
Follie — Full Wheel
Endgame build. Rank 30 wheel. Arc Traps, Explosive Barrels, Thermian RPG, Death Orb, Corralizer. You play Follie like a gadgeteer.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Steel Path general, Disruption / Alchemy cheese, the 'this is why she exists' config
Wrong drop or mechanic?
Don’t build this yet
First Ink first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First InkWhy this build?
Endgame for Steel Path general, Disruption / Alchemy cheese, the 'this is why she exists' config
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Shadowgraph is the reason Follie is not 'another DR frame.' The wheel is the identity.
- Rank 30 unlocks the full set. Farm her Hunt until she is 30 before you judge 2.
- Perspective plus barrel is a combo, not two separate buttons. Dive the barrel.
Don’t use this for: Star Chart only · new accounts
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: The wheel is the weapon — Hold 2, pick the object the tile wants. Arc Trap for general, Barrel plus Perspective for bursts, RPG for a lane, Corralizer to group, Death Orb for a camp. Three Arc Traps max.
Alternative if…
- Star Chart only → First Ink
- New account or low investment → First Ink
- This is too much Forma / cost → Balloon Drop — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First InkThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalFull WheelEndgame · Endgame · 5 Forma
Helminth & shards
What to put on the body
- 2 Crimson · Strength — Traps hit harder.Archon locked
- 2 Amber · Casting Speed — Tap 2 is fire rate.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Rank 30. You want the whole wheel.
- Time to a playable copy
- After she is 30 and you have clicked every object once in Simulacrum.
- First mission to practice in
- A Disruption or a camp Defense so keys / orbs / traps all have a job.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Wheel loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Portrait (3) for DR and orbs.
- 2Hold 2, pick Arc Trap, tap 2 three times in a chokepoint.
- 3Swap the wheel to Explosive Barrel. Drop one, Forced Perspective (1) onto it — the dive's Corrosive detonates the barrel.
- 4Thermian RPG down a lane. Death Orb on a camp. Corralizer if you need a pull. Plein Air only if you want lift. You are the wheel.
First mission — press these buttons
- 1
Portrait, three traps
3 23, hold 2 Arc Trap, tap tap tap.
- 2
Barrel dive
2 1Wheel to Explosive Barrel, drop one, 1 onto it. It pops.
Common mistakes
Judging the wheel at rank 8
Objects unlock as she ranks. 30 is the kit.
When this feels easy
- 1Arcane ImpetusGadget statuses are unique. Free stats.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●follieframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Primed Continuitymod
- 7○Stretchmod
- 8○Equilibriummod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Arcane Impetusarcane
- 12○Molt Augmentedarcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
- Equilibrium
missing · The New Strange / drops
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Recommended
Arcane Impetusmissing · Buy it
Unique statuses from gadgets (Electric traps, Radiation orbs, Corrosive barrels) stack ability stats.

Optional
Strength
~200–250% trap / barrel scaling
Duration
155% object lifetime
Range
145%
Duration is how long gadgets live. Strength is their damage. Arc Traps have a charge count that duration does not extend.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 53 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Follie mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults - 1
Blind RageVaults - 2
Umbral IntensifyThe Sacrifice - 3
Primed ContinuityBaro - 4
StretchDrops - 5EquilibriumThe New Strange
- 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults | |
| 1 | Blind Rage | Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Primed Continuity | Baro | |
| 4 | Stretch | Drops | |
| 5 | Equilibrium | The New Strange | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
The wheel is the weapon
Hold 2, pick the object the tile wants. Arc Trap for general, Barrel plus Perspective for bursts, RPG for a lane, Corralizer to group, Death Orb for a camp. Three Arc Traps max.
Arcanes
Arcane Impetus
Unique statuses from gadgets (Electric traps, Radiation orbs, Corrosive barrels) stack ability stats.
Deep Archimedea / trade
Molt Augmented
Strength for gadget damage.
Zariman
Archon shards
- 1
Crimson · StrengthTraps hit harder.2 · Netracells - 2
Amber · Casting SpeedTap 2 is fire rate.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthTraps hit harder. | 2 | Netracells | |
| 2 | Amber · Casting SpeedTap 2 is fire rate. | 2 | EDA |