Gauss

Gauss Prime · The kit

Fill battery, plate up, Redline, Sunder

Gauss is a kinetic caster whose battery fills by moving. Mach Rush is the reload. Kinetic Plating is the tank. Thermal Sunder is the 2026 nuke and inherit. Redline is the steroid. Standing still is a failed run.

Health

270370

Shields

455555

Armor

185185

Energy

175225

Gauss
Passive

Kinetic Battery

Moving fills Gauss's battery. Shield recharge rate speeds up and recharge delay shrinks based on battery level. If you stand still the bar dies and so does the kit. Sprint, bullet jump, Mach Rush — just don't plant.

Mach Rush
1

Mach Rush

15 · hold to keep rushing

Tap or hold to become a projectile. Enemies bowl over. Battery charges. Hitting geometry pops a shockwave. During Redline the dash is cheaper and faster. Mach Crash (augment) vacuums on wall-hit. Weapon configs sometimes Helminth this; caster configs never should — it is the battery reload.

Cost
15 · hold drain
Also
Fills battery
Mach Crash
Vacuum on wall impact
Kinetic Plating
2

Kinetic Plating

50

A plating buff. Damage resistance scales with battery — full bar is the tank, empty bar is a costume. Immune to stagger and knockdown while it lasts. Kinetic hits return energy. Duration is uptime. This is why Gauss doesn't fall over. Don't Helminth it.

Cost
50 energy
DR scales with
Battery level
Resists
Impact/Puncture/Slash · Heat · Cold · Blast
Thermal Sunder
3

Thermal Sunder

50

The caster button. Tap inflicts Cold and charges the battery. Hold inflicts Heat and spends battery. Hitting the opposite element on the same target creates Blast and, at 100% battery during Redline, Heat can fully strip armor off Cold-affected enemies. Thermal Transfer (augment) grants bonus Heat or Cold to nearby weapons — that is the 2026 gun synergy.

Cost
50 energy
Tap / hold
Cold (fill) / Heat (drain)
Strip
Heat on Cold targets at 100% Redline battery
Redline
4

Redline

100

Pushes the battery beyond its normal cap. Guns, melee, reloads, and casts go into overdrive. Past the redline, electric bolts start jumping off Gauss. Keep moving so the bar doesn't fall out of the red. This is the steroid. Duration is the build. Never Helminth 4.

Cost
100 energy
Buffs
Fire rate · melee speed · reload · casting speed
Also
Lets battery sit at 100%

The Gauss loop

    01

    Plating on. Redline on.

    02

    Mach Rush until the battery is slammed.

    03

    Tap Cold, hold Heat, or shoot with Transfer.

    04

    Keep moving.

Augments

Mach Rush

Mach Crash

Crashing into geometry vacuums enemies in a Range-scaled radius.

Arbiters of Hexis / The Perrin Sequence · 25,000 standing

Kinetic Plating

Kinetic Friction

Melee hits while Plating is active deal extra Heat and help the battery.

Arbiters of Hexis / The Perrin Sequence · 25,000

Thermal Sunder

Thermal Transfer

Allies in range gain bonus Heat or Cold damage matching the Sunder you just cast.

Arbiters of Hexis / The Perrin Sequence · 25,000

YouTube

Watch the kit

All videos
The kitMHBlacky · Mar 2026

The PERFECT Warframe just got EVEN BETTER!

Redline, Thermal Sunder, battery. 2026 Gauss — budget through nuke.

The kitWarframeFlo · Mar 2026

Gauss Just Became EVEN MORE Overpowered… (2026 Build)

Thermal Sunder, Redline, no-Helminth Steel Path, then Helminth variants. Closest 2026 Gauss match.

BuildsFluffie Michi · Dec 2025

How to actually build Gauss (no bs guide)

No-nonsense Thermal Sunder / Redline. Pair with WarframeFlo's 2026 full pass.

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