Gauss Prime · The kit
Fill battery, plate up, Redline, Sunder
Gauss is a kinetic caster whose battery fills by moving. Mach Rush is the reload. Kinetic Plating is the tank. Thermal Sunder is the 2026 nuke and inherit. Redline is the steroid. Standing still is a failed run.
Health
270 → 370
Shields
455 → 555
Armor
185 → 185
Energy
175 → 225

Kinetic Battery
Moving fills Gauss's battery. Shield recharge rate speeds up and recharge delay shrinks based on battery level. If you stand still the bar dies and so does the kit. Sprint, bullet jump, Mach Rush — just don't plant.
Mach Rush
15 · hold to keep rushingTap or hold to become a projectile. Enemies bowl over. Battery charges. Hitting geometry pops a shockwave. During Redline the dash is cheaper and faster. Mach Crash (augment) vacuums on wall-hit. Weapon configs sometimes Helminth this; caster configs never should — it is the battery reload.
- Cost
- 15 · hold drain
- Also
- Fills battery
- Mach Crash
- Vacuum on wall impact
Kinetic Plating
50A plating buff. Damage resistance scales with battery — full bar is the tank, empty bar is a costume. Immune to stagger and knockdown while it lasts. Kinetic hits return energy. Duration is uptime. This is why Gauss doesn't fall over. Don't Helminth it.
- Cost
- 50 energy
- DR scales with
- Battery level
- Resists
- Impact/Puncture/Slash · Heat · Cold · Blast
Thermal Sunder
50The caster button. Tap inflicts Cold and charges the battery. Hold inflicts Heat and spends battery. Hitting the opposite element on the same target creates Blast and, at 100% battery during Redline, Heat can fully strip armor off Cold-affected enemies. Thermal Transfer (augment) grants bonus Heat or Cold to nearby weapons — that is the 2026 gun synergy.
- Cost
- 50 energy
- Tap / hold
- Cold (fill) / Heat (drain)
- Strip
- Heat on Cold targets at 100% Redline battery
Redline
100Pushes the battery beyond its normal cap. Guns, melee, reloads, and casts go into overdrive. Past the redline, electric bolts start jumping off Gauss. Keep moving so the bar doesn't fall out of the red. This is the steroid. Duration is the build. Never Helminth 4.
- Cost
- 100 energy
- Buffs
- Fire rate · melee speed · reload · casting speed
- Also
- Lets battery sit at 100%
The Gauss loop
01
Plating on. Redline on.
02
Mach Rush until the battery is slammed.
03
Tap Cold, hold Heat, or shoot with Transfer.
04
Keep moving.
Augments
Mach Rush
Mach Crash
Crashing into geometry vacuums enemies in a Range-scaled radius.
Arbiters of Hexis / The Perrin Sequence · 25,000 standing
Kinetic Plating
Kinetic Friction
Melee hits while Plating is active deal extra Heat and help the battery.
Arbiters of Hexis / The Perrin Sequence · 25,000
Thermal Sunder
Thermal Transfer
Allies in range gain bonus Heat or Cold damage matching the Sunder you just cast.
Arbiters of Hexis / The Perrin Sequence · 25,000
YouTube
Watch the kit
The PERFECT Warframe just got EVEN BETTER!
Redline, Thermal Sunder, battery. 2026 Gauss — budget through nuke.
Gauss Just Became EVEN MORE Overpowered… (2026 Build)
Thermal Sunder, Redline, no-Helminth Steel Path, then Helminth variants. Closest 2026 Gauss match.
How to actually build Gauss (no bs guide)
No-nonsense Thermal Sunder / Redline. Pair with WarframeFlo's 2026 full pass.