Hildryn
Hildryn builds
Balefire Charger
Endgame4–5 FormaEndgameMedium confidenceSteel PathShards optional

HildrynBalefire Charger

Endgame build. Balefire as a real secondary. Pillage strip, then shoot bolts. Balefire Surge refunds shields on hit. You can skip Storm.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

People who want the exalted gun without hovering, hallways, aimed play

Wrong drop or mechanic?

Don’t build this yet

First Pillage first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Pillage

Why this build?

Endgame for People who want the exalted gun without hovering, hallways, aimed play

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Balefire is a real exalted secondary. Empty grid is a 2019 mistake.
  • Surge is the reason 1 doesn't bankrupt you. Hit things.
  • Gale is more tilesweep. This is more aimed. Both want Pillage.

Don’t use this for: new accounts · Star Chart only · frames played as a gun platform only

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Balefire Charger (exalted)Same grid as Gale, maybe less Fulmination if you are aiming singles. Secondary Enervate. Charge shots cost more shields — Surge wants hits, not empty air.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/17 · required0/17 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First PillageThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Pistol AmpThe Index / Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalBalefire ChargerEndgame · Endgame · 4–5 Forma

Farm the gap

Helminth & shards

What to put on the body

  • 3 Crimson · StrengthBolt damage and strip.Archon locked
  • 1 Amber · Casting SpeedDraw Balefire, Pillage, shoot.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Pistol Amp

    One named gap. The Index / Nightwave

  2. 60 minutes

    Pistol Amp, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You want the exalted pistol and you do not want to fly.

Time to a playable copy
After Balefire Surge and a real secondary grid.
First mission to practice in
A hallway Exterminate. Hits should refund shields. Misses should scare you.

2 button drills · 21 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Bolt loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Pillage (2) so they are naked and you are overshielded.
  2. 2Balefire (1). Shoot. Surge should put shields back on every hit. Missing is how you go dry.
  3. 3Haven (3) optional. Storm (4) optional. This config walks.
  4. 4If the bar is empty you cannot shoot. Pillage a clump or hide for the gate.

First mission — press these buttons

  1. 1

    Strip, then draw 1

    1

    Naked targets, fat bar, then bolts.

  2. 2

    Hit, don't miss

    Surge refunds on hit. Empty air is how the bar dies.

Common mistakes

  • Charging every shot

    Double shield cost. Surge wants volume. Tap unless it's a heavy.

When this feels easy

  1. 1Enervate on the exaltedCrit becomes real. Bolts stop tickling.

Parts checklist

0 of 21 owned. Tap How on anything you still need.

Dependencies

24 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1hildrynframe
  2. 2Pistol Ampmod
  3. 3Power Driftmod
  4. 4Balefire Surgeaugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Primed Redirectionmod
  8. 8Stretchmod
  9. 9Streamlinemod
  10. 10Rolling Guardmod
  11. 11Hornet Strikemod
  12. 12Barrel Diffusionmod
  13. 13Lethal Torrentmod
  14. 14Primed Pistol Gambitmod
  15. 15Primed Target Crackermod
  16. 16Fulminationmod
  17. 17Galvanized Shotmod
  18. 18Convulsionmod
  19. 19Molt Augmentedarcane
  20. 20Arcane Accelerationarcane
  21. 21Crimson · Strengthshard
  22. 22Amber · Casting Speedshard
  23. 23Steel Pathunlock
  24. 24Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for bolts and Pillage.

  • Arcane Acceleration

    missing · Cetus / trade

    Secondary fire rate. Velocity if you would rather crit-fire-rate.

Optional

Strength

~220%+ bolt damage and Pillage

Duration

100–130%

Range

145–175% explosion radius

Balefire costs 50 shields to draw, 100 per shot (200 charged). Surge refunds shields on hit and adds damage. Efficiency (Streamline) is ammo.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
100%
Range
145%
Efficiency
75%
Energy
base
Capacity
50 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
139
Crit
34% × 4.20
Status
47%
Fire rate
15.33
Multishot
2.80
Avg hit
292
Arsenal DPS
12529

Toggle common mods

Hildryn mods

  • AuraPistol AmpBalefire is a secondary.The Index / Nightwave
  • ExilusPower DriftOrokin Vaults / Lua
  • 1Balefire SurgeHits refund shields and deal extra damage. The exalted's reload.Vox Solaris / Sun & Moon · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Primed RedirectionBaro Ki'Teer
  • 5StretchEnemy drops
  • 6StreamlineEnemy drops
  • 7Rolling GuardArbitrations

Balefire Charger (exalted)

  • 1Hornet StrikeEnemy drops
  • 2Barrel DiffusionEnemy drops
  • 3Lethal TorrentThe Index / drops
  • 4Primed Pistol GambitBaro Ki'Teer
  • 5Primed Target CrackerBaro Ki'Teer
  • 6FulminationNightwave / drops
  • 7Galvanized ShotArbitration Honors
  • 8ConvulsionEnemy drops

Arcanes

Molt Augmented

Strength for bolts and Pillage.

Zariman

Arcane Acceleration

Secondary fire rate. Velocity if you would rather crit-fire-rate.

Cetus / trade

Archon shards

  • 1Crimson · StrengthBolt damage and strip.3 · Netracells
  • 2Amber · Casting SpeedDraw Balefire, Pillage, shoot.1 · EDA
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