Follie
Follie builds
Full Wheel
Endgame5 FormaEndgameMedium confidenceSteel PathFarmingShards optional

FollieFull Wheel

Endgame build. Rank 30 wheel. Arc Traps, Explosive Barrels, Thermian RPG, Death Orb, Corralizer. You play Follie like a gadgeteer.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path general, Disruption / Alchemy cheese, the 'this is why she exists' config

Wrong drop or mechanic?

Don’t build this yet

First Ink first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Ink

Why this build?

Endgame for Steel Path general, Disruption / Alchemy cheese, the 'this is why she exists' config

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in FarmingPlay this in Disruption
  • Shadowgraph is the reason Follie is not 'another DR frame.' The wheel is the identity.
  • Rank 30 unlocks the full set. Farm her Hunt until she is 30 before you judge 2.
  • Perspective plus barrel is a combo, not two separate buttons. Dive the barrel.

Don’t use this for: Star Chart only · new accounts

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: The wheel is the weaponHold 2, pick the object the tile wants. Arc Trap for general, Barrel plus Perspective for bursts, RPG for a lane, Corralizer to group, Death Orb for a camp. Three Arc Traps max.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First InkThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalFull WheelEndgame · Endgame · 5 Forma

Helminth & shards

What to put on the body

  • 2 Crimson · StrengthTraps hit harder.Archon locked
  • 2 Amber · Casting SpeedTap 2 is fire rate.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Rank 30. You want the whole wheel.

Time to a playable copy
After she is 30 and you have clicked every object once in Simulacrum.
First mission to practice in
A Disruption or a camp Defense so keys / orbs / traps all have a job.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Wheel loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Portrait (3) for DR and orbs.
  2. 2Hold 2, pick Arc Trap, tap 2 three times in a chokepoint.
  3. 3Swap the wheel to Explosive Barrel. Drop one, Forced Perspective (1) onto it — the dive's Corrosive detonates the barrel.
  4. 4Thermian RPG down a lane. Death Orb on a camp. Corralizer if you need a pull. Plein Air only if you want lift. You are the wheel.

First mission — press these buttons

  1. 1

    Portrait, three traps

    3 2

    3, hold 2 Arc Trap, tap tap tap.

  2. 2

    Barrel dive

    2 1

    Wheel to Explosive Barrel, drop one, 1 onto it. It pops.

Common mistakes

  • Judging the wheel at rank 8

    Objects unlock as she ranks. 30 is the kit.

When this feels easy

  1. 1Arcane ImpetusGadget statuses are unique. Free stats.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1follieframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Blind Ragemod
  5. 5Umbral Intensifymod
  6. 6Primed Continuitymod
  7. 7Stretchmod
  8. 8Equilibriummod
  9. 9Primed Flowmod
  10. 10Rolling Guardmod
  11. 11Arcane Impetusarcane
  12. 12Molt Augmentedarcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Impetus

    missing · Buy it

    Unique statuses from gadgets (Electric traps, Radiation orbs, Corrosive barrels) stack ability stats.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for gadget damage.

Optional

Strength

~200–250% trap / barrel scaling

Duration

155% object lifetime

Range

145%

Duration is how long gadgets live. Strength is their damage. Arc Traps have a charge count that duration does not extend.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
155%
Range
145%
Efficiency
45%
Energy
+275%
Capacity
53 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Follie mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults
  • 1Blind RageVaults
  • 2Umbral IntensifyThe Sacrifice
  • 3Primed ContinuityBaro
  • 4StretchDrops
  • 5EquilibriumThe New Strange
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

The wheel is the weapon

Hold 2, pick the object the tile wants. Arc Trap for general, Barrel plus Perspective for bursts, RPG for a lane, Corralizer to group, Death Orb for a camp. Three Arc Traps max.

Arcanes

Arcane Impetus

Unique statuses from gadgets (Electric traps, Radiation orbs, Corrosive barrels) stack ability stats.

Deep Archimedea / trade

Molt Augmented

Strength for gadget damage.

Zariman

Archon shards

  • 1Crimson · StrengthTraps hit harder.2 · Netracells
  • 2Amber · Casting SpeedTap 2 is fire rate.2 · EDA
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