Continuitymod
  7. 7Stretchmod
  8. 8Primed Flowmod
  9. 9Equilibriummod
  10. 10Rolling Guardmod
  11. 11Arcane Blessingarcane
  12. 12Molt Augmentedarcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Gloomhelminth
  16. 16Helminth · Gloom (Sevagoth)unlock
  17. 17Steel Pathunlock
  18. 18Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Blessing

    missing · Orphix / trade

    Health pile for Gloom to refill.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for slow cap and Plunder.

Optional

Helminth

Subsume Gloom (Sevagoth) over Tempest Barrage (1)

You give up the rain. Gloom slows the room and leeches health off every shot and tentacle tick. Viral Tempest is the cost — bring a primer.

Strength

~200%+ so Gloom hits the slow cap (~95% at 200%)

Duration

155%+

Range

145–175% so Gloom is a room

200% Strength is the Gloom breakpoint. Extra Strength still fattens Plunder.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
243%
Duration
155%
Range
160%
Efficiency
45%
Energy
+275%
Capacity
53 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Hydroid mods

  • AuraGrowing PowerSilver Grove
  • ExilusCunning DriftLua Halls
  • 1Blind RageOrokin Vaults
  • 2Umbral IntensifyThe Sacrifice
  • 3Primed ContinuityBaro Ki'Teer
  • 4StretchEnemy drops
  • 5Primed FlowBaro / relics
  • 6EquilibriumThe New Strange
  • 7Rolling GuardArbitrations

Gun with lifesteal synergy

Gloom leeches from any damage you deal inside the aura. Beam weapons and Tentacle Swarm both feed it.

Arcanes

Arcane Blessing

Health pile for Gloom to refill.

Duviri / trade

Molt Augmented

Strength for slow cap and Plunder.

Zariman

Archon shards

  • 1Crimson · StrengthGloom cap plus Plunder.2–3 · Netracells
  • 2Amber · Casting SpeedGloom on, Plunder on.1 · EDA
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