
Gauss — Redline Guns
Endgame build. Redline is a fire-rate / reload / melee steroid. Thermal Transfer still paints the element. You shoot, you don't spam 3.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Incarnons, beam weapons, melee, people who picked Gauss to go brrrt
Wrong drop or mechanic?
Don’t build this yet
First Battery first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First BatteryWhy this build?
Endgame for Incarnons, beam weapons, melee, people who picked Gauss to go brrrt
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Redline is one of the best fire-rate buffs in the game. Treat Gauss as a steroid frame here.
- You can keep Mach Rush and skip the Helminth. Config B. This one is for people who will not press 1.
- Transfer still wants a Sunder. One tap is not a caster config.
Don’t use this for: sitting Defense · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: The actual gun — Phenmor, Torid, Kuva Nukor, any fire-rate hungry weapon. Redline is attack speed too — melee works. Thermal Transfer still wants you to tap or hold 3 once for the inherit.
Alternative if…
- You don’t have Helminth yet → First Battery
- Star Chart only → First Battery
- New account or low investment → First Battery
- This is too much Forma / cost → Thermal Paradox — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Roar (Rhino) or Eclipse (Mirage)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Roar (Rhino) or Eclipse (Mirage)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First BatteryThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAzure · DurationHelminth and shards are the last rungs. They are not the Starter.
- FinalRedline GunsEndgame · Endgame · 4 Forma
Farm the gap
- Gauss augments — Thermal Transfer · Mach Crash · Kinetic Friction
Helminth & shards
What to put on the body
Roar (Rhino) or Eclipse (Mirage) over Mach Rush (1)
You still sprint. You lose the crash and the cheap battery slam — Kinetic Plating plus moving still fills. Roar/Eclipse is the gun multiplier. Keep 4.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Azure · Duration — Redline uptime.Archon locked
- 2 Violet · Primary crit / electric — The gun.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Roar (Rhino) or Eclipse (Mirage)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You brought Gauss so the gun goes brrrt, not so you can be a caster.
- Time to a playable copy
- After a Helminth over Mach Rush (or skip Helminth and keep Rush — both work).
- First mission to practice in
- A long hallway with the Incarnon you actually like.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Redline loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Plating (2). Redline (4). Sprint until battery is fat.
- 2Roar or Eclipse (1). Tap or hold Sunder (3) once for Transfer.
- 3Shoot until Redline is about to die. Recast 4. Keep moving.
- 4If battery starves, bullet jump. You subsumed the easy refill.
First mission — press these buttons
- 1
Redline and stay in it
4Recast before it dies. Duration is damage.
- 2
One Sunder for Transfer, then shoot
You are not a caster on this config. One 3 is the buff.
Common mistakes
Helminthing Redline
Then this config does not exist.
When this feels easy
- 1Duration shardsLive in Redline.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
19 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●gaussframe
- 2○Growing Powermod
- 3○Rushmod
- 4○Thermal Transferaugment
- 5○Blind Ragemod
- 6○Narrow Mindedmod
- 7○Primed Continuitymod
- 8○Umbral Intensifymod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Arcane Precisionarcane
- 12○Molt Efficiencyarcane
- 13○Azure · Durationshard
- 14○Violet · Primary crit / electricshard
- 15○Roar (Rhino)helminth
- 16○Eclipsehelminth
- 17○Helminth · Roar (Rhino) or Eclipse (Mirage)unlock
- 18○Steel Pathunlock
- 19○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
- Thermal Transfer
missing · Arbiters of Hexis / The Perrin Sequence · 25,000
Blind Ragemissing · Run Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Umbral Intensifymissing · Finish The Sacrifice
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Roar (Rhino)missing · Own Rhino
You still sprint. You lose the crash and the cheap battery slam — Kinetic Plating plus moving still fills. Roar/Eclipse is the gun multiplier. Keep 4.
- Eclipse
missing · Helminth
You still sprint. You lose the crash and the cheap battery slam — Kinetic Plating plus moving still fills. Roar/Eclipse is the gun multiplier. Keep 4.
Recommended
Optional
Watch it played
YouTube for this loadout
The PERFECT Warframe just got EVEN BETTER!
Redline, Thermal Sunder, battery. 2026 Gauss — budget through nuke.
Gauss Just Became EVEN MORE Overpowered… (2026 Build)
Thermal Sunder, Redline, no-Helminth Steel Path, then Helminth variants. Closest 2026 Gauss match.
Helminth
Subsume Roar (Rhino) or Eclipse (Mirage) over Mach Rush (1)
You still sprint. You lose the crash and the cheap battery slam — Kinetic Plating plus moving still fills. Roar/Eclipse is the gun multiplier. Keep 4.
Strength
~200%+ Roar / Transfer
Duration
180%+ Redline uptime
Range
100–145%
Duration is the whole build. Narrow Minded is legal. Battery still wants you moving.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 243%
- Duration
- 254%
- Range
- 34%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 55 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Gauss mods
- Aura
Growing PowerSilver Grove specters - ExilusRushMoving still fills battery without Mach Rush.Enemy drops
- 1Thermal TransferArbiters / Perrin · 25k
- 2
Blind RageOrokin Vaults - 3Narrow MindedRedline lasts. You live in it.Orokin Vaults
- 4
Primed ContinuityBaro Ki'Teer - 5
Umbral IntensifyThe Sacrifice - 6
Primed FlowBaro / relics - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove specters | |
| Exilus | Rush Moving still fills battery without Mach Rush. | Enemy drops | |
| 1 | Thermal Transfer | Arbiters / Perrin · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Narrow Minded Redline lasts. You live in it. | Orokin Vaults | |
| 4 | Primed Continuity | Baro Ki'Teer | |
| 5 | Umbral Intensify | The Sacrifice | |
| 6 | Primed Flow | Baro / relics | |
| 7 | Rolling Guard | Arbitrations |
The actual gun
Phenmor, Torid, Kuva Nukor, any fire-rate hungry weapon. Redline is attack speed too — melee works. Thermal Transfer still wants you to tap or hold 3 once for the inherit.
Arcanes
Arcane Precision
Secondary. Arcane Rage for primaries. The gun is the nuke.
Eidolon / trade
Molt Efficiency
More Redline while shielded.
Zariman
Archon shards
- 1
Azure · DurationRedline uptime.2 · Netracells - 2
Violet · Primary crit / electricThe gun.2 · Elite Temporal Archimedea
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Azure · DurationRedline uptime. | 2 | Netracells | |
| 2 | Violet · Primary crit / electricThe gun. | 2 | Elite Temporal Archimedea |