
Dante — Brightbonnet
Steel Path build. Infinite energy. Ability spam. No Zenurik required.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Endless missions, verse weaving, dropping Energize
Wrong drop or mechanic?
Why this build?
Steel Path for Endless missions, verse weaving, dropping Energize
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Removes Arcane Energize, energy orbs, and Zenurik from the equation.
- Strength bonus pulses stack with Precision Intensify on Final Verse.
- Helminth Brightbonnet is weaker than Nokko's (10 energy / +20% STR, 100% cap) — still enough.
Don’t use this for: players without Helminth
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Alternative if…
- You don’t have Helminth yet → The Starter
- Star Chart only → The Starter
- This is too much Forma / cost → The Starter — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/6 · required — 6 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Brightbonnet (Nokko)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 6 Forma · Reactor · Helminth (Brightbonnet (Nokko)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Noctua DPS — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Noctua DPS — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that4–6 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalBrightbonnetSteel Path · Advanced · 4–6 Forma
Upgrade from here
Noctua DPS — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Noctua DPS — OptimisedFarm the gap
- Orokin Vault mods — Blind Rage · Transient Fortitude
- Cetus bounty mods — Augur Secrets · Augur Message · Hornet Strike
- Precision Intensify — The Fragmented — Effervo, Deimos
- Archon mods — Archon Vitality · Archon Stretch
Helminth & shards
What to put on the body
Brightbonnet (Nokko) over Noctua (1)
A mushroom that pulses energy and Ability Strength. Helminth version restores 10 energy per pulse and up to +20% Strength (100% cap). Preparation lets you plant it at spawn.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Amber · Casting Speed — Spam speedArchon locked
- 3 Crimson · Strength — Push the Strength ceilingArchon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Brightbonnet (Nokko)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You are tired of hunting energy orbs. You want to press 4 forever. You will give up the tome for a mushroom.
- Time to a playable copy
- Once Nokko is subsumed. Mods are the Overguard God set.
- First mission to practice in
- Any long Survival. The whole point is that minute 20 feels like minute 1.
3 button drills · 14 parts · tick the lists as you go
Before you start
0 of 2 done
Put it on the Warframe
0 of 2 done
Keep this up
Energy loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Cast Brightbonnet (subsumed 1). Preparation covers the opening cost.
- 2Cast Triumph (2 → 2 → 4).
- 3The mushroom now funds every verse. Spam Tragedy freely.
- 4Recast Brightbonnet before it expires. Two can be active.
First mission — press these buttons
- 1
Plant the mushroom
1Press 1 on the floor where you will actually fight, not in the spawn hallway. It pulses energy and a Strength bonus. Helminth version is 10 energy a pulse and up to +20% Strength (capped). Two can be active — plant a second in the next room.
You will know it worked when: A mushroom. Energy ticking up without orbs. A small Strength buff in the pause menu.
- 2
Triumph, then never think about energy
224Cast it. The mushroom refunds what you spent. Spam Tragedy (3-3-4) whenever a pack exists. Recast Brightbonnet before the old one dies.
You will know it worked when: Your energy bar refusing to stay empty. If it is empty, the mushroom expired or you planted it in a room you left.
- 3
You can drop Energize and Zenurik
That is the point of the page. Put a damage focus school on. Take Energize off and give it to another frame.
You will know it worked when: No orb-chasing. No 'energy' pings in squad chat.
Common mistakes
Planting in spawn and running away
The pulses are local. Plant where you stand.
Expecting Nokko-strength mushrooms
Helminth versions are nerfed. 10 energy / +20% Strength. Still enough. Do not rebuild the numbers in your head from a Nokko video.
When this feels easy
- 1Two Amber, three Crimson StrengthYou already have energy. Spend shards on speed and the Strength ceiling. Precision Intensify plus Brightbonnet pulses plus Molt plus Impetus is how you see 400%+ on the 4.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●danteframe
- 2○Growing Powermod
- 3○Preparationmod
- 4○Blind Ragemod
- 5○Transient Fortitudemod
- 6○Augur Secretsmod
- 7○Precision Intensifymod
- 8○Primed Continuitymod
- 9○Archon Vitalitymod
- 10○Primed Flowmod
- 11○Arcane Impetusarcane
- 12○Molt Augmentedarcane
- 13○Amber · Casting Speedshard
- 14○Crimson · Strengthshard
- 15○Brightbonnet (Nokko)helminth
- 16○Helminth · Brightbonnet (Nokko)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Preparationmissing · Unlock Arbitrations
Blind Ragemissing · Run Orokin Vaults
Transient Fortitudemissing · Same vaults as Blind Rage
Augur Secretsmissing · Go to Cetus
Precision Intensifymissing · Buy it
Primed Continuitymissing · Wait for Baro Ki'Teer
Archon Vitalitymissing · Kahl’s Garrison
Primed Flowmissing · Baro Ki'Teer
Brightbonnet (Nokko)missing · Acquire Nokko
A mushroom that pulses energy and Ability Strength. Helminth version restores 10 energy per pulse and up to +20% Strength (100% cap). Preparation lets you plant it at spawn.
Recommended
Optional
Watch it played
YouTube for this loadout
Dante Is an Actual CHEAT CODE In Warframe
2025 full pass. Starchart build, Steel Path build, Noctua setups, then Helminth — the closest match to this guide’s five loadouts.
Warframe just made Dante EVEN STRONGER!
June 2026 update. Caster nuke plus several red-crit weapon platforms, Helminth options, and the current shard layout.
Helminth
Subsume Brightbonnet (Nokko) over Noctua (1)
A mushroom that pulses energy and Ability Strength. Helminth version restores 10 energy per pulse and up to +20% Strength (100% cap). Preparation lets you plant it at spawn.
Strength
368%+ on Final Verse, 458%+ with Precision Intensify, up to ~621% with all buffs
Duration
Primed Continuity
Range
Enough for Triumph
Blind Rage + Transient + Augur Secrets + Precision Intensify + Brightbonnet pulses + Molt Augmented + Impetus.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 368%
- Duration
- 128%
- Range
- 100%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Dante mods
- Aura
Growing PowerSilver Grove - Exilus
PreparationArbitration vendor - 1
Blind RageOrokin Vaults - 2
Transient FortitudeOrokin Vaults - 3
Augur SecretsCetus bounties - 4
Precision IntensifyFragmented / trade - 5
Primed ContinuityBaro Ki'Teer - 6
Archon VitalityKahl's Garrison - 7
Primed FlowBaro Ki'Teer
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Preparation | Arbitration vendor | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Transient Fortitude | Orokin Vaults | |
| 3 | Augur Secrets | Cetus bounties | |
| 4 | Precision Intensify | Fragmented / trade | |
| 5 | Primed Continuity | Baro Ki'Teer | |
| 6 | Archon Vitality | Kahl's Garrison | |
| 7 | Primed Flow | Baro Ki'Teer |
Weapon mods
Noctua is replaced on this Helminth setup.
Arcanes
Arcane Impetus
Strength + Efficiency per status type
Market / events
Molt Augmented
+60% Strength
Zariman bounties
Archon shards
- 1
Amber · Casting SpeedSpam speed2 · EDA / Bird 3 - 2
Crimson · StrengthPush the Strength ceiling3 · Netracells / Archon Hunt
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedSpam speed | 2 | EDA / Bird 3 | |
| 2 | Crimson · StrengthPush the Strength ceiling | 3 | Netracells / Archon Hunt |