Gauss
Gauss builds
Thermal Paradox — Optimised
Optimised4–5 FormaEndgameMedium confidenceNetracellsArchon HuntsShards optional

GaussThermal Paradox

Optimised build. Tap Cold, hold Heat. Redline at 100% battery lets Heat Sunder strip armor off Cold targets. Thermal Transfer paints the element onto guns. Shards and a finished config. Tauforged is the last card.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Netracells, Archon, EDA. You have Helminth or you don't need it.

Wrong drop or mechanic?

Don’t build this yet

First Battery first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Battery

Why this build?

Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in NetracellsPlay this in Archon HuntsPlay this in Level cap
  • Thermal Sunder plus Redline battery is Gauss's caster identity. Mach Rush is the reload.
  • Thermal Transfer is the augment that makes 3 a squad buff, not just a nuke.
  • Empty battery Heat-Sunders are sad. Fill, then hold 3.

Don’t use this for: new accounts · Star Chart only · sitting Defense

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Heat or Cold guns (inherit)Thermal Transfer adds the element you just Sundered as bonus damage on weapons. Heat weapons plus hold-3, or Cold weapons plus tap-3. Blast if you mix.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Thermal Paradox — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Thermal Paradox — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First BatteryThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  5. FinalThermal Paradox — OptimisedOptimised · Endgame · 4–5 Forma

Upgrade from here

Thermal Paradox — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Thermal Paradox — Endgame

Farm the gap

Helminth & shards

What to put on the body

  • 2 Amber · Casting SpeedSunder is a fire rate. Redline helps; shards help more on the first casts.Archon locked
  • 2 Crimson · StrengthTransfer bonus and Sunder damage.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. You own Thermal Transfer and you will tap then hold.

Time to a playable copy
After Thermal Transfer and a Range/Strength stack.
First mission to practice in
SP Exterminate. You want packs for Sunder radius.

3 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Sunder loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Kinetic Plating (2). Redline (4). Mach Rush (1) until the battery is slammed to 100%.
  2. 2Tap Thermal Sunder (3) — Cold, battery up, they freeze.
  3. 3Hold 3 — Heat, battery down a chunk, armor strip if Redline battery was full, Blast if they still had Cold.
  4. 4Mach Rush again to refill. Transfer is now on the guns. Shoot or Sunder again.

First mission — press these buttons

  1. 1

    Slam the battery

    1

    Rush through the pack until the bar is full. Redline should already be on.

  2. 2

    Tap 3, then hold 3

    3

    Cold, then Heat. Blast. Armor should vanish if you were at 100%.

    You will know it worked when: Frozen, then ignited. Yellow armor gone.

  3. 3

    Guns now have Transfer

    Shoot anything that lived. Recast Rush to refill what Heat spent.

Common mistakes

  • Hold-3 at 20% battery

    No strip, sad Heat. Fill first.

When this feels easy

  1. 1Casting speed shardsSunder spam is a rhythm game.
  2. 2Ice StormCold stacks feed Strength.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1gaussframe
  2. 2Growing Powermod
  3. 3Cunning Driftmod
  4. 4Thermal Transferaugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Primed Continuitymod
  8. 8Stretchmod
  9. 9Overextendedmod
  10. 10Primed Flowmod
  11. 11Molt Augmentedarcane
  12. 12Arcane Ice Stormarcane
  13. 13Amber · Casting Speedshard
  14. 14Crimson · Strengthshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength as you kill. Sunder and Transfer both scale.

  • Arcane Ice Storm

    missing · 1999 / trade

    Cold Sunder stacks feed Strength/Duration. Very Gauss.

Optional

  • Amber · Casting Speed

    missing · Earn Amber shards

    Sunder is a fire rate. Redline helps; shards help more on the first casts.

  • Crimson · Strength

    missing · Netracells / Archon Hunt / Bird 3

    Transfer bonus and Sunder damage.

Strength

~200–250% Sunder damage and Transfer bonus

Duration

155%+ Redline and Transfer

Range

175%+ Sunder radius

Tap 3 Cold (fills battery). Hold 3 Heat (drains battery). Mix on the same target for Blast. At 100% battery during Redline, Heat on a Cold-primed enemy strips armor.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
183%
Duration
155%
Range
250%
Efficiency
45%
Energy
+275%
Capacity
51 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Gauss mods

  • AuraGrowing PowerSilver Grove specters
  • ExilusCunning DriftLua Halls
  • 1Thermal TransferSunder gives squad weapons bonus Heat or Cold (or both). This is the 2026 augment.Arbiters of Hexis / The Perrin Sequence · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Primed ContinuityBaro Ki'Teer
  • 5StretchEnemy drops
  • 6OverextendedOrokin Vaults
  • 7Primed FlowBaro / relics

Heat or Cold guns (inherit)

Thermal Transfer adds the element you just Sundered as bonus damage on weapons. Heat weapons plus hold-3, or Cold weapons plus tap-3. Blast if you mix.

Arcanes

Molt Augmented

Strength as you kill. Sunder and Transfer both scale.

Zariman

Arcane Ice Storm

Cold Sunder stacks feed Strength/Duration. Very Gauss.

1999 / trade

Archon shards

  • 1Amber · Casting SpeedSunder is a fire rate. Redline helps; shards help more on the first casts.2 · EDA
  • 2Crimson · StrengthTransfer bonus and Sunder damage.2 · Netracells
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