Excalibur
Excalibur builds
Furious Javelin
Endgame5 FormaEndgameMedium confidenceSteel PathHelminthShards optional

ExcaliburFurious Javelin

Endgame build. Roar over Javelin, or Furious Javelin if you keep 3. Exalted stays. Blind stays. You stack multipliers and swing.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Melee that wants more damage than Chromatic already gives, hybrid blade / roar

Wrong drop or mechanic?

Don’t build this yet

First Sword first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Sword

Why this build?

Endgame for Melee that wants more damage than Chromatic already gives, hybrid blade / roar

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Javelin is the Helminth slot on sword configs. Roar is the usual passenger.
  • Furious Javelin is the nostalgia augment that still works if you refuse to subsume 3.
  • This is not Influence. It is 'I want Roar on the swordsman.' Both can live on different configs.

Don’t use this for: Star Chart only · players without Roar or a melee grid

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Exalted BladeSame Chromatic grid. Roar on 3. Blind on 2. You are a stack of multipliers swinging a glowstick.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/18 · required0/18 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar (Rhino)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Roar (Rhino)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First SwordThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Steel ChargeInvasion / Nightwave
  3. After that5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalFurious JavelinEndgame · Endgame · 5 Forma

Farm the gap

  • Sword augmentsChromatic Blade · Radiant Finish · Furious Javelin · Surging Dash

Helminth & shards

What to put on the body

Roar (Rhino) over Radial Javelin (3)

3 is the dump if you are keeping Exalted Blade. Roar double-dips melee and waves. Furious Javelin is the 'I kept 3' alternative — it adds melee damage per javelin hit, then you Helminth something else.

Helminth is locked. Tick it on Progress before you subsume.

  • 3 Crimson · StrengthRoar and Chromatic.Archon locked
  • 2 Violet · Melee crit damageThe sword.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar (Rhino)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Sword config that wants Roar on 3.

Time to a playable copy
After Roar over Javelin, Chromatic already on.
First mission to practice in
Steel Path melee tiles.

1 button drills · 23 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Stack loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Blind (2). Roar (3). Exalted (4).
  2. 2Swing. Waves. Recast Roar and Blind on cooldown.
  3. 3If you kept Furious Javelin instead of Roar: press 3 into a pack to stack melee damage, then 4.
  4. 4Slash Dash to move. You are a multiplier sandwich.

First mission — press these buttons

  1. 1

    Blind, Roar, sword

    2 3 4

    2, 3, 4. Multipliers stack. Swing.

Common mistakes

  • Roar over Blind

    Then you dump the survive button. Dump Javelin.

When this feels easy

  1. 1Furious Javelin instead if you refuse HelminthKeep 3, press it into packs, then 4. Worse than Roar, still a build.

Parts checklist

0 of 23 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Fury

    missing · Eidolon / trade

    Melee damage.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for Roar and Chromatic.

Optional

Helminth

Subsume Roar (Rhino) over Radial Javelin (3)

3 is the dump if you are keeping Exalted Blade. Roar double-dips melee and waves. Furious Javelin is the 'I kept 3' alternative — it adds melee damage per javelin hit, then you Helminth something else.

Strength

~250% Roar + Chromatic

Duration

155% Roar and Blind

Range

130%

If you keep Javelin instead, Furious Javelin is the melee-damage stack. Roar is simpler.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
155%
Range
100%
Efficiency
45%
Energy
+275%
Capacity
53 / 69

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
17% × 5.00
Status
36%
Fire rate
9.58
Multishot
1.00
Avg hit
59
Arsenal DPS
561

Toggle common mods

Excalibur mods

  • AuraSteel ChargeInvasion
  • ExilusPower DriftVaults
  • 1Chromatic BladeArbiters / Steel Meridian · 25k
  • 2Blind RageVaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Primed ContinuityBaro
  • 5Primed FlowBaro
  • 6EquilibriumThe New Strange
  • 7Rolling GuardArbitrations

Exalted Blade

  • StanceExalted Blade stance (innate)Exalted
  • 1Blood RushSyndicates
  • 2Weeping WoundsThe Index
  • 3Condition OverloadDerelict / trade
  • 4Gladiator MightArena
  • 5Organ ShatterDrops
  • 6Primed Fever StrikeBaro
  • 7Sacrificial PressureThe Sacrifice
  • 8Primed ReachBaro

Arcanes

Arcane Fury

Melee damage.

Eidolon

Molt Augmented

Strength for Roar and Chromatic.

Zariman

Archon shards

  • 1Crimson · StrengthRoar and Chromatic.3 · Netracells
  • 2Violet · Melee crit damageThe sword.2 · EDA
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