
Hildryn — Blazing Haven
Steel Path build. Haven is a shield aura. Blazing Pillage sets Haven-marked enemies on fire and refunds extra shields. You are the squad's gate.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Squad play, Defense, people who like keeping everyone overshielded
Wrong drop or mechanic?
Why this build?
Steel Path for Squad play, Defense, people who like keeping everyone overshielded
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Blazing Pillage requires Haven. That is why this config exists instead of subsuming 3.
- You will get thanked in Defense. You will feel slow in an Exterminate. Pick your node.
- Still no Flow. Redirection. Always Redirection.
Don’t use this for: Capture / short missions · Exterminate speedruns · solo level-cap
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Any weapons — You are a support caster. Guns finish. Blazing Pillage wants Haven on so the Heat actually applies.
Alternative if…
- Star Chart only → First Pillage
- This is too much Forma / cost → First Pillage — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Aegis Gale — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Aegis Gale — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Corrosive ProjectionOpen Nightwave
- After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAzure · ShieldsHelminth and shards are the last rungs. They are not the Starter.
- FinalBlazing HavenSteel Path · Advanced · 3–4 Forma
Upgrade from here
Aegis Gale — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Aegis Gale — OptimisedFarm the gap
- Hildryn augments — Aegis Gale · Balefire Surge · Blazing Pillage
Helminth & shards
What to put on the body
- 2 Azure · Shields — Bigger pool to drain from and to share.Archon locked
- 1 Amber · Casting Speed — Pillage on cooldown.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
Your squad keeps losing shields and you bought Blazing Pillage.
- Time to a playable copy
- After Blazing Pillage. Haven must stay on 3.
- First mission to practice in
- A Defense. You should see Heat on the wave and overshields on allies.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Haven loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Haven (3) on the squad. A shield aura. Enemies that walk up eat Radiation.
- 2Pillage (2) constantly. Blazing Pillage Heats the Haven-marked pack and overfills you.
- 3Stand where teammates can actually see the aura. Range is the support.
- 4Storm and Balefire are optional. You are the battery.
First mission — press these buttons
- 1
Haven on, then Pillage the door
2Heat plus extra shields. They should be on fire and you should be full.
You will know it worked when: Haven aura. Heat procs. Overshields on teammates.
- 2
Stand where the aura reaches them
Range is the support. Don't hide two rooms away.
Common mistakes
Helminthing Haven on this config
Blazing Pillage needs it. That's the other loadout.
When this feels easy
- 1Azure shield shardsA bigger pool to share and to drain.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●hildrynframe
- 2○Corrosive Projectionmod
- 3○Cunning Driftmod
- 4○Blazing Pillageaugment
- 5○Primed Redirectionmod
- 6○Primed Continuitymod
- 7○Stretchmod
- 8○Umbral Intensifymod
- 9○Streamlinemod
- 10○Vitalitymod
- 11○Arcane Aegisarcane
- 12○Molt Efficiencyarcane
- 13○Azure · Shieldsshard
- 14○Amber · Casting Speedshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Cunning Driftmissing · Lua Halls of Ascension
- Blazing Pillage
missing · Vox Solaris · 25,000
Pillage sets Haven-affected enemies on Heat and refunds extra shields. Haven must be on.
- Primed Redirection
missing · Baro Ki'Teer
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Umbral Intensifymissing · Finish The Sacrifice
Streamlinemissing · Enemy drops and early missions
Vitalitymissing · Jackal
Recommended
Optional
Strength
~200% Haven shield bonus and Pillage steal
Duration
155%+ Haven uptime
Range
175%+ Haven and Pillage
Haven drains shields while it is up. Pillage (especially Blazing) puts them back. Range is how many teammates you actually cover.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 144%
- Duration
- 155%
- Range
- 160%
- Efficiency
- 130%
- Energy
- base
- Capacity
- 49 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Hildryn mods
- Aura
Corrosive ProjectionNightwave - Exilus
Cunning DriftLua Halls - 1Blazing PillagePillage sets Haven-affected enemies on Heat and refunds extra shields. Haven must be on.Vox Solaris / Sun & Moon · 25k
- 2Primed RedirectionBaro Ki'Teer
- 3
Primed ContinuityBaro Ki'Teer - 4
StretchEnemy drops - 5
Umbral IntensifyThe Sacrifice - 6
StreamlineEnemy drops - 7
VitalityEarth / drops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Blazing Pillage Pillage sets Haven-affected enemies on Heat and refunds extra shields. Haven must be on. | Vox Solaris / Sun & Moon · 25k | |
| 2 | Primed Redirection | Baro Ki'Teer | |
| 3 | Primed Continuity | Baro Ki'Teer | |
| 4 | Stretch | Enemy drops | |
| 5 | Umbral Intensify | The Sacrifice | |
| 6 | Streamline | Enemy drops | |
| 7 | Vitality | Earth / drops |
Any weapons
You are a support caster. Guns finish. Blazing Pillage wants Haven on so the Heat actually applies.
Arcanes
Arcane Aegis
Your gate, their gate.
Cetus / trade
Molt Efficiency
Haven uptime while shielded — which is always, if you Pillage.
Zariman
Archon shards
- 1
Azure · ShieldsBigger pool to drain from and to share.2 · Netracells - 2
Amber · Casting SpeedPillage on cooldown.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Azure · ShieldsBigger pool to drain from and to share. | 2 | Netracells | |
| 2 | Amber · Casting SpeedPillage on cooldown. | 1 | EDA |