
Follie — Ink Storm
Endgame build. Tempest Barrage over Forced Perspective. You keep Portrait, the wheel, and Plein Air. Barrage groups and chips while you plant traps.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
People who hated diving, crowded tiles, a caster-flavored Follie
Wrong drop or mechanic?
Don’t build this yet
First Ink first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First InkWhy this build?
Endgame for People who hated diving, crowded tiles, a caster-flavored Follie
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Contract identity: Tempest over 1. You keep the wheel. That is the correct Helminth slot if you refuse to dump 2 or 3.
- Plein Air lifts people out of Arc Traps. Barrage does not. This is why some Follies prefer 1 as the dump.
- Do not dump Shadowgraph. Then you brought a Portrait frame with extra steps.
Don’t use this for: players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Traps plus barrage — Arc Traps want enemies on the floor. Barrage chips them there. A primer still helps.
Alternative if…
- You don’t have Helminth yet → First Ink
- Star Chart only → First Ink
- New account or low investment → First Ink
- This is too much Forma / cost → Balloon Drop — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Tempest Barrage (Hydroid)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Tempest Barrage (Hydroid)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First InkThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalInk StormEndgame · Endgame · 4 Forma
Helminth & shards
What to put on the body
Tempest Barrage (Hydroid) over Forced Perspective (1)
You give up the 3.5 s invuln teleport and the barrel-dive detonator. You keep the unique kit (2/3/4). Barrage is cheap grouping and chip that does not lift enemies out of Arc Traps the way Plein Air can. Rolling Guard becomes the panic.
Helminth is locked. Tick it on Progress before you subsume.
- 3 Crimson · Strength — Barrage chip, trap damage, Portrait DR.Archon locked
- 1 Amber · Casting Speed — Barrage tempo.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Tempest Barrage (Hydroid)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You hate diving and you have Hydroid subsumed.
- Time to a playable copy
- After Tempest Barrage over Perspective.
- First mission to practice in
- A crowded Exterminate. Barrage should not lift people out of traps.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Rain loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Portrait (3) down.
- 2Tempest Barrage (1) on the clump. They stagger in place — unlike balloons, they stay in trap range.
- 3Arc Traps (2) under the rain. Plein Air (4) only if you want strip/lift after the traps have already eaten.
- 4Rolling Guard when you would have pressed Perspective. You sold the dive on purpose.
First mission — press these buttons
- 1
Puddle, rain, traps
3 1 23, 1, 2. They stay on the floor. Traps eat.
- 2
Rolling Guard is the dive now
You sold invuln. Panic on the roll.
Common mistakes
Plein Air during barrage
Now they are in the air again. Pick a lane: rain or balloons.
When this feels easy
- 1Do not also dump 2Then she is a Portrait stick. One Helminth slot.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●follieframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Blind Ragemod
- 5○Overextendedmod
- 6○Umbral Intensifymod
- 7○Primed Continuitymod
- 8○Equilibriummod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Molt Augmentedarcane
- 12○Arcane Energizearcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Tempest Barragehelminth
- 16○Helminth · Tempest Barrage (Hydroid)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults

Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
Primed Flowmissing · Baro Ki'Teer
- Tempest Barrage
missing · Helminth
You give up the 3.5 s invuln teleport and the barrel-dive detonator. You keep the unique kit (2/3/4). Barrage is cheap grouping and chip that does not lift enemies out of Arc Traps the way Plein Air can. Rolling Guard becomes the panic.
Recommended
Optional
Crimson · Strengthmissing · Netracells / Archon Hunt / Bird 3
Barrage chip, trap damage, Portrait DR.

Helminth
Subsume Tempest Barrage (Hydroid) over Forced Perspective (1)
You give up the 3.5 s invuln teleport and the barrel-dive detonator. You keep the unique kit (2/3/4). Barrage is cheap grouping and chip that does not lift enemies out of Arc Traps the way Plein Air can. Rolling Guard becomes the panic.
Strength
~220%
Duration
155% barrage and Portrait
Range
175% barrage radius and ink
You lost the cleanse/invuln. Adaptation + Portrait + Rolling Guard is the survive layer now.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 183%
- Duration
- 155%
- Range
- 205%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Follie mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua - 1
Blind RageVaults - 2
OverextendedBarrage and Portrait coverage.Vaults - 3
Umbral IntensifyThe Sacrifice - 4
Primed ContinuityBaro - 5EquilibriumThe New Strange
- 6
Primed FlowBaro - 7Rolling GuardYou sold the invuln dive. This is the panic now.Arbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua | |
| 1 | Blind Rage | Vaults | |
| 2 | OverextendedBarrage and Portrait coverage. | Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Primed Continuity | Baro | |
| 5 | Equilibrium | The New Strange | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard You sold the invuln dive. This is the panic now. | Arbitrations |
Traps plus barrage
Arc Traps want enemies on the floor. Barrage chips them there. A primer still helps.
Arcanes
Molt Augmented
Strength.
Zariman
Arcane Energize
Barrage plus traps plus Portrait.
Eidolon
Archon shards
- 1
Crimson · StrengthBarrage chip, trap damage, Portrait DR.3 · Netracells - 2
Amber · Casting SpeedBarrage tempo.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthBarrage chip, trap damage, Portrait DR. | 3 | Netracells | |
| 2 | Amber · Casting SpeedBarrage tempo. | 1 | EDA |